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Document Collision_Check (#468)
* Darkmeiro decompilation Bg_Gnd_Darkmeiro decompiled, matched, and documented. * give this a shot * fix conflict * one more try * could be useful * whoops * some decomp * still playing around with this * rename functions * ZAP again * ZAP again * the renaming begins * more renaming. hopefully didn't break anything * change all the things * this and then merge * and done * one little thing * small docs, small rename * changed mind on cylinder and quad elements * something * more stuff * more docs * more adjustments * Fixed some types * more fixes * all sorts of cleanup * now with flags * match! * names and such * update tools * damage tables * ColChkInfo * one more thing * formatting * more formatting * anime merge * some stuff * damage table * again * changes * .s * changes * oc2 type * a couple things * format * un-name magic arrows, not enough proof yet * fix damage table script and remove old one * EnAObj * changes Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain> Co-authored-by: Fig02 <fig02srl@gmail.com>
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487 changed files with 14371 additions and 4713 deletions
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@ -1,109 +1,825 @@
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#include "global.h"
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DamageTable D_8011DB20[] = {
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static DamageTable sDamageTablePresets[] = {
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{ {
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0x10, 0x01, 0x01, 0x02, 0xE0, 0x01, 0xF2, 0x10, 0xF1, 0xF2, 0xF2, 0x22, 0x01, 0x01, 0x00, 0x00,
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0x00, 0x22, 0x00, 0x00, 0x00, 0x00, 0x01, 0x02, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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// 0
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/* Deku nut */ DMG_ENTRY(0, 0x1),
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/* Deku stick */ DMG_ENTRY(1, 0x0),
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/* Slingshot */ DMG_ENTRY(1, 0x0),
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/* Explosive */ DMG_ENTRY(2, 0x0),
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/* Boomerang */ DMG_ENTRY(0, 0xE),
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/* Normal arrow */ DMG_ENTRY(1, 0x0),
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/* Hammer swing */ DMG_ENTRY(2, 0xF),
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/* Hookshot */ DMG_ENTRY(0, 0x1),
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/* Kokiri sword */ DMG_ENTRY(1, 0xF),
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/* Master sword */ DMG_ENTRY(2, 0xF),
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/* Giant's Knife */ DMG_ENTRY(2, 0xF),
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/* Fire arrow */ DMG_ENTRY(2, 0x2),
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/* Ice arrow */ DMG_ENTRY(1, 0x0),
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/* Light arrow */ DMG_ENTRY(1, 0x0),
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/* Unk arrow 1 */ DMG_ENTRY(0, 0x0),
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/* Unk arrow 2 */ DMG_ENTRY(0, 0x0),
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/* Unk arrow 3 */ DMG_ENTRY(0, 0x0),
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/* Fire magic */ DMG_ENTRY(2, 0x2),
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/* Ice magic */ DMG_ENTRY(0, 0x0),
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/* Light magic */ DMG_ENTRY(0, 0x0),
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/* Shield */ DMG_ENTRY(0, 0x0),
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/* Mirror Ray */ DMG_ENTRY(0, 0x0),
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/* Kokiri spin */ DMG_ENTRY(1, 0x0),
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/* Giant spin */ DMG_ENTRY(2, 0x0),
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/* Master spin */ DMG_ENTRY(2, 0x0),
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/* Kokiri jump */ DMG_ENTRY(0, 0x0),
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/* Giant jump */ DMG_ENTRY(0, 0x0),
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/* Master jump */ DMG_ENTRY(0, 0x0),
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/* Unknown 1 */ DMG_ENTRY(0, 0x0),
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/* Unblockable */ DMG_ENTRY(0, 0x0),
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/* Hammer jump */ DMG_ENTRY(0, 0x0),
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/* Unknown 2 */ DMG_ENTRY(0, 0x0),
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} },
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{ {
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0x10, 0x01, 0x01, 0x02, 0xE0, 0x01, 0xF2, 0x10, 0xF1, 0xF2, 0xF2, 0x22, 0x01, 0x01, 0x00, 0x00,
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0x00, 0x22, 0x00, 0x00, 0x00, 0x00, 0x01, 0x02, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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// 1 Used by En_Karebaba
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/* Deku nut */ DMG_ENTRY(0, 0x1),
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/* Deku stick */ DMG_ENTRY(1, 0x0),
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/* Slingshot */ DMG_ENTRY(1, 0x0),
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/* Explosive */ DMG_ENTRY(2, 0x0),
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/* Boomerang */ DMG_ENTRY(0, 0xE),
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/* Normal arrow */ DMG_ENTRY(1, 0x0),
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/* Hammer swing */ DMG_ENTRY(2, 0xF),
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/* Hookshot */ DMG_ENTRY(0, 0x1),
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/* Kokiri sword */ DMG_ENTRY(1, 0xF),
