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Player Docs - Parallel (#2167)
* name func and flag * rest of the docs * format and comment change * comment
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5 changed files with 27 additions and 26 deletions
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@ -611,7 +611,7 @@ void func_8008EE08(Player* this) {
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(this->stateFlags1 & (PLAYER_STATE1_21 | PLAYER_STATE1_23 | PLAYER_STATE1_27)) ||
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(!(this->stateFlags1 & (PLAYER_STATE1_18 | PLAYER_STATE1_19)) &&
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((this->actor.world.pos.y - this->actor.floorHeight) < 100.0f))) {
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this->stateFlags1 &= ~(PLAYER_STATE1_15 | PLAYER_STATE1_16 | PLAYER_STATE1_17 | PLAYER_STATE1_18 |
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this->stateFlags1 &= ~(PLAYER_STATE1_15 | PLAYER_STATE1_16 | PLAYER_STATE1_PARALLEL | PLAYER_STATE1_18 |
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PLAYER_STATE1_19 | PLAYER_STATE1_30);
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} else if (!(this->stateFlags1 & (PLAYER_STATE1_18 | PLAYER_STATE1_19 | PLAYER_STATE1_21))) {
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this->stateFlags1 |= PLAYER_STATE1_19;
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