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Document Culling (#2318)

* document culling

* format

* depth -> distance

* format

* var name

* new graph link

* rephrase actor flags

* tharo's comments + some more tweaks

* is this causing the problem?

* change wording

* cant scope the temp

* format

* dragorn review

* bad merge

* player -> camera in descriptions

* more its

* cadmic review

* goddamn it why do i have that habit

* projected
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fig02 2024-12-13 08:12:52 -05:00 committed by GitHub
parent a897017af5
commit 016aef482b
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371 changed files with 1015 additions and 850 deletions

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@ -11,7 +11,7 @@
#include "assets/objects/object_gnd_magic/object_gnd_magic.h"
#include "overlays/actors/ovl_Eff_Dust/z_eff_dust.h"
#define FLAGS ACTOR_FLAG_4
#define FLAGS ACTOR_FLAG_UPDATE_CULLING_DISABLED
void Demo6K_Init(Actor* thisx, PlayState* play);
void Demo6K_Destroy(Actor* thisx, PlayState* play);
@ -162,7 +162,7 @@ void Demo6K_Init(Actor* thisx, PlayState* play) {
case 17:
case 18:
case 19:
this->actor.flags |= ACTOR_FLAG_5;
this->actor.flags |= ACTOR_FLAG_DRAW_CULLING_DISABLED;
this->drawFunc = func_8096865C;
this->initActionFunc = func_80967410;
this->flags |= 1;