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/* Master sword */ DMG_ENTRY(2, 0xF),
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/* Giant's Knife */ DMG_ENTRY(2, 0xF),
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/* Fire arrow */ DMG_ENTRY(2, 0x2),
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/* Ice arrow */ DMG_ENTRY(1, 0x0),
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/* Light arrow */ DMG_ENTRY(1, 0x0),
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/* Unk arrow 1 */ DMG_ENTRY(0, 0x0),
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/* Unk arrow 2 */ DMG_ENTRY(0, 0x0),
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/* Unk arrow 3 */ DMG_ENTRY(0, 0x0),
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/* Fire magic */ DMG_ENTRY(2, 0x2),
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/* Ice magic */ DMG_ENTRY(0, 0x0),
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/* Light magic */ DMG_ENTRY(0, 0x0),
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/* Shield */ DMG_ENTRY(0, 0x0),
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/* Mirror Ray */ DMG_ENTRY(0, 0x0),
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/* Kokiri spin */ DMG_ENTRY(1, 0x0),
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/* Giant spin */ DMG_ENTRY(2, 0x0),
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/* Master spin */ DMG_ENTRY(2, 0x0),
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/* Kokiri jump */ DMG_ENTRY(0, 0x0),
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/* Giant jump */ DMG_ENTRY(0, 0x0),
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/* Master jump */ DMG_ENTRY(0, 0x0),
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/* Unknown 1 */ DMG_ENTRY(0, 0x0),
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/* Unblockable */ DMG_ENTRY(0, 0x0),
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/* Hammer jump */ DMG_ENTRY(0, 0x0),
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/* Unknown 2 */ DMG_ENTRY(0, 0x0),
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} },
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{ {
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0x10, 0x02, 0x01, 0x02, 0x10, 0x02, 0x02, 0x02, 0x01, 0x02, 0x04, 0x04, 0x04, 0x04, 0x00, 0x00,
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0x00, 0x04, 0x03, 0x00, 0x00, 0x00, 0x01, 0x02, 0x04, 0x02, 0x04, 0x08, 0x00, 0x00, 0x00, 0x00,
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// 2 Used by En_St, En_Ssh
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/* Deku nut */ DMG_ENTRY(0, 0x1),
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/* Deku stick */ DMG_ENTRY(2, 0x0),
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/* Slingshot */ DMG_ENTRY(1, 0x0),
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/* Explosive */ DMG_ENTRY(2, 0x0),
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/* Boomerang */ DMG_ENTRY(0, 0x1),
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/* Normal arrow */ DMG_ENTRY(2, 0x0),
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/* Hammer swing */ DMG_ENTRY(2, 0x0),
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/* Hookshot */ DMG_ENTRY(2, 0x0),
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/* Kokiri sword */ DMG_ENTRY(1, 0x0),
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/* Master sword */ DMG_ENTRY(2, 0x0),
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/* Giant's Knife */ DMG_ENTRY(4, 0x0),
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/* Fire arrow */ DMG_ENTRY(4, 0x0),
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/* Ice arrow */ DMG_ENTRY(4, 0x0),
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/* Light arrow */ DMG_ENTRY(4, 0x0),
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/* Unk arrow 1 */ DMG_ENTRY(0, 0x0),
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/* Unk arrow 2 */ DMG_ENTRY(0, 0x0),
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/* Unk arrow 3 */ DMG_ENTRY(0, 0x0),
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/* Fire magic */ DMG_ENTRY(4, 0x0),
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/* Ice magic */ DMG_ENTRY(3, 0x0),
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/* Light magic */ DMG_ENTRY(0, 0x0),
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/* Shield */ DMG_ENTRY(0, 0x0),
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/* Mirror Ray */ DMG_ENTRY(0, 0x0),
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/* Kokiri spin */ DMG_ENTRY(1, 0x0),
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/* Giant spin */ DMG_ENTRY(2, 0x0),
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/* Master spin */ DMG_ENTRY(4, 0x0),
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/* Kokiri jump */ DMG_ENTRY(2, 0x0),
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/* Giant jump */ DMG_ENTRY(4, 0x0),
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/* Master jump */ DMG_ENTRY(8, 0x0),
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/* Unknown 1 */ DMG_ENTRY(0, 0x0),
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/* Unblockable */ DMG_ENTRY(0, 0x0),
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/* Hammer jump */ DMG_ENTRY(0, 0x0),
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/* Unknown 2 */ DMG_ENTRY(0, 0x0),
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} },
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{ {
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0x10, 0x01, 0x01, 0x02, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01,
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0x01, 0x01, 0x01, 0x01, 0x00, 0x00, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x00, 0x00, 0x00, 0x00,
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// 3
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/* Deku nut */ DMG_ENTRY(0, 0x1),
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/* Deku stick */ DMG_ENTRY(1, 0x0),
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/* Slingshot */ DMG_ENTRY(1, 0x0),
