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Lightweight trigonometry doc (#1356)

* Doc units of trig functions

* "Very simple" yet I made a mistake

* sins returns in [-0x7FFF,0x7FFF] as the [-1,1] range

* Also `sys_math_atan.c`

* Remove `@param`s without descriptions

* Add note on Math_Atan2S/F arguments being unlike atan2

* "from (1,0) to (x,y)" -> "from vector ..."

* arg names -> `angle`

* Improve `@return` comment on atans
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Dragorn421 2022-10-15 23:29:36 +02:00 committed by GitHub
parent 0b38f6e678
commit 0283493db8
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GPG key ID: 4AEE18F83AFDEB23
10 changed files with 104 additions and 40 deletions

View file

@ -1945,7 +1945,7 @@ s8 PadUtils_GetRelX(Input* input);
s8 PadUtils_GetRelY(Input* input);
void PadUtils_UpdateRelXY(Input* input);
s32 PadSetup_Init(OSMesgQueue* mq, u8* outMask, OSContStatus* status);
f32 Math_FTanF(f32 x);
f32 Math_FTanF(f32 angle);
f32 Math_FFloorF(f32 x);
f32 Math_FCeilF(f32 x);
f32 Math_FRoundF(f32 x);
@ -2043,8 +2043,8 @@ s32 JpegDecoder_ParseNextSymbol(JpegHuffmanTable* hTable, s16* outCoeff, s8* out
u16 JpegDecoder_ReadBits(u8 len);
s32 osPfsFreeBlocks(OSPfs* pfs, s32* leftoverBytes);
void guScale(Mtx* m, f32 x, f32 y, f32 z);
f32 sinf(f32);
s16 sins(u16);
f32 sinf(f32 angle);
s16 sins(u16 angle);
OSTask* _VirtualToPhysicalTask(OSTask* intp);
void osSpTaskLoad(OSTask* intp);
void osSpTaskStartGo(OSTask* tp);
@ -2108,8 +2108,8 @@ s32 osPfsDeleteFile(OSPfs* pfs, u16 companyCode, u32 gameCode, u8* gameName, u8*
s32 __osPfsReleasePages(OSPfs* pfs, __OSInode* inode, u8 initialPage, u8 bank, __OSInodeUnit* finalPage);
void guOrthoF(f32[4][4], f32, f32, f32, f32, f32, f32, f32);
void guOrtho(Mtx*, f32, f32, f32, f32, f32, f32, f32);
f32 cosf(f32);
s16 coss(u16);
f32 cosf(f32 angle);
s16 coss(u16 angle);
void osViSetEvent(OSMesgQueue* mq, OSMesg msg, u32 retraceCount);
s32 osPfsIsPlug(OSMesgQueue* mq, u8* pattern);
void __osPfsRequestData(u8 cmd);

View file

@ -3,9 +3,13 @@
s32 gUseAtanContFrac;
f32 Math_FTanF(f32 x) {
f32 sin = sinf(x);
f32 cos = cosf(x);
/**
* @param angle radians
* @return tan(angle)
*/
f32 Math_FTanF(f32 angle) {
f32 sin = sinf(angle);
f32 cos = cosf(angle);
return sin / cos;
}
@ -42,7 +46,7 @@ f32 Math_FAtanTaylorQF(f32 x) {
const f32* c = coeffs;
f32 term;
while (1) {
while (true) {
term = *c++ * exp;
if (poly + term == poly) {
break;
@ -124,6 +128,9 @@ f32 Math_FAtanContFracF(f32 x) {
}
}
/**
* @return arctan(x) in radians, in (-pi/2,pi/2) range
*/
f32 Math_FAtanF(f32 x) {
if (!gUseAtanContFrac) {
return Math_FAtanTaylorF(x);
@ -132,6 +139,9 @@ f32 Math_FAtanF(f32 x) {
}
}
/**
* @return angle to (x,y) from vector (1,0) around (0,0) in radians, in (-pi,pi] range
*/
f32 Math_FAtan2F(f32 y, f32 x) {
if (x == 0.0f) {
if (y == 0.0f) {
@ -152,10 +162,16 @@ f32 Math_FAtan2F(f32 y, f32 x) {
}
}
/**
* @return arcsin(x) in radians, in [-pi/2,pi/2] range
*/
f32 Math_FAsinF(f32 x) {
return Math_FAtan2F(x, sqrtf(1.0f - SQ(x)));
}
/**
* @return arccos(x) in radians, in [0,pi] range
*/
f32 Math_FAcosF(f32 x) {
return M_PI / 2 - Math_FAsinF(x);
}

