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Changes in PR #12
- Changed `_gDPLoadTextureBlockTile` to `gDPLoadMultiBlock` - Replaced literals with `MatrixMode` in Matrix function calls - Changed `float`s to `f32`s - Removed old comment - Removed `z_title.reloc.s`
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3 changed files with 7 additions and 18 deletions
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@ -1,11 +0,0 @@
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.include "macro.inc"
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# assembler directives
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.set noat # allow manual use of $at
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.set noreorder # don't insert nops after branches
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.set gp=64 # allow use of 64-bit general purposee registers
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.section .rodata
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glabel D_80800AB0
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.incbin "baserom/ovl_title", 0xAB0, 0x000000E0
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2
spec
2
spec
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@ -615,7 +615,7 @@ endseg
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beginseg
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name "ovl_title"
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include "build/src/overlays/gamestates/ovl_title/z_title.o"
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include "build/data/overlays/gamestates/z_title.reloc.o"
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include "build/src/overlays/gamestates/ovl_title/z_title_reloc.o"
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address 0x80800000
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endseg
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@ -41,7 +41,7 @@ void Title_Calc(TitleContext* this)
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this->exit = 1;
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}
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void Title_InitView(TitleContext* this, float x, float y, float z)
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void Title_InitView(TitleContext* this, f32 x, f32 y, f32 z)
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{
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View* view;
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Vec3f v1;
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@ -96,9 +96,9 @@ void Title_Draw(TitleContext* this)
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gSPSetLights1(gfxCtx->polyOpa.p++, sTitleLights);
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Title_InitView(this, 0, 150.0, 300.0);
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func_80093D18(this->state.gfxCtx);
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Matrix_Translate(-53.0, -5.0, 0, 0);
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Matrix_Scale(1.0, 1.0, 1.0, 1);
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Matrix_RotateXYZ(0, sTitleRotY, 0, 1);
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Matrix_Translate(-53.0, -5.0, 0, MTXMODE_NEW);
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Matrix_Scale(1.0, 1.0, 1.0, MTXMODE_APPLY);
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Matrix_RotateXYZ(0, sTitleRotY, 0, MTXMODE_APPLY);
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gSPMatrix(gfxCtx->polyOpa.p++, Matrix_NewMtx(this->state.gfxCtx, "../z_title.c", 424), G_MTX_LOAD);
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gSPDisplayList(gfxCtx->polyOpa.p++, &D_01002720);
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@ -110,7 +110,7 @@ void Title_Draw(TitleContext* this)
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gDPSetPrimColor(gfxCtx->polyOpa.p++, 0, 0, 170, 255, 255, 255);
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gDPSetEnvColor(gfxCtx->polyOpa.p++, 0, 0, 255, 128);
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_gDPLoadTextureBlockTile(gfxCtx->polyOpa.p++,
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gDPLoadMultiBlock(gfxCtx->polyOpa.p++,
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&D_01001800,
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0x100,
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1,
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@ -135,7 +135,7 @@ void Title_Draw(TitleContext* this)
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G_TX_NOMASK, G_TX_NOMASK,
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G_TX_NOLOD, G_TX_NOLOD);
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gDPSetTileSize(gfxCtx->polyOpa.p++, /*G_TX_RENDERTILE*/1, this->uls, (this->ult & 0x7F) - idx*4, 0, 0);
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gDPSetTileSize(gfxCtx->polyOpa.p++, 1, this->uls, (this->ult & 0x7F) - idx*4, 0, 0);
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gSPTextureRectangle(gfxCtx->polyOpa.p++, 388, y << 2, 1156, (y+2)<<2, G_TX_RENDERTILE, 0, 0, 1024, 1024);
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}
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