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/* Explosive */ DMG_ENTRY(2, 0x0),
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/* Boomerang */ DMG_ENTRY(1, 0x0),
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/* Normal arrow */ DMG_ENTRY(1, 0x0),
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/* Hammer swing */ DMG_ENTRY(1, 0x0),
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/* Hookshot */ DMG_ENTRY(1, 0x0),
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/* Kokiri sword */ DMG_ENTRY(1, 0x0),
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/* Master sword */ DMG_ENTRY(1, 0x0),
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/* Giant's Knife */ DMG_ENTRY(1, 0x0),
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/* Fire arrow */ DMG_ENTRY(1, 0x0),
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/* Ice arrow */ DMG_ENTRY(1, 0x0),
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/* Light arrow */ DMG_ENTRY(1, 0x0),
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/* Unk arrow 1 */ DMG_ENTRY(1, 0x0),
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/* Unk arrow 2 */ DMG_ENTRY(1, 0x0),
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/* Unk arrow 3 */ DMG_ENTRY(1, 0x0),
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/* Fire magic */ DMG_ENTRY(1, 0x0),
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/* Ice magic */ DMG_ENTRY(1, 0x0),
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/* Light magic */ DMG_ENTRY(1, 0x0),
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/* Shield */ DMG_ENTRY(0, 0x0),
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/* Mirror Ray */ DMG_ENTRY(0, 0x0),
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/* Kokiri spin */ DMG_ENTRY(2, 0x0),
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/* Giant spin */ DMG_ENTRY(2, 0x0),
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/* Master spin */ DMG_ENTRY(2, 0x0),
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/* Kokiri jump */ DMG_ENTRY(2, 0x0),
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/* Giant jump */ DMG_ENTRY(2, 0x0),
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/* Master jump */ DMG_ENTRY(2, 0x0),
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/* Unknown 1 */ DMG_ENTRY(0, 0x0),
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/* Unblockable */ DMG_ENTRY(0, 0x0),
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/* Hammer jump */ DMG_ENTRY(0, 0x0),
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/* Unknown 2 */ DMG_ENTRY(0, 0x0),
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} },
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{ {
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0x10, 0x02, 0x01, 0x02, 0x01, 0x02, 0x02, 0x02, 0x01, 0x02, 0x04, 0x04, 0x04, 0x04, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x02, 0x04, 0x02, 0x04, 0x08, 0x00, 0x00, 0x00, 0x00,
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// 4 Used by En_Dodojr
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/* Deku nut */ DMG_ENTRY(0, 0x1),
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/* Deku stick */ DMG_ENTRY(2, 0x0),
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/* Slingshot */ DMG_ENTRY(1, 0x0),
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/* Explosive */ DMG_ENTRY(2, 0x0),
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/* Boomerang */ DMG_ENTRY(1, 0x0),
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/* Normal arrow */ DMG_ENTRY(2, 0x0),
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/* Hammer swing */ DMG_ENTRY(2, 0x0),
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/* Hookshot */ DMG_ENTRY(2, 0x0),
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/* Kokiri sword */ DMG_ENTRY(1, 0x0),
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/* Master sword */ DMG_ENTRY(2, 0x0),
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/* Giant's Knife */ DMG_ENTRY(4, 0x0),
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/* Fire arrow */ DMG_ENTRY(4, 0x0),
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/* Ice arrow */ DMG_ENTRY(4, 0x0),
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/* Light arrow */ DMG_ENTRY(4, 0x0),
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/* Unk arrow 1 */ DMG_ENTRY(0, 0x0),
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/* Unk arrow 2 */ DMG_ENTRY(0, 0x0),
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/* Unk arrow 3 */ DMG_ENTRY(0, 0x0),
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/* Fire magic */ DMG_ENTRY(0, 0x0),
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/* Ice magic */ DMG_ENTRY(0, 0x0),
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/* Light magic */ DMG_ENTRY(0, 0x0),
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/* Shield */ DMG_ENTRY(0, 0x0),
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/* Mirror Ray */ DMG_ENTRY(0, 0x0),
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/* Kokiri spin */ DMG_ENTRY(1, 0x0),
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/* Giant spin */ DMG_ENTRY(2, 0x0),
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/* Master spin */ DMG_ENTRY(4, 0x0),
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/* Kokiri jump */ DMG_ENTRY(2, 0x0),
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/* Giant jump */ DMG_ENTRY(4, 0x0),
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/* Master jump */ DMG_ENTRY(8, 0x0),
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/* Unknown 1 */ DMG_ENTRY(0, 0x0),
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/* Unblockable */ DMG_ENTRY(0, 0x0),
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/* Hammer jump */ DMG_ENTRY(0, 0x0),
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/* Unknown 2 */ DMG_ENTRY(0, 0x0),
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} },
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{ {
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0x10, 0x01, 0x01, 0x00, 0x10, 0x01, 0x01, 0x10, 0x01, 0x01, 0x01, 0x01, 0x31, 0x01, 0x00, 0x00,
