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Document Culling (#2318)
* document culling * format * depth -> distance * format * var name * new graph link * rephrase actor flags * tharo's comments + some more tweaks * is this causing the problem? * change wording * cant scope the temp * format * dragorn review * bad merge * player -> camera in descriptions * more its * cadmic review * goddamn it why do i have that habit * projected
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#include "z_en_st.h"
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#include "assets/objects/object_st/object_st.h"
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#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_HOSTILE | ACTOR_FLAG_4 | ACTOR_FLAG_5)
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#define FLAGS \
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(ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_HOSTILE | ACTOR_FLAG_UPDATE_CULLING_DISABLED | \
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ACTOR_FLAG_DRAW_CULLING_DISABLED)
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void EnSt_Init(Actor* thisx, PlayState* play);
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void EnSt_Destroy(Actor* thisx, PlayState* play);
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