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Document Culling (#2318)

* document culling

* format

* depth -> distance

* format

* var name

* new graph link

* rephrase actor flags

* tharo's comments + some more tweaks

* is this causing the problem?

* change wording

* cant scope the temp

* format

* dragorn review

* bad merge

* player -> camera in descriptions

* more its

* cadmic review

* goddamn it why do i have that habit

* projected
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fig02 2024-12-13 08:12:52 -05:00 committed by GitHub
parent a897017af5
commit 016aef482b
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371 changed files with 1015 additions and 850 deletions

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@ -7,7 +7,7 @@
#include "z_mir_ray.h"
#include "assets/objects/object_mir_ray/object_mir_ray.h"
#define FLAGS (ACTOR_FLAG_4 | ACTOR_FLAG_5)
#define FLAGS (ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_DRAW_CULLING_DISABLED)
void MirRay_Init(Actor* thisx, PlayState* play);
void MirRay_Destroy(Actor* thisx, PlayState* play);
@ -106,9 +106,9 @@ static MirRayDataEntry sMirRayData[] = {
static InitChainEntry sInitChain[] = {
ICHAIN_VEC3F_DIV1000(scale, 0, ICHAIN_CONTINUE),
ICHAIN_F32(uncullZoneForward, 4000, ICHAIN_CONTINUE),
ICHAIN_F32(uncullZoneScale, 1000, ICHAIN_CONTINUE),
ICHAIN_F32(uncullZoneDownward, 1000, ICHAIN_STOP),
ICHAIN_F32(cullingVolumeDistance, 4000, ICHAIN_CONTINUE),
ICHAIN_F32(cullingVolumeScale, 1000, ICHAIN_CONTINUE),
ICHAIN_F32(cullingVolumeDownward, 1000, ICHAIN_STOP),
};
void MirRay_SetupCollider(MirRay* this) {