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Document Culling (#2318)

* document culling

* format

* depth -> distance

* format

* var name

* new graph link

* rephrase actor flags

* tharo's comments + some more tweaks

* is this causing the problem?

* change wording

* cant scope the temp

* format

* dragorn review

* bad merge

* player -> camera in descriptions

* more its

* cadmic review

* goddamn it why do i have that habit

* projected
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fig02 2024-12-13 08:12:52 -05:00 committed by GitHub
parent a897017af5
commit 016aef482b
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371 changed files with 1015 additions and 850 deletions

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@ -16,7 +16,7 @@
#include "assets/objects/object_ganon/object_ganon.h"
#include "assets/objects/object_opening_demo1/object_opening_demo1.h"
#define FLAGS ACTOR_FLAG_4
#define FLAGS ACTOR_FLAG_UPDATE_CULLING_DISABLED
void EnViewer_Init(Actor* thisx, PlayState* play);
void EnViewer_Destroy(Actor* thisx, PlayState* play);
@ -44,7 +44,7 @@ ActorProfile En_Viewer_Profile = {
};
static InitChainEntry sInitChain[] = {
ICHAIN_F32(uncullZoneScale, 300, ICHAIN_STOP),
ICHAIN_F32(cullingVolumeScale, 300, ICHAIN_STOP),
};
static EnViewerInitData sInitData[] = {
@ -176,7 +176,7 @@ void EnViewer_InitImpl(EnViewer* this, PlayState* play) {
if (!Object_IsLoaded(&play->objectCtx, skelObjectSlot) ||
!Object_IsLoaded(&play->objectCtx, this->animObjectSlot)) {
this->actor.flags &= ~ACTOR_FLAG_6;
this->actor.flags &= ~ACTOR_FLAG_INSIDE_CULLING_VOLUME;
return;
}
@ -209,9 +209,9 @@ void EnViewer_UpdateImpl(EnViewer* this, PlayState* play) {
}
} else if (type == ENVIEWER_TYPE_7_GANONDORF) {
Actor_SetScale(&this->actor, 0.3f);
this->actor.uncullZoneForward = 10000.0f;
this->actor.uncullZoneScale = 10000.0f;
this->actor.uncullZoneDownward = 10000.0f;
this->actor.cullingVolumeDistance = 10000.0f;
this->actor.cullingVolumeScale = 10000.0f;
this->actor.cullingVolumeDownward = 10000.0f;
} else if (type == ENVIEWER_TYPE_3_GANONDORF) {
if (gSaveContext.sceneLayer == 4) {
switch (play->csCtx.curFrame) {