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Document Culling (#2318)
* document culling * format * depth -> distance * format * var name * new graph link * rephrase actor flags * tharo's comments + some more tweaks * is this causing the problem? * change wording * cant scope the temp * format * dragorn review * bad merge * player -> camera in descriptions * more its * cadmic review * goddamn it why do i have that habit * projected
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371 changed files with 1015 additions and 850 deletions
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@ -3,7 +3,9 @@
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#include "terminal.h"
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#include "assets/objects/object_fr/object_fr.h"
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#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY | ACTOR_FLAG_4 | ACTOR_FLAG_UPDATE_DURING_OCARINA)
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#define FLAGS \
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(ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY | ACTOR_FLAG_UPDATE_CULLING_DISABLED | \
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ACTOR_FLAG_UPDATE_DURING_OCARINA)
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void EnFr_Init(Actor* thisx, PlayState* play);
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void EnFr_Destroy(Actor* thisx, PlayState* play);
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@ -236,7 +238,7 @@ void EnFr_Init(Actor* thisx, PlayState* play) {
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this->actor.destroy = NULL;
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this->actor.draw = NULL;
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this->actor.update = EnFr_UpdateIdle;
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this->actor.flags &= ~(ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_4);
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this->actor.flags &= ~(ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_UPDATE_CULLING_DISABLED);
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this->actor.flags &= ~0;
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Actor_ChangeCategory(play, &play->actorCtx, &this->actor, ACTORCAT_PROP);
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this->actor.textId = 0x40AC;
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@ -278,7 +280,7 @@ void EnFr_Update(Actor* thisx, PlayState* play) {
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s32 pad2;
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if (Object_IsLoaded(&play->objectCtx, this->requiredObjectSlot)) {
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this->actor.flags &= ~ACTOR_FLAG_4;
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this->actor.flags &= ~ACTOR_FLAG_UPDATE_CULLING_DISABLED;
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frogIndex = this->actor.params - 1;
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sEnFrPointers.frogs[frogIndex] = this;
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Actor_ProcessInitChain(&this->actor, sInitChain);
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