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0x00, 0x00, 0x31, 0x00, 0x00, 0x00, 0x01, 0x01, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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// 5
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/* Deku nut */ DMG_ENTRY(0, 0x1),
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/* Deku stick */ DMG_ENTRY(1, 0x0),
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/* Slingshot */ DMG_ENTRY(1, 0x0),
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/* Explosive */ DMG_ENTRY(0, 0x0),
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/* Boomerang */ DMG_ENTRY(0, 0x1),
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/* Normal arrow */ DMG_ENTRY(1, 0x0),
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/* Hammer swing */ DMG_ENTRY(1, 0x0),
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/* Hookshot */ DMG_ENTRY(0, 0x1),
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/* Kokiri sword */ DMG_ENTRY(1, 0x0),
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/* Master sword */ DMG_ENTRY(1, 0x0),
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/* Giant's Knife */ DMG_ENTRY(1, 0x0),
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/* Fire arrow */ DMG_ENTRY(1, 0x0),
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/* Ice arrow */ DMG_ENTRY(1, 0x3),
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/* Light arrow */ DMG_ENTRY(1, 0x0),
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/* Unk arrow 1 */ DMG_ENTRY(0, 0x0),
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/* Unk arrow 2 */ DMG_ENTRY(0, 0x0),
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/* Unk arrow 3 */ DMG_ENTRY(0, 0x0),
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/* Fire magic */ DMG_ENTRY(0, 0x0),
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/* Ice magic */ DMG_ENTRY(1, 0x3),
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/* Light magic */ DMG_ENTRY(0, 0x0),
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/* Shield */ DMG_ENTRY(0, 0x0),
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/* Mirror Ray */ DMG_ENTRY(0, 0x0),
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/* Kokiri spin */ DMG_ENTRY(1, 0x0),
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/* Giant spin */ DMG_ENTRY(1, 0x0),
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/* Master spin */ DMG_ENTRY(1, 0x0),
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/* Kokiri jump */ DMG_ENTRY(0, 0x0),
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/* Giant jump */ DMG_ENTRY(0, 0x0),
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/* Master jump */ DMG_ENTRY(0, 0x0),
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/* Unknown 1 */ DMG_ENTRY(0, 0x0),
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/* Unblockable */ DMG_ENTRY(0, 0x0),
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/* Hammer jump */ DMG_ENTRY(0, 0x0),
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/* Unknown 2 */ DMG_ENTRY(0, 0x0),
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} },
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{ {
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0x00, 0x03, 0x00, 0x06, 0x00, 0x04, 0x04, 0x00, 0x02, 0x06, 0x00, 0x06, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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// 6
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/* Deku nut */ DMG_ENTRY(0, 0x0),
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/* Deku stick */ DMG_ENTRY(3, 0x0),
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/* Slingshot */ DMG_ENTRY(0, 0x0),
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/* Explosive */ DMG_ENTRY(6, 0x0),
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/* Boomerang */ DMG_ENTRY(0, 0x0),
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/* Normal arrow */ DMG_ENTRY(4, 0x0),
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/* Hammer swing */ DMG_ENTRY(4, 0x0),
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/* Hookshot */ DMG_ENTRY(0, 0x0),
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/* Kokiri sword */ DMG_ENTRY(2, 0x0),
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/* Master sword */ DMG_ENTRY(6, 0x0),
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/* Giant's Knife */ DMG_ENTRY(0, 0x0),
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/* Fire arrow */ DMG_ENTRY(6, 0x0),
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/* Ice arrow */ DMG_ENTRY(0, 0x0),
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/* Light arrow */ DMG_ENTRY(0, 0x0),
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/* Unk arrow 1 */ DMG_ENTRY(0, 0x0),
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/* Unk arrow 2 */ DMG_ENTRY(0, 0x0),
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/* Unk arrow 3 */ DMG_ENTRY(0, 0x0),
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/* Fire magic */ DMG_ENTRY(4, 0x0),
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/* Ice magic */ DMG_ENTRY(0, 0x0),
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/* Light magic */ DMG_ENTRY(0, 0x0),
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/* Shield */ DMG_ENTRY(0, 0x0),
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/* Mirror Ray */ DMG_ENTRY(0, 0x0),
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/* Kokiri spin */ DMG_ENTRY(0, 0x0),
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/* Giant spin */ DMG_ENTRY(0, 0x0),
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/* Master spin */ DMG_ENTRY(0, 0x0),
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/* Kokiri jump */ DMG_ENTRY(0, 0x0),
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/* Giant jump */ DMG_ENTRY(0, 0x0),
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/* Master jump */ DMG_ENTRY(0, 0x0),
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/* Unknown 1 */ DMG_ENTRY(0, 0x0),
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/* Unblockable */ DMG_ENTRY(0, 0x0),
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/* Hammer jump */ DMG_ENTRY(0, 0x0),
