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Document Culling (#2318)

* document culling

* format

* depth -> distance

* format

* var name

* new graph link

* rephrase actor flags

* tharo's comments + some more tweaks

* is this causing the problem?

* change wording

* cant scope the temp

* format

* dragorn review

* bad merge

* player -> camera in descriptions

* more its

* cadmic review

* goddamn it why do i have that habit

* projected
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fig02 2024-12-13 08:12:52 -05:00 committed by GitHub
parent a897017af5
commit 016aef482b
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371 changed files with 1015 additions and 850 deletions

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@ -11,7 +11,7 @@
#include "assets/objects/object_im/object_im.h"
#include "terminal.h"
#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_4)
#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_UPDATE_CULLING_DISABLED)
void DemoIm_Init(Actor* thisx, PlayState* play);
void DemoIm_Destroy(Actor* thisx, PlayState* play);
@ -841,7 +841,7 @@ s32 func_809869F8(DemoIm* this, PlayState* play) {
f32 playerPosX = player->actor.world.pos.x;
f32 thisPosX = this->actor.world.pos.x;
if ((thisPosX - (kREG(16) + 30.0f) > playerPosX) && !(this->actor.flags & ACTOR_FLAG_6)) {
if ((thisPosX - (kREG(16) + 30.0f) > playerPosX) && !(this->actor.flags & ACTOR_FLAG_INSIDE_CULLING_VOLUME)) {
return true;
} else {
return false;