1
0
Fork 0
mirror of https://github.com/zeldaret/oot.git synced 2025-08-23 07:21:19 +00:00

Document Culling (#2318)

* document culling

* format

* depth -> distance

* format

* var name

* new graph link

* rephrase actor flags

* tharo's comments + some more tweaks

* is this causing the problem?

* change wording

* cant scope the temp

* format

* dragorn review

* bad merge

* player -> camera in descriptions

* more its

* cadmic review

* goddamn it why do i have that habit

* projected
This commit is contained in:
fig02 2024-12-13 08:12:52 -05:00 committed by GitHub
parent a897017af5
commit 016aef482b
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
371 changed files with 1015 additions and 850 deletions

View file

@ -8,7 +8,7 @@
#include "terminal.h"
#include "assets/objects/object_gla/object_gla.h"
#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY | ACTOR_FLAG_4)
#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY | ACTOR_FLAG_UPDATE_CULLING_DISABLED)
#define GE2_STATE_ANIMCOMPLETE (1 << 1)
#define GE2_STATE_KO (1 << 2)
@ -124,9 +124,9 @@ void EnGe2_Init(Actor* thisx, PlayState* play) {
Actor_SetScale(&this->actor, 0.01f);
if (play->sceneId == SCENE_GERUDO_VALLEY) {
this->actor.uncullZoneForward = 1000.0f;
this->actor.cullingVolumeDistance = 1000.0f;
} else {
this->actor.uncullZoneForward = 1200.0f;
this->actor.cullingVolumeDistance = 1200.0f;
}
this->yDetectRange = (this->actor.world.rot.z + 1) * 40.0f;