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/* Unknown 2 */ DMG_ENTRY(0, 0x0),
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} },
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{ {
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0x00, 0x03, 0x00, 0x06, 0x00, 0x04, 0x04, 0x00, 0x02, 0x06, 0x00, 0x06, 0x06, 0x00, 0x00, 0x00,
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0x00, 0x04, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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// 7
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/* Deku nut */ DMG_ENTRY(0, 0x0),
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/* Deku stick */ DMG_ENTRY(3, 0x0),
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/* Slingshot */ DMG_ENTRY(0, 0x0),
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/* Explosive */ DMG_ENTRY(6, 0x0),
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/* Boomerang */ DMG_ENTRY(0, 0x0),
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/* Normal arrow */ DMG_ENTRY(4, 0x0),
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/* Hammer swing */ DMG_ENTRY(4, 0x0),
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/* Hookshot */ DMG_ENTRY(0, 0x0),
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/* Kokiri sword */ DMG_ENTRY(2, 0x0),
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/* Master sword */ DMG_ENTRY(6, 0x0),
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/* Giant's Knife */ DMG_ENTRY(0, 0x0),
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/* Fire arrow */ DMG_ENTRY(6, 0x0),
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/* Ice arrow */ DMG_ENTRY(6, 0x0),
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/* Light arrow */ DMG_ENTRY(0, 0x0),
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/* Unk arrow 1 */ DMG_ENTRY(0, 0x0),
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/* Unk arrow 2 */ DMG_ENTRY(0, 0x0),
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/* Unk arrow 3 */ DMG_ENTRY(0, 0x0),
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/* Fire magic */ DMG_ENTRY(4, 0x0),
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/* Ice magic */ DMG_ENTRY(4, 0x0),
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/* Light magic */ DMG_ENTRY(0, 0x0),
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/* Shield */ DMG_ENTRY(0, 0x0),
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/* Mirror Ray */ DMG_ENTRY(0, 0x0),
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/* Kokiri spin */ DMG_ENTRY(0, 0x0),
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/* Giant spin */ DMG_ENTRY(0, 0x0),
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/* Master spin */ DMG_ENTRY(0, 0x0),
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/* Kokiri jump */ DMG_ENTRY(0, 0x0),
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/* Giant jump */ DMG_ENTRY(0, 0x0),
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/* Master jump */ DMG_ENTRY(0, 0x0),
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/* Unknown 1 */ DMG_ENTRY(0, 0x0),
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/* Unblockable */ DMG_ENTRY(0, 0x0),
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/* Hammer jump */ DMG_ENTRY(0, 0x0),
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/* Unknown 2 */ DMG_ENTRY(0, 0x0),
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} },
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{ {
|
||||
0x00, 0x03, 0x00, 0x00, 0x00, 0x04, 0x04, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x04, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
// 8
|
||||
/* Deku nut */ DMG_ENTRY(0, 0x0),
|
||||
/* Deku stick */ DMG_ENTRY(3, 0x0),
|
||||
/* Slingshot */ DMG_ENTRY(0, 0x0),
|
||||
/* Explosive */ DMG_ENTRY(0, 0x0),
|
||||
/* Boomerang */ DMG_ENTRY(0, 0x0),
|
||||
/* Normal arrow */ DMG_ENTRY(4, 0x0),
|
||||
/* Hammer swing */ DMG_ENTRY(4, 0x0),
|
||||
/* Hookshot */ DMG_ENTRY(0, 0x0),
|
||||
/* Kokiri sword */ DMG_ENTRY(2, 0x0),
|
||||
/* Master sword */ DMG_ENTRY(0, 0x0),
|
||||
/* Giant's Knife */ DMG_ENTRY(0, 0x0),
|
||||
/* Fire arrow */ DMG_ENTRY(0, 0x0),
|
||||
/* Ice arrow */ DMG_ENTRY(0, 0x0),
|
||||
/* Light arrow */ DMG_ENTRY(0, 0x0),
|
||||
/* Unk arrow 1 */ DMG_ENTRY(0, 0x0),
|
||||
/* Unk arrow 2 */ DMG_ENTRY(0, 0x0),
|
||||
/* Unk arrow 3 */ DMG_ENTRY(0, 0x0),
|
||||
/* Fire magic */ DMG_ENTRY(4, 0x0),
|
||||
/* Ice magic */ DMG_ENTRY(4, 0x0),
|
||||
/* Light magic */ DMG_ENTRY(0, 0x0),
|
||||
/* Shield */ DMG_ENTRY(0, 0x0),
|
||||
/* Mirror Ray */ DMG_ENTRY(0, 0x0),
|
||||
/* Kokiri spin */ DMG_ENTRY(0, 0x0),
|
||||
/* Giant spin */ DMG_ENTRY(0, 0x0),
|
||||
/* Master spin */ DMG_ENTRY(0, 0x0),
|
||||
/* Kokiri jump */ DMG_ENTRY(0, 0x0),
|
||||
/* Giant jump */ DMG_ENTRY(0, 0x0),
|
||||
/* Master jump */ DMG_ENTRY(0, 0x0),
|
||||
/* Unknown 1 */ DMG_ENTRY(0, 0x0),
|
||||
/* Unblockable */ DMG_ENTRY(0, 0x0),
|
||||
/* Hammer jump */ DMG_ENTRY(0, 0x0),
|
||||
/* Unknown 2 */ DMG_ENTRY(0, 0x0),
|
||||
} },
|
||||
{ {
|
||||
0x00, 0x02, 0x00, 0x00, 0x01, 0x00, 0x02, 0x02, 0x01, 0x02, 0x04, 0x00, 0x04, 0x00, 0x00, 0x00,
|
||||
0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x01, 0x02, 0x04, 0x02, 0x04, 0x08, 0x00, 0x00, 0x00, 0x00,
|
||||
// 9 Used by En_Bubble
|
||||
/* Deku nut */ DMG_ENTRY(0, 0x0),
|
||||
/* Deku stick */ DMG_ENTRY(2, 0x0),
|
||||
/* Slingshot */ DMG_ENTRY(0, 0x0),
|
||||
/* Explosive */ DMG_ENTRY(0, 0x0),
|
||||
/* Boomerang */ DMG_ENTRY(1, 0x0),
|
||||
/* Normal arrow */ DMG_ENTRY(0, 0x0),
|
||||
/* Hammer swing */ DMG_ENTRY(2, 0x0),
|
||||
/* Hookshot */ DMG_ENTRY(2, 0x0),
|
||||
/* Kokiri sword */ DMG_ENTRY(1, 0x0),
|
||||
/* Master sword */ DMG_ENTRY(2, 0x0),
|
||||
/* Giant's Knife */ DMG_ENTRY(4, 0x0),
|
||||
/* Fire arrow */ DMG_ENTRY(0, 0x0),
|
||||
/* Ice arrow */ DMG_ENTRY(4, 0x0),
|
||||
/* Light arrow */ DMG_ENTRY(0, 0x0),
|
||||
/* Unk arrow 1 */ DMG_ENTRY(0, 0x0),
|
||||
/* Unk arrow 2 */ DMG_ENTRY(0, 0x0),
|
||||
/* Unk arrow 3 */ DMG_ENTRY(0, 0x0),
|
||||
/* Fire magic */ DMG_ENTRY(4, 0x0),
|
||||
/* Ice magic */ DMG_ENTRY(0, 0x0),
