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Document Culling (#2318)
* document culling * format * depth -> distance * format * var name * new graph link * rephrase actor flags * tharo's comments + some more tweaks * is this causing the problem? * change wording * cant scope the temp * format * dragorn review * bad merge * player -> camera in descriptions * more its * cadmic review * goddamn it why do i have that habit * projected
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371 changed files with 1015 additions and 850 deletions
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@ -9,7 +9,7 @@
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#include "terminal.h"
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#include "overlays/actors/ovl_En_Elf/z_en_elf.h"
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#define FLAGS ACTOR_FLAG_4
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#define FLAGS ACTOR_FLAG_UPDATE_CULLING_DISABLED
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void ElfMsg_Init(Actor* thisx, PlayState* play);
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void ElfMsg_Destroy(Actor* thisx, PlayState* play);
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@ -39,7 +39,7 @@ ActorProfile Elf_Msg_Profile = {
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static InitChainEntry sInitChain[] = {
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ICHAIN_VEC3F_DIV1000(scale, 1000, ICHAIN_CONTINUE),
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ICHAIN_F32(uncullZoneForward, 1000, ICHAIN_STOP),
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ICHAIN_F32(cullingVolumeDistance, 1000, ICHAIN_STOP),
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};
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void ElfMsg_SetupAction(ElfMsg* this, ElfMsgActionFunc actionFunc) {
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