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Obj_Ice_Poly (#473)

* Darkmeiro decompilation

Bg_Gnd_Darkmeiro decompiled, matched, and documented.

* give this a shot

* fix conflict

* one more try

* could be useful

* whoops

* ZAP2 stuff

* ZAP why

* ZAP again

* Ice ice baby

* slight cleanup

* format

* Update src/overlays/actors/ovl_Obj_Ice_Poly/z_obj_ice_poly.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_Obj_Ice_Poly/z_obj_ice_poly.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
This commit is contained in:
petrie911 2020-11-23 21:23:53 -06:00 committed by GitHub
parent 3aa76152c5
commit 013e2d90d3
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GPG key ID: 4AEE18F83AFDEB23
12 changed files with 166 additions and 686 deletions

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@ -3453,8 +3453,7 @@ endseg
beginseg
name "ovl_Obj_Ice_Poly"
include "build/src/overlays/actors/ovl_Obj_Ice_Poly/z_obj_ice_poly.o"
include "build/data/overlays/actors/z_obj_ice_poly.data.o"
include "build/data/overlays/actors/z_obj_ice_poly.reloc.o"
include "build/src/overlays/actors/ovl_Obj_Ice_Poly/ovl_Obj_Ice_Poly_reloc.o"
endseg
beginseg