|
||||
/* Light magic */ DMG_ENTRY(0, 0x0),
|
||||
/* Shield */ DMG_ENTRY(0, 0x0),
|
||||
/* Mirror Ray */ DMG_ENTRY(0, 0x0),
|
||||
/* Kokiri spin */ DMG_ENTRY(1, 0x0),
|
||||
/* Giant spin */ DMG_ENTRY(2, 0x0),
|
||||
/* Master spin */ DMG_ENTRY(4, 0x0),
|
||||
/* Kokiri jump */ DMG_ENTRY(2, 0x0),
|
||||
/* Giant jump */ DMG_ENTRY(4, 0x0),
|
||||
/* Master jump */ DMG_ENTRY(8, 0x0),
|
||||
/* Unknown 1 */ DMG_ENTRY(0, 0x0),
|
||||
/* Unblockable */ DMG_ENTRY(0, 0x0),
|
||||
/* Hammer jump */ DMG_ENTRY(0, 0x0),
|
||||
/* Unknown 2 */ DMG_ENTRY(0, 0x0),
|
||||
} },
|
||||
{ {
|
||||
0x10, 0x01, 0x00, 0xE2, 0x10, 0x01, 0x02, 0x10, 0xF1, 0xF2, 0xF2, 0x22, 0x32, 0x01, 0x00, 0x00,
|
||||
0x00, 0x22, 0x32, 0x00, 0x00, 0x00, 0x01, 0x02, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
// 10
|
||||
/* Deku nut */ DMG_ENTRY(0, 0x1),
|
||||
/* Deku stick */ DMG_ENTRY(1, 0x0),
|
||||
/* Slingshot */ DMG_ENTRY(0, 0x0),
|
||||
/* Explosive */ DMG_ENTRY(2, 0xE),
|
||||
/* Boomerang */ DMG_ENTRY(0, 0x1),
|
||||
/* Normal arrow */ DMG_ENTRY(1, 0x0),
|
||||
/* Hammer swing */ DMG_ENTRY(2, 0x0),
|
||||
/* Hookshot */ DMG_ENTRY(0, 0x1),
|
||||
/* Kokiri sword */ DMG_ENTRY(1, 0xF),
|
||||
/* Master sword */ DMG_ENTRY(2, 0xF),
|
||||
/* Giant's Knife */ DMG_ENTRY(2, 0xF),
|
||||
/* Fire arrow */ DMG_ENTRY(2, 0x2),
|
||||
/* Ice arrow */ DMG_ENTRY(2, 0x3),
|
||||
/* Light arrow */ DMG_ENTRY(1, 0x0),
|
||||
/* Unk arrow 1 */ DMG_ENTRY(0, 0x0),
|
||||
/* Unk arrow 2 */ DMG_ENTRY(0, 0x0),
|
||||
/* Unk arrow 3 */ DMG_ENTRY(0, 0x0),
|
||||
/* Fire magic */ DMG_ENTRY(2, 0x2),
|
||||
/* Ice magic */ DMG_ENTRY(2, 0x3),
|
||||
/* Light magic */ DMG_ENTRY(0, 0x0),
|
||||
/* Shield */ DMG_ENTRY(0, 0x0),
|
||||
/* Mirror Ray */ DMG_ENTRY(0, 0x0),
|
||||
/* Kokiri spin */ DMG_ENTRY(1, 0x0),
|
||||
/* Giant spin */ DMG_ENTRY(2, 0x0),
|
||||
/* Master spin */ DMG_ENTRY(2, 0x0),
|
||||
/* Kokiri jump */ DMG_ENTRY(0, 0x0),
|
||||
/* Giant jump */ DMG_ENTRY(0, 0x0),
|
||||
/* Master jump */ DMG_ENTRY(0, 0x0),
|
||||
/* Unknown 1 */ DMG_ENTRY(0, 0x0),
|
||||
/* Unblockable */ DMG_ENTRY(0, 0x0),
|
||||
/* Hammer jump */ DMG_ENTRY(0, 0x0),
|
||||
/* Unknown 2 */ DMG_ENTRY(0, 0x0),
|
||||
} },
|
||||
{ {
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
// 11 Used by En_Horse
|
||||
/* Deku nut */ DMG_ENTRY(0, 0x0),
|
||||
/* Deku stick */ DMG_ENTRY(0, 0x0),
|
||||
/* Slingshot */ DMG_ENTRY(0, 0x0),
|
||||
/* Explosive */ DMG_ENTRY(0, 0x0),
|
||||
/* Boomerang */ DMG_ENTRY(0, 0x0),
|
||||
/* Normal arrow */ DMG_ENTRY(0, 0x0),
|
||||
/* Hammer swing */ DMG_ENTRY(0, 0x0),
|
||||
/* Hookshot */ DMG_ENTRY(0, 0x0),
|
||||
/* Kokiri sword */ DMG_ENTRY(9, 0x0),
|
||||
/* Master sword */ DMG_ENTRY(0, 0x0),
|
||||
/* Giant's Knife */ DMG_ENTRY(0, 0x0),
|
||||
/* Fire arrow */ DMG_ENTRY(0, 0x0),
|
||||
/* Ice arrow */ DMG_ENTRY(0, 0x0),
|
||||
/* Light arrow */ DMG_ENTRY(0, 0x0),
|
||||
/* Unk arrow 1 */ DMG_ENTRY(0, 0x0),
|
||||
/* Unk arrow 2 */ DMG_ENTRY(0, 0x0),
|
||||
/* Unk arrow 3 */ DMG_ENTRY(0, 0x0),
|
||||
/* Fire magic */ DMG_ENTRY(0, 0x0),
|
||||
/* Ice magic */ DMG_ENTRY(0, 0x0),
|
||||
/* Light magic */ DMG_ENTRY(0, 0x0),
|
||||
/* Shield */ DMG_ENTRY(0, 0x0),
|
||||
/* Mirror Ray */ DMG_ENTRY(0, 0x0),
|
||||
/* Kokiri spin */ DMG_ENTRY(0, 0x0),
|
||||
/* Giant spin */ DMG_ENTRY(0, 0x0),
|
||||
/* Master spin */ DMG_ENTRY(0, 0x0),
|
||||
/* Kokiri jump */ DMG_ENTRY(0, 0x0),
|
||||
/* Giant jump */ DMG_ENTRY(0, 0x0),
|
||||
/* Master jump */ DMG_ENTRY(0, 0x0),
|
||||
/* Unknown 1 */ DMG_ENTRY(0, 0x0),
|
||||
/* Unblockable */ DMG_ENTRY(0, 0x0),
|
||||
/* Hammer jump */ DMG_ENTRY(0, 0x0),
|
||||
/* Unknown 2 */ DMG_ENTRY(0, 0x0),
|
||||
} },
|
||||
{ {
|
||||
0x00, 0x01, 0x00, 0x00, 0x00, 0x04, 0x04, 0x00, 0x02, 0x04, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x04, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
// 12
|
||||
/* Deku nut */ DMG_ENTRY(0, 0x0),
|
||||
/* Deku stick */ DMG_ENTRY(1, 0x0),
|
||||
/* Slingshot */ DMG_ENTRY(0, 0x0),
|
||||
/* Explosive */ DMG_ENTRY(0, 0x0),
|
||||
/* Boomerang */ DMG_ENTRY(0, 0x0),
|
||||
/* Normal arrow */ DMG_ENTRY(4, 0x0),
|
||||
/* Hammer swing */ DMG_ENTRY(4, 0x0),
|
||||
/* Hookshot */ DMG_ENTRY(0, 0x0),
|
||||
/* Kokiri sword */ DMG_ENTRY(2, 0x0),
|
||||
/* Master sword */ DMG_ENTRY(4, 0x0),
|
||||
/* Giant's Knife */ DMG_ENTRY(4, 0x0),
|
||||
/* Fire arrow */ DMG_ENTRY(0, 0x0),
|
||||
/* Ice arrow */ DMG_ENTRY(0, 0x0),
|
||||
/* Light arrow */ DMG_ENTRY(0, 0x0),
|
||||
/* Unk arrow 1 */ DMG_ENTRY(0, 0x0),
|
||||
/* Unk arrow 2 */ DMG_ENTRY(0, 0x0),
|
||||
/* Unk arrow 3 */ DMG_ENTRY(0, 0x0),
|
||||
/* Fire magic */ DMG_ENTRY(4, 0x0),
|
||||
/* Ice magic */ DMG_ENTRY(4, 0x0),
|
||||
/* Light magic */ DMG_ENTRY(0, 0x0),
|
||||
/* Shield */ DMG_ENTRY(0, 0x0),
|
||||
/* Mirror Ray */ DMG_ENTRY(0, 0x0),
|
||||
/* Kokiri spin */ DMG_ENTRY(0, 0x0),
|
||||
/* Giant spin */ DMG_ENTRY(0, 0x0),
|
||||
/* Master spin */ DMG_ENTRY(0, 0x0),
|
||||
/* Kokiri jump */ DMG_ENTRY(0, 0x0),
|
||||
/* Giant jump */ DMG_ENTRY(0, 0x0),
|
||||
/* Master jump */ DMG_ENTRY(0, 0x0),
|
||||
/* Unknown 1 */ DMG_ENTRY(0, 0x0),
|
||||
/* Unblockable */ DMG_ENTRY(0, 0x0),
|
||||
/* Hammer jump */ DMG_ENTRY(0, 0x0),
|
||||
/* Unknown 2 */ DMG_ENTRY(0, 0x0),
|
||||
} },
|
||||
{ {
|
||||
0x10, 0x01, 0x01, 0x02, 0x10, 0x01, 0x02, 0x10, 0x01, 0x02, 0x02, 0x22, 0x01, 0x01, 0x00, 0x00,
|
||||
0x00, 0x22, 0x00, 0x00, 0x00, 0x00, 0x01, 0x01, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
// 13
|
||||
/* Deku nut */ DMG_ENTRY(0, 0x1),
|
||||
/* Deku stick */ DMG_ENTRY(1, 0x0),
|
||||
/* Slingshot */ DMG_ENTRY(1, 0x0),
|
||||
/* Explosive */ DMG_ENTRY(2, 0x0),
|
||||
/* Boomerang */ DMG_ENTRY(0, 0x1),
|
||||
/* Normal arrow */ DMG_ENTRY(1, 0x0),
|
||||
/* Hammer swing */ DMG_ENTRY(2, 0x0),
|
||||
/* Hookshot */ DMG_ENTRY(0, 0x1),
|
||||
/* Kokiri sword */ DMG_ENTRY(1, 0x0),
|
||||
/* Master sword */ DMG_ENTRY(2, 0x0),
|
||||
/* Giant's Knife */ DMG_ENTRY(2, 0x0),
|
||||
/* Fire arrow */ DMG_ENTRY(2, 0x2),
|
||||
/* Ice arrow */ DMG_ENTRY(1, 0x0),
|
||||
/* Light arrow */ DMG_ENTRY(1, 0x0),
|
||||
/* Unk arrow 1 */ DMG_ENTRY(0, 0x0),