View file

@ -38,10 +38,18 @@ f32 Math_PowF(f32 base, s32 exp) {
return ret;
}
/**
* @param angle radians
* @return sin(angle)
*/
f32 Math_SinF(f32 angle) {
return sins((s16)(angle * (0x7FFF / M_PI))) * SHT_MINV;
}
/**
* @param angle radians
* @return cos(angle)
*/
f32 Math_CosF(f32 angle) {
return coss((s16)(angle * (0x7FFF / M_PI))) * SHT_MINV;
}

View file

@ -1,6 +1,6 @@
#include "global.h"
static u16 sATan2Tbl[] = {
static u16 sAtan2Tbl[] = {
0x0000, 0x000A, 0x0014, 0x001F, 0x0029, 0x0033, 0x003D, 0x0047, 0x0051, 0x005C, 0x0066, 0x0070, 0x007A, 0x0084,
0x008F, 0x0099, 0x00A3, 0x00AD, 0x00B7, 0x00C2, 0x00CC, 0x00D6, 0x00E0, 0x00EA, 0x00F4, 0x00FF, 0x0109, 0x0113,
0x011D, 0x0127, 0x0131, 0x013C, 0x0146, 0x0150, 0x015A, 0x0164, 0x016F, 0x0179, 0x0183, 0x018D, 0x0197, 0x01A1,
@ -77,24 +77,34 @@ static u16 sATan2Tbl[] = {
0x1FF6, 0x1FFB, 0x2000,
};
u16 Math_GetAtan2Tbl(f32 x, f32 y) {
/**
* @param y must be >= 0 and <= x
* @param x must be >= 0
* @return arctan(y/x) as binang, in [0,0x2000] range
*/
u16 Math_GetAtan2Tbl(f32 y, f32 x) {
u16 ret;
if (y == 0.0f) {
ret = sATan2Tbl[0];
if (x == 0.0f) {
ret = sAtan2Tbl[0];
} else {
s32 tblIdx = ((x / y) * 1024.0f) + 0.5f;
s32 tblIdx = ((y / x) * 1024.0f) + 0.5f;
if (tblIdx >= ARRAY_COUNT(sATan2Tbl)) {
ret = sATan2Tbl[0];
if (tblIdx >= ARRAY_COUNT(sAtan2Tbl)) {
ret = sAtan2Tbl[0];
} else {
ret = sATan2Tbl[tblIdx];
ret = sAtan2Tbl[tblIdx];
}
}
return ret;
}
/**
* @return angle to (x,y) from vector (1,0) around (0,0) as binang, in [-0x8000,0x7FFF] range
*
* @note The arguments are (x,y), which is different from atan2's (y,x)
*/
s16 Math_Atan2S(f32 x, f32 y) {
s32 ret;
@ -107,7 +117,7 @@ s16 Math_Atan2S(f32 x, f32 y) {
}
} else {
if (-x < y) {
ret = Math_GetAtan2Tbl(-x, y) + 0x4000;
ret = 0x4000 + Math_GetAtan2Tbl(-x, y);
} else {
ret = 0x8000 - Math_GetAtan2Tbl(y, -x);
}
@ -115,21 +125,27 @@ s16 Math_Atan2S(f32 x, f32 y) {
} else {
if (x < 0.0f) {
if (-y <= -x) {
ret = Math_GetAtan2Tbl(-y, -x) + 0x8000;
ret = 0x8000 + Math_GetAtan2Tbl(-y, -x);
} else {
ret = 0xC000 - Math_GetAtan2Tbl(-x, -y);
}
} else {
if (x < -y) {
ret = Math_GetAtan2Tbl(x, -y) + 0xC000;
ret = 0xC000 + Math_GetAtan2Tbl(x, -y);
} else {
ret = -Math_GetAtan2Tbl(-y, x);
}
}
}
return ret;
return (s16)ret;
}
/**
* @return angle to (x,y) from vector (1,0) around (0,0) in radians, in [-pi,pi) range
*
* @note The arguments are (x,y), which is different from atan2's (y,x)
*/
f32 Math_Atan2F(f32 x, f32 y) {
return BINANG_TO_RAD(Math_Atan2S(x, y));
}

