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Document Culling (#2318)
* document culling * format * depth -> distance * format * var name * new graph link * rephrase actor flags * tharo's comments + some more tweaks * is this causing the problem? * change wording * cant scope the temp * format * dragorn review * bad merge * player -> camera in descriptions * more its * cadmic review * goddamn it why do i have that habit * projected
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371 changed files with 1015 additions and 850 deletions
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@ -8,7 +8,7 @@
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#include "assets/objects/object_mm/object_mm.h"
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#include "assets/objects/object_link_child/object_link_child.h"
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#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY | ACTOR_FLAG_4)
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#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY | ACTOR_FLAG_UPDATE_CULLING_DISABLED)
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typedef enum RunningManAnimIndex {
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/* 0 */ RM_ANIM_RUN,
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@ -130,7 +130,7 @@ static EnMmPathInfo sPathInfo[] = {
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};
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static InitChainEntry sInitChain[] = {
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ICHAIN_F32(uncullZoneForward, 4000, ICHAIN_STOP),
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ICHAIN_F32(cullingVolumeDistance, 4000, ICHAIN_STOP),
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};
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void EnMm_ChangeAnim(EnMm* this, s32 index, s32* currentIndex) {
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