|
||||
/* Unk arrow 2 */ DMG_ENTRY(0, 0x0),
|
||||
/* Unk arrow 3 */ DMG_ENTRY(0, 0x0),
|
||||
/* Fire magic */ DMG_ENTRY(2, 0x2),
|
||||
/* Ice magic */ DMG_ENTRY(0, 0x0),
|
||||
/* Light magic */ DMG_ENTRY(0, 0x0),
|
||||
/* Shield */ DMG_ENTRY(0, 0x0),
|
||||
/* Mirror Ray */ DMG_ENTRY(0, 0x0),
|
||||
/* Kokiri spin */ DMG_ENTRY(1, 0x0),
|
||||
/* Giant spin */ DMG_ENTRY(1, 0x0),
|
||||
/* Master spin */ DMG_ENTRY(1, 0x0),
|
||||
/* Kokiri jump */ DMG_ENTRY(0, 0x0),
|
||||
/* Giant jump */ DMG_ENTRY(0, 0x0),
|
||||
/* Master jump */ DMG_ENTRY(0, 0x0),
|
||||
/* Unknown 1 */ DMG_ENTRY(0, 0x0),
|
||||
/* Unblockable */ DMG_ENTRY(0, 0x0),
|
||||
/* Hammer jump */ DMG_ENTRY(0, 0x0),
|
||||
/* Unknown 2 */ DMG_ENTRY(0, 0x0),
|
||||
} },
|
||||
{ {
|
||||
0x01, 0x02, 0x01, 0x02, 0x01, 0x02, 0x02, 0x02, 0x01, 0x02, 0x04, 0x04, 0x04, 0x04, 0x00, 0x00,
|
||||
0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x01, 0x02, 0x04, 0x02, 0x04, 0x08, 0x00, 0x00, 0x00, 0x00,
|
||||
// 14 Used by En_Sw
|
||||
/* Deku nut */ DMG_ENTRY(1, 0x0),
|
||||
/* Deku stick */ DMG_ENTRY(2, 0x0),
|
||||
/* Slingshot */ DMG_ENTRY(1, 0x0),
|
||||
/* Explosive */ DMG_ENTRY(2, 0x0),
|
||||
/* Boomerang */ DMG_ENTRY(1, 0x0),
|
||||
/* Normal arrow */ DMG_ENTRY(2, 0x0),
|
||||
/* Hammer swing */ DMG_ENTRY(2, 0x0),
|
||||
/* Hookshot */ DMG_ENTRY(2, 0x0),
|
||||
/* Kokiri sword */ DMG_ENTRY(1, 0x0),
|
||||
/* Master sword */ DMG_ENTRY(2, 0x0),
|
||||
/* Giant's Knife */ DMG_ENTRY(4, 0x0),
|
||||
/* Fire arrow */ DMG_ENTRY(4, 0x0),
|
||||
/* Ice arrow */ DMG_ENTRY(4, 0x0),
|
||||
/* Light arrow */ DMG_ENTRY(4, 0x0),
|
||||
/* Unk arrow 1 */ DMG_ENTRY(0, 0x0),
|
||||
/* Unk arrow 2 */ DMG_ENTRY(0, 0x0),
|
||||
/* Unk arrow 3 */ DMG_ENTRY(0, 0x0),
|
||||
/* Fire magic */ DMG_ENTRY(4, 0x0),
|
||||
/* Ice magic */ DMG_ENTRY(0, 0x0),
|
||||
/* Light magic */ DMG_ENTRY(0, 0x0),
|
||||
/* Shield */ DMG_ENTRY(0, 0x0),
|
||||
/* Mirror Ray */ DMG_ENTRY(0, 0x0),
|
||||
/* Kokiri spin */ DMG_ENTRY(1, 0x0),
|
||||
/* Giant spin */ DMG_ENTRY(2, 0x0),
|
||||
/* Master spin */ DMG_ENTRY(4, 0x0),
|
||||
/* Kokiri jump */ DMG_ENTRY(2, 0x0),
|
||||
/* Giant jump */ DMG_ENTRY(4, 0x0),
|
||||
/* Master jump */ DMG_ENTRY(8, 0x0),
|
||||
/* Unknown 1 */ DMG_ENTRY(0, 0x0),
|
||||
/* Unblockable */ DMG_ENTRY(0, 0x0),
|
||||
/* Hammer jump */ DMG_ENTRY(0, 0x0),
|
||||
/* Unknown 2 */ DMG_ENTRY(0, 0x0),
|
||||
} },
|
||||
{ {
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
// 15 Used by En_Fd
|
||||
/* Deku nut */ DMG_ENTRY(0, 0x0),
|
||||
/* Deku stick */ DMG_ENTRY(0, 0x0),
|
||||
/* Slingshot */ DMG_ENTRY(0, 0x0),
|
||||
/* Explosive */ DMG_ENTRY(0, 0x0),
|
||||
/* Boomerang */ DMG_ENTRY(0, 0x0),
|
||||
/* Normal arrow */ DMG_ENTRY(0, 0x0),
|
||||
/* Hammer swing */ DMG_ENTRY(0, 0x0),
|
||||
/* Hookshot */ DMG_ENTRY(0, 0x0),
|
||||
/* Kokiri sword */ DMG_ENTRY(0, 0x0),
|
||||
/* Master sword */ DMG_ENTRY(0, 0x0),
|
||||
/* Giant's Knife */ DMG_ENTRY(0, 0x0),
|
||||
/* Fire arrow */ DMG_ENTRY(0, 0x0),
|
||||
/* Ice arrow */ DMG_ENTRY(0, 0x0),
|
||||
/* Light arrow */ DMG_ENTRY(0, 0x0),
|
||||
/* Unk arrow 1 */ DMG_ENTRY(0, 0x0),
|
||||
/* Unk arrow 2 */ DMG_ENTRY(0, 0x0),
|
||||
/* Unk arrow 3 */ DMG_ENTRY(0, 0x0),
|
||||
/* Fire magic */ DMG_ENTRY(0, 0x0),
|
||||
/* Ice magic */ DMG_ENTRY(0, 0x0),
|
||||
/* Light magic */ DMG_ENTRY(0, 0x0),
|
||||
/* Shield */ DMG_ENTRY(0, 0x0),
|
||||
/* Mirror Ray */ DMG_ENTRY(0, 0x0),
|
||||
/* Kokiri spin */ DMG_ENTRY(0, 0x0),
|
||||
/* Giant spin */ DMG_ENTRY(0, 0x0),
|
||||
/* Master spin */ DMG_ENTRY(0, 0x0),
|
||||
/* Kokiri jump */ DMG_ENTRY(0, 0x0),
|
||||
/* Giant jump */ DMG_ENTRY(0, 0x0),
|
||||
/* Master jump */ DMG_ENTRY(0, 0x0),
|
||||
/* Unknown 1 */ DMG_ENTRY(0, 0x0),
|
||||
/* Unblockable */ DMG_ENTRY(0, 0x0),
|
||||
/* Hammer jump */ DMG_ENTRY(0, 0x0),
|
||||
/* Unknown 2 */ DMG_ENTRY(0, 0x0),
|
||||
} },
|
||||
{ {
|
||||
0x00, 0x02, 0x01, 0x02, 0x01, 0x02, 0x02, 0x02, 0x01, 0x02, 0x04, 0x04, 0x04, 0x04, 0x00, 0x00,
|
||||
0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x01, 0x02, 0x04, 0x02, 0x04, 0x08, 0x00, 0x00, 0x00, 0x00,
|
||||
// 16 Used by En_Fw
|
||||
/* Deku nut */ DMG_ENTRY(0, 0x0),
|
||||
/* Deku stick */ DMG_ENTRY(2, 0x0),
|
||||
/* Slingshot */ DMG_ENTRY(1, 0x0),
|
||||
/* Explosive */ DMG_ENTRY(2, 0x0),
|
||||
/* Boomerang */ DMG_ENTRY(1, 0x0),
|
||||
/* Normal arrow */ DMG_ENTRY(2, 0x0),
|
||||
/* Hammer swing */ DMG_ENTRY(2, 0x0),
|
||||
/* Hookshot */ DMG_ENTRY(2, 0x0),
|
||||
/* Kokiri sword */ DMG_ENTRY(1, 0x0),
|
||||
/* Master sword */ DMG_ENTRY(2, 0x0),
|
||||
/* Giant's Knife */ DMG_ENTRY(4, 0x0),
|
||||
/* Fire arrow */ DMG_ENTRY(4, 0x0),
|
||||
/* Ice arrow */ DMG_ENTRY(4, 0x0),
|
||||
/* Light arrow */ DMG_ENTRY(4, 0x0),
|
||||
/* Unk arrow 1 */ DMG_ENTRY(0, 0x0),
|
||||
/* Unk arrow 2 */ DMG_ENTRY(0, 0x0),
|
||||
/* Unk arrow 3 */ DMG_ENTRY(0, 0x0),
|
||||
/* Fire magic */ DMG_ENTRY(4, 0x0),
|
||||
/* Ice magic */ DMG_ENTRY(0, 0x0),
|
||||
/* Light magic */ DMG_ENTRY(0, 0x0),
|
||||
/* Shield */ DMG_ENTRY(0, 0x0),
|
||||
/* Mirror Ray */ DMG_ENTRY(0, 0x0),
|
||||
/* Kokiri spin */ DMG_ENTRY(1, 0x0),
|
||||
/* Giant spin */ DMG_ENTRY(2, 0x0),
|
||||
/* Master spin */ DMG_ENTRY(4, 0x0),
|
||||
/* Kokiri jump */ DMG_ENTRY(2, 0x0),
|
||||
/* Giant jump */ DMG_ENTRY(4, 0x0),
|
||||
/* Master jump */ DMG_ENTRY(8, 0x0),
|
||||
/* Unknown 1 */ DMG_ENTRY(0, 0x0),
|
||||
/* Unblockable */ DMG_ENTRY(0, 0x0),
|
||||
/* Hammer jump */ DMG_ENTRY(0, 0x0),
|
||||
/* Unknown 2 */ DMG_ENTRY(0, 0x0),
|
||||
} },
|
||||
{ {
|
||||
0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01,
|
||||
0x01, 0x01, 0x01, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
// 17
|
||||
/* Deku nut */ DMG_ENTRY(1, 0x0),
|
||||
/* Deku stick */ DMG_ENTRY(1, 0x0),
|
||||
/* Slingshot */ DMG_ENTRY(1, 0x0),
|
||||
/* Explosive */ DMG_ENTRY(1, 0x0),
|
||||
/* Boomerang */ DMG_ENTRY(1, 0x0),
|
||||
/* Normal arrow */ DMG_ENTRY(1, 0x0),
|
||||
/* Hammer swing */ DMG_ENTRY(1, 0x0),
|
||||
/* Hookshot */ DMG_ENTRY(1, 0x0),
|
||||
/* Kokiri sword */ DMG_ENTRY(1, 0x0),
|
||||
/* Master sword */ DMG_ENTRY(1, 0x0),
