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Document Culling (#2318)
* document culling * format * depth -> distance * format * var name * new graph link * rephrase actor flags * tharo's comments + some more tweaks * is this causing the problem? * change wording * cant scope the temp * format * dragorn review * bad merge * player -> camera in descriptions * more its * cadmic review * goddamn it why do i have that habit * projected
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371 changed files with 1015 additions and 850 deletions
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@ -9,7 +9,7 @@
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#include "overlays/actors/ovl_Obj_Oshihiki/z_obj_oshihiki.h"
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#include "assets/objects/object_lightswitch/object_lightswitch.h"
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#define FLAGS ACTOR_FLAG_4
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#define FLAGS ACTOR_FLAG_UPDATE_CULLING_DISABLED
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typedef enum FaceTextureIndex {
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/* 0x00 */ FACE_EYES_CLOSED,
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@ -83,9 +83,9 @@ static Vec3f D_80B97F74 = { 0.0f, 0.0f, 0.0f };
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static InitChainEntry sInitChain[] = {
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ICHAIN_VEC3F_DIV1000(scale, 100, ICHAIN_CONTINUE),
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ICHAIN_F32(uncullZoneForward, 1000, ICHAIN_CONTINUE),
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ICHAIN_F32(uncullZoneScale, 500, ICHAIN_CONTINUE),
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ICHAIN_F32(uncullZoneDownward, 1000, ICHAIN_STOP),
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ICHAIN_F32(cullingVolumeDistance, 1000, ICHAIN_CONTINUE),
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ICHAIN_F32(cullingVolumeScale, 500, ICHAIN_CONTINUE),
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ICHAIN_F32(cullingVolumeDownward, 1000, ICHAIN_STOP),
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};
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void ObjLightswitch_InitCollider(ObjLightswitch* this, PlayState* play) {
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@ -184,7 +184,7 @@ void ObjLightswitch_Init(Actor* thisx, PlayState* play) {
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this->actor.shape.rot.z = 0;
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this->actor.world.rot.x = this->actor.home.rot.x = this->actor.shape.rot.x;
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this->actor.world.rot.z = this->actor.home.rot.z = this->actor.shape.rot.z;
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this->actor.flags |= ACTOR_FLAG_5;
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this->actor.flags |= ACTOR_FLAG_DRAW_CULLING_DISABLED;
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if (Actor_SpawnAsChild(&play->actorCtx, &this->actor, play, ACTOR_OBJ_OSHIHIKI, this->actor.home.pos.x,
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this->actor.home.pos.y, this->actor.home.pos.z, 0, this->actor.home.rot.y, 0,
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(0xFF << 8) | PUSHBLOCK_SMALL_START_ON) == NULL) {
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