View file

@ -23,10 +23,18 @@ void Lib_MemSet(u8* dest, size_t len, u8 val) {
// clang-format on
}
/**
* @param angle binang
* @return cos(angle)
*/
f32 Math_CosS(s16 angle) {
return coss(angle) * SHT_MINV;
}
/**
* @param angle binang
* @return sin(angle)
*/
f32 Math_SinS(s16 angle) {
return sins(angle) * SHT_MINV;
}

View file

@ -14,7 +14,11 @@ static const du pilo = { 0x3E6110B4, 0x611A6263 };
static const fu zero = { 0x00000000 };
f32 cosf(f32 x) {
/**
* @param angle radians
* @return cos(angle)
*/
f32 cosf(f32 angle) {
f32 absx;
f64 dx;
f64 xSq;
@ -22,13 +26,13 @@ f32 cosf(f32 x) {
f64 dn;
s32 n;
f64 result;
s32 ix = *(s32*)&x;
s32 ix = *(s32*)&angle;
s32 xpt = (ix >> 22);
xpt &= 0x1FF;
if (xpt < 0x136) {
absx = (x > 0) ? x : -x;
absx = (angle > 0) ? angle : -angle;
dx = absx;
dn = dx * rpi.d + 0.5;
@ -51,7 +55,7 @@ f32 cosf(f32 x) {
}
return -(f32)result;
}
if (x != x) {
if (angle != angle) {
return __libm_qnan_f;
}

View file

@ -1,5 +1,9 @@
#include "global.h"
/**
* @param angle binang
* @return cos(angle)*0x7FFF
*/
s16 coss(u16 angle) {
return sins(angle + 0x4000);
}

View file

@ -14,20 +14,24 @@ static const du pilo = { 0x3E6110B4, 0x611A6263 };
static const fu zero = { 0x00000000 };
f32 sinf(f32 x) {
/**
* @param angle radians
* @return sin(angle)
*/
f32 sinf(f32 angle) {
f64 dx;
f64 xSq;
f64 polyApprox;
f64 dn;
s32 n;
f64 result;
s32 ix = *(s32*)&x;
s32 ix = *(s32*)&angle;
s32 xpt = (ix >> 22);
xpt &= 0x1FF;
if (xpt < 0xFF) {
dx = x;
dx = angle;
if (xpt >= 0xE6) {
xSq = SQ(dx);
@ -35,11 +39,11 @@ f32 sinf(f32 x) {
result = dx + (dx * xSq) * polyApprox;
return (f32)result;
}
return x;
return angle;
}
if (xpt < 0x136) {
dx = x;
dx = angle;
dn = dx * rpi.d;
n = ROUND(dn);
dn = n;
@ -57,7 +61,7 @@ f32 sinf(f32 x) {
return -(f32)result;
}
if (x != x) {
if (angle != angle) {
return __libm_qnan_f;
}
return zero.f;

View file

@ -2,18 +2,22 @@
#include "sintable.inc.c"
s16 sins(u16 x) {
/**
* @param angle binang
* @return sin(angle)*0x7FFF
*/
s16 sins(u16 angle) {
s16 value;
x >>= 4;
angle >>= 4;
if (x & 0x400) {
value = sintable[0x3FF - (x & 0x3FF)];
if (angle & 0x400) {
value = sintable[0x3FF - (angle & 0x3FF)];
} else {
value = sintable[x & 0x3FF];
value = sintable[angle & 0x3FF];
}
if (x & 0x800) {
if (angle & 0x800) {
return -value;
} else {
return value;

View file

@ -618,7 +618,7 @@ void BossGanon_IntroCutscene(BossGanon* this, PlayState* play) {
this->csCamEye.z = 300.0f;
this->csCamAt.x = 0.0f;
this->unk_704 = 1.2566371f;
this->unk_704 = 2 * M_PI / 5;
FALLTHROUGH;
case 3:
this->envLightMode = 0;
@ -3178,8 +3178,8 @@ void BossGanon_Update(Actor* thisx, PlayState* play2) {
this->unk_278.y = this->unk_2EC[0].y + 50.0f + 30.0f;
this->unk_278.z = this->unk_2EC[0].z;
xOffset = (sinf(i * 1.2566371f) * 600.0f);
zOffset = (cosf(i * 1.2566371f) * 600.0f);
xOffset = (sinf(i * (2 * M_PI / 5)) * 600.0f);
zOffset = (cosf(i * (2 * M_PI / 5)) * 600.0f);
// 5 or 6 light balls that go into the charge. not the same as the ones that he throws
Actor_SpawnAsChild(&play->actorCtx, &this->actor, play, ACTOR_BOSS_GANON, this->unk_1FC.x + xOffset,