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Document Culling (#2318)
* document culling * format * depth -> distance * format * var name * new graph link * rephrase actor flags * tharo's comments + some more tweaks * is this causing the problem? * change wording * cant scope the temp * format * dragorn review * bad merge * player -> camera in descriptions * more its * cadmic review * goddamn it why do i have that habit * projected
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371 changed files with 1015 additions and 850 deletions
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@ -8,7 +8,8 @@
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#include "assets/objects/object_poh/object_poh.h"
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#include "assets/objects/object_po_composer/object_po_composer.h"
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#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_HOSTILE | ACTOR_FLAG_4 | ACTOR_FLAG_IGNORE_QUAKE)
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#define FLAGS \
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(ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_HOSTILE | ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_IGNORE_QUAKE)
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void EnPoh_Init(Actor* thisx, PlayState* play);
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void EnPoh_Destroy(Actor* thisx, PlayState* play);
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@ -372,7 +373,7 @@ void EnPoh_SetupDeath(EnPoh* this, PlayState* play) {
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this->actor.draw = EnPoh_DrawSoul;
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this->actor.shape.shadowDraw = NULL;
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Actor_SetScale(&this->actor, 0.01f);
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this->actor.flags |= ACTOR_FLAG_4;
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this->actor.flags |= ACTOR_FLAG_UPDATE_CULLING_DISABLED;
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this->actor.gravity = -1.0f;
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this->actor.shape.yOffset = 1500.0f;
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this->actor.world.pos.y -= 15.0f;
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@ -924,7 +925,7 @@ void EnPoh_Update(Actor* thisx, PlayState* play) {
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this->colliderCyl.dim.height = 55;
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this->colliderCyl.dim.yShift = 15;
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}
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this->actor.flags &= ~ACTOR_FLAG_4;
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this->actor.flags &= ~ACTOR_FLAG_UPDATE_CULLING_DISABLED;
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EnPoh_SetupInitialAction(this);
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}
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}
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