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Document Culling (#2318)

* document culling

* format

* depth -> distance

* format

* var name

* new graph link

* rephrase actor flags

* tharo's comments + some more tweaks

* is this causing the problem?

* change wording

* cant scope the temp

* format

* dragorn review

* bad merge

* player -> camera in descriptions

* more its

* cadmic review

* goddamn it why do i have that habit

* projected
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fig02 2024-12-13 08:12:52 -05:00 committed by GitHub
parent a897017af5
commit 016aef482b
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371 changed files with 1015 additions and 850 deletions

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@ -8,7 +8,7 @@
#include "assets/objects/gameplay_dangeon_keep/gameplay_dangeon_keep.h"
#include "terminal.h"
#define FLAGS ACTOR_FLAG_4
#define FLAGS ACTOR_FLAG_UPDATE_CULLING_DISABLED
#define OBJSWITCH_TYPE(thisx) PARAMS_GET_U((thisx)->params, 0, 3)
#define OBJSWITCH_SUBTYPE(thisx) PARAMS_GET_U((thisx)->params, 4, 3)
@ -176,9 +176,9 @@ static ColliderJntSphInit sCrystalJntSphInit = {
static InitChainEntry sInitChain[] = {
ICHAIN_VEC3F_DIV1000(scale, 100, ICHAIN_CONTINUE),
ICHAIN_F32(uncullZoneForward, 2000, ICHAIN_CONTINUE),
ICHAIN_F32(uncullZoneScale, 400, ICHAIN_CONTINUE),
ICHAIN_F32(uncullZoneDownward, 2000, ICHAIN_STOP),
ICHAIN_F32(cullingVolumeDistance, 2000, ICHAIN_CONTINUE),
ICHAIN_F32(cullingVolumeScale, 400, ICHAIN_CONTINUE),
ICHAIN_F32(cullingVolumeDownward, 2000, ICHAIN_STOP),
};
void ObjSwitch_RotateY(Vec3f* dest, Vec3f* src, s16 rotY) {