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Document Culling (#2318)
* document culling * format * depth -> distance * format * var name * new graph link * rephrase actor flags * tharo's comments + some more tweaks * is this causing the problem? * change wording * cant scope the temp * format * dragorn review * bad merge * player -> camera in descriptions * more its * cadmic review * goddamn it why do i have that habit * projected
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371 changed files with 1015 additions and 850 deletions
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@ -11,7 +11,7 @@
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#include "assets/objects/object_gnd_magic/object_gnd_magic.h"
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#include "overlays/actors/ovl_Eff_Dust/z_eff_dust.h"
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#define FLAGS ACTOR_FLAG_4
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#define FLAGS ACTOR_FLAG_UPDATE_CULLING_DISABLED
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void Demo6K_Init(Actor* thisx, PlayState* play);
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void Demo6K_Destroy(Actor* thisx, PlayState* play);
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@ -162,7 +162,7 @@ void Demo6K_Init(Actor* thisx, PlayState* play) {
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case 17:
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case 18:
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case 19:
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this->actor.flags |= ACTOR_FLAG_5;
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this->actor.flags |= ACTOR_FLAG_DRAW_CULLING_DISABLED;
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this->drawFunc = func_8096865C;
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this->initActionFunc = func_80967410;
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this->flags |= 1;
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