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Document Culling (#2318)

* document culling

* format

* depth -> distance

* format

* var name

* new graph link

* rephrase actor flags

* tharo's comments + some more tweaks

* is this causing the problem?

* change wording

* cant scope the temp

* format

* dragorn review

* bad merge

* player -> camera in descriptions

* more its

* cadmic review

* goddamn it why do i have that habit

* projected
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fig02 2024-12-13 08:12:52 -05:00 committed by GitHub
parent a897017af5
commit 016aef482b
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371 changed files with 1015 additions and 850 deletions

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@ -8,7 +8,7 @@
#include "assets/objects/object_mm/object_mm.h"
#include "assets/objects/object_link_child/object_link_child.h"
#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY | ACTOR_FLAG_4)
#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY | ACTOR_FLAG_UPDATE_CULLING_DISABLED)
typedef enum RunningManAnimIndex {
/* 0 */ RM_ANIM_RUN,
@ -130,7 +130,7 @@ static EnMmPathInfo sPathInfo[] = {
};
static InitChainEntry sInitChain[] = {
ICHAIN_F32(uncullZoneForward, 4000, ICHAIN_STOP),
ICHAIN_F32(cullingVolumeDistance, 4000, ICHAIN_STOP),
};
void EnMm_ChangeAnim(EnMm* this, s32 index, s32* currentIndex) {