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Document Culling (#2318)
* document culling * format * depth -> distance * format * var name * new graph link * rephrase actor flags * tharo's comments + some more tweaks * is this causing the problem? * change wording * cant scope the temp * format * dragorn review * bad merge * player -> camera in descriptions * more its * cadmic review * goddamn it why do i have that habit * projected
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371 changed files with 1015 additions and 850 deletions
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@ -34,9 +34,9 @@ ActorProfile Obj_Mure3_Profile = {
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static s16 sRupeeCounts[] = { 5, 5, 7, 0 };
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static InitChainEntry sInitChain[] = {
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ICHAIN_F32(uncullZoneForward, 100, ICHAIN_CONTINUE),
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ICHAIN_F32(uncullZoneScale, 1800, ICHAIN_CONTINUE),
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ICHAIN_F32(uncullZoneDownward, 100, ICHAIN_STOP),
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ICHAIN_F32(cullingVolumeDistance, 100, ICHAIN_CONTINUE),
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ICHAIN_F32(cullingVolumeScale, 1800, ICHAIN_CONTINUE),
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ICHAIN_F32(cullingVolumeDownward, 100, ICHAIN_STOP),
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};
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void func_80B9A9D0(ObjMure3* this, PlayState* play) {
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@ -172,7 +172,7 @@ void func_80B9AF64(ObjMure3* this, PlayState* play) {
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static ObjMure3SpawnFunc spawnFuncs[] = { func_80B9A9D0, func_80B9AA90, func_80B9ABA0 };
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if (Math3D_Dist1DSq(this->actor.projectedPos.x, this->actor.projectedPos.z) < SQ(1150.0f)) {
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this->actor.flags |= ACTOR_FLAG_4;
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this->actor.flags |= ACTOR_FLAG_UPDATE_CULLING_DISABLED;
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spawnFuncs[PARAMS_GET_U(this->actor.params, 13, 3)](this, play);
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func_80B9AFEC(this);
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}
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@ -185,7 +185,7 @@ void func_80B9AFEC(ObjMure3* this) {
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void func_80B9AFFC(ObjMure3* this, PlayState* play) {
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func_80B9ADCC(this, play);
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if (Math3D_Dist1DSq(this->actor.projectedPos.x, this->actor.projectedPos.z) >= SQ(1450.0f)) {
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this->actor.flags &= ~ACTOR_FLAG_4;
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this->actor.flags &= ~ACTOR_FLAG_UPDATE_CULLING_DISABLED;
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func_80B9ACE4(this, play);
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func_80B9AF54(this);
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}
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