|
||||
/* Giant's Knife */ DMG_ENTRY(1, 0x0),
|
||||
/* Fire arrow */ DMG_ENTRY(1, 0x0),
|
||||
/* Ice arrow */ DMG_ENTRY(1, 0x0),
|
||||
/* Light arrow */ DMG_ENTRY(1, 0x0),
|
||||
/* Unk arrow 1 */ DMG_ENTRY(1, 0x0),
|
||||
/* Unk arrow 2 */ DMG_ENTRY(1, 0x0),
|
||||
/* Unk arrow 3 */ DMG_ENTRY(1, 0x0),
|
||||
/* Fire magic */ DMG_ENTRY(1, 0x0),
|
||||
/* Ice magic */ DMG_ENTRY(1, 0x0),
|
||||
/* Light magic */ DMG_ENTRY(1, 0x0),
|
||||
/* Shield */ DMG_ENTRY(0, 0x0),
|
||||
/* Mirror Ray */ DMG_ENTRY(0, 0x0),
|
||||
/* Kokiri spin */ DMG_ENTRY(0, 0x0),
|
||||
/* Giant spin */ DMG_ENTRY(0, 0x0),
|
||||
/* Master spin */ DMG_ENTRY(0, 0x0),
|
||||
/* Kokiri jump */ DMG_ENTRY(0, 0x0),
|
||||
/* Giant jump */ DMG_ENTRY(0, 0x0),
|
||||
/* Master jump */ DMG_ENTRY(0, 0x0),
|
||||
/* Unknown 1 */ DMG_ENTRY(0, 0x0),
|
||||
/* Unblockable */ DMG_ENTRY(0, 0x0),
|
||||
/* Hammer jump */ DMG_ENTRY(0, 0x0),
|
||||
/* Unknown 2 */ DMG_ENTRY(0, 0x0),
|
||||
} },
|
||||
{ {
|
||||
0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01,
|
||||
0x01, 0x01, 0x01, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
// 18
|
||||
/* Deku nut */ DMG_ENTRY(1, 0x0),
|
||||
/* Deku stick */ DMG_ENTRY(1, 0x0),
|
||||
/* Slingshot */ DMG_ENTRY(1, 0x0),
|
||||
/* Explosive */ DMG_ENTRY(1, 0x0),
|
||||
/* Boomerang */ DMG_ENTRY(1, 0x0),
|
||||
/* Normal arrow */ DMG_ENTRY(1, 0x0),
|
||||
/* Hammer swing */ DMG_ENTRY(1, 0x0),
|
||||
/* Hookshot */ DMG_ENTRY(1, 0x0),
|
||||
/* Kokiri sword */ DMG_ENTRY(1, 0x0),
|
||||
/* Master sword */ DMG_ENTRY(1, 0x0),
|
||||
/* Giant's Knife */ DMG_ENTRY(1, 0x0),
|
||||
/* Fire arrow */ DMG_ENTRY(1, 0x0),
|
||||
/* Ice arrow */ DMG_ENTRY(1, 0x0),
|
||||
/* Light arrow */ DMG_ENTRY(1, 0x0),
|
||||
/* Unk arrow 1 */ DMG_ENTRY(1, 0x0),
|
||||
/* Unk arrow 2 */ DMG_ENTRY(1, 0x0),
|
||||
/* Unk arrow 3 */ DMG_ENTRY(1, 0x0),
|
||||
/* Fire magic */ DMG_ENTRY(1, 0x0),
|
||||
/* Ice magic */ DMG_ENTRY(1, 0x0),
|
||||
/* Light magic */ DMG_ENTRY(1, 0x0),
|
||||
/* Shield */ DMG_ENTRY(0, 0x0),
|
||||
/* Mirror Ray */ DMG_ENTRY(0, 0x0),
|
||||
/* Kokiri spin */ DMG_ENTRY(0, 0x0),
|
||||
/* Giant spin */ DMG_ENTRY(0, 0x0),
|
||||
/* Master spin */ DMG_ENTRY(0, 0x0),
|
||||
/* Kokiri jump */ DMG_ENTRY(0, 0x0),
|
||||
/* Giant jump */ DMG_ENTRY(0, 0x0),
|
||||
/* Master jump */ DMG_ENTRY(0, 0x0),
|
||||
/* Unknown 1 */ DMG_ENTRY(0, 0x0),
|
||||
/* Unblockable */ DMG_ENTRY(0, 0x0),
|
||||
/* Hammer jump */ DMG_ENTRY(0, 0x0),
|
||||
/* Unknown 2 */ DMG_ENTRY(0, 0x0),
|
||||
} },
|
||||
{ {
|
||||
0x10, 0x01, 0x00, 0x02, 0x10, 0x01, 0x02, 0x10, 0xF1, 0xF2, 0xF2, 0x22, 0x32, 0x01, 0x00, 0x00,
|
||||
0x00, 0x22, 0x32, 0x00, 0x00, 0x00, 0x01, 0x02, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
// 19
|
||||
/* Deku nut */ DMG_ENTRY(0, 0x1),
|
||||
/* Deku stick */ DMG_ENTRY(1, 0x0),
|
||||
/* Slingshot */ DMG_ENTRY(0, 0x0),
|
||||
/* Explosive */ DMG_ENTRY(2, 0x0),
|
||||
/* Boomerang */ DMG_ENTRY(0, 0x1),
|
||||
/* Normal arrow */ DMG_ENTRY(1, 0x0),
|
||||
/* Hammer swing */ DMG_ENTRY(2, 0x0),
|
||||
/* Hookshot */ DMG_ENTRY(0, 0x1),
|
||||
/* Kokiri sword */ DMG_ENTRY(1, 0xF),
|
||||
/* Master sword */ DMG_ENTRY(2, 0xF),
|
||||
/* Giant's Knife */ DMG_ENTRY(2, 0xF),
|
||||
/* Fire arrow */ DMG_ENTRY(2, 0x2),
|
||||
/* Ice arrow */ DMG_ENTRY(2, 0x3),
|
||||
/* Light arrow */ DMG_ENTRY(1, 0x0),
|
||||
/* Unk arrow 1 */ DMG_ENTRY(0, 0x0),
|
||||
/* Unk arrow 2 */ DMG_ENTRY(0, 0x0),
|
||||
/* Unk arrow 3 */ DMG_ENTRY(0, 0x0),
|
||||
/* Fire magic */ DMG_ENTRY(2, 0x2),
|
||||
/* Ice magic */ DMG_ENTRY(2, 0x3),
|
||||
/* Light magic */ DMG_ENTRY(0, 0x0),
|
||||
/* Shield */ DMG_ENTRY(0, 0x0),
|
||||
/* Mirror Ray */ DMG_ENTRY(0, 0x0),
|
||||
/* Kokiri spin */ DMG_ENTRY(1, 0x0),
|
||||
/* Giant spin */ DMG_ENTRY(2, 0x0),
|
||||
/* Master spin */ DMG_ENTRY(2, 0x0),
|
||||
/* Kokiri jump */ DMG_ENTRY(0, 0x0),
|
||||
/* Giant jump */ DMG_ENTRY(0, 0x0),
|
||||
/* Master jump */ DMG_ENTRY(0, 0x0),
|
||||
/* Unknown 1 */ DMG_ENTRY(0, 0x0),
|
||||
/* Unblockable */ DMG_ENTRY(0, 0x0),
|
||||
/* Hammer jump */ DMG_ENTRY(0, 0x0),
|
||||
/* Unknown 2 */ DMG_ENTRY(0, 0x0),
|
||||
} },
|
||||
{ {
|
||||
0x10, 0x01, 0x01, 0xF2, 0xE0, 0x01, 0xD2, 0x10, 0x01, 0x02, 0x02, 0x00, 0x32, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x32, 0x00, 0x00, 0x00, 0x01, 0x02, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
// 20
|
||||
/* Deku nut */ DMG_ENTRY(0, 0x1),
|
||||
/* Deku stick */ DMG_ENTRY(1, 0x0),
|
||||
/* Slingshot */ DMG_ENTRY(1, 0x0),
|
||||
/* Explosive */ DMG_ENTRY(2, 0xF),
|
||||
/* Boomerang */ DMG_ENTRY(0, 0xE),
|
||||
/* Normal arrow */ DMG_ENTRY(1, 0x0),
|
||||
/* Hammer swing */ DMG_ENTRY(2, 0xD),
|
||||
/* Hookshot */ DMG_ENTRY(0, 0x1),
|
||||
/* Kokiri sword */ DMG_ENTRY(1, 0x0),
|
||||
/* Master sword */ DMG_ENTRY(2, 0x0),
|
||||
/* Giant's Knife */ DMG_ENTRY(2, 0x0),
|
||||
/* Fire arrow */ DMG_ENTRY(0, 0x0),
|
||||
/* Ice arrow */ DMG_ENTRY(2, 0x3),
|
||||
/* Light arrow */ DMG_ENTRY(0, 0x0),
|
||||
/* Unk arrow 1 */ DMG_ENTRY(0, 0x0),
|
||||
/* Unk arrow 2 */ DMG_ENTRY(0, 0x0),
|
||||
/* Unk arrow 3 */ DMG_ENTRY(0, 0x0),
|
||||
/* Fire magic */ DMG_ENTRY(0, 0x0),
|
||||
/* Ice magic */ DMG_ENTRY(2, 0x3),
|
||||
/* Light magic */ DMG_ENTRY(0, 0x0),
|
||||
/* Shield */ DMG_ENTRY(0, 0x0),
|
||||
/* Mirror Ray */ DMG_ENTRY(0, 0x0),
|
||||
/* Kokiri spin */ DMG_ENTRY(1, 0x0),
|
||||
/* Giant spin */ DMG_ENTRY(2, 0x0),
|
||||
/* Master spin */ DMG_ENTRY(2, 0x0),
|
||||
/* Kokiri jump */ DMG_ENTRY(0, 0x0),
|
||||
/* Giant jump */ DMG_ENTRY(0, 0x0),
|
||||
/* Master jump */ DMG_ENTRY(0, 0x0),
|
||||
/* Unknown 1 */ DMG_ENTRY(0, 0x0),
|
||||
/* Unblockable */ DMG_ENTRY(0, 0x0),
|
||||
/* Hammer jump */ DMG_ENTRY(0, 0x0),
|
||||
/* Unknown 2 */ DMG_ENTRY(0, 0x0),
|
||||
} },
|
||||
{ {
|
||||
0x10, 0x01, 0x00, 0xF0, 0x10, 0x01, 0xF0, 0x10, 0x01, 0x02, 0x02, 0x00, 0x12, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x12, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
// 21
|
||||
/* Deku nut */ DMG_ENTRY(0, 0x1),
|
||||
/* Deku stick */ DMG_ENTRY(1, 0x0),
|
||||
/* Slingshot */ DMG_ENTRY(0, 0x0),
|
||||
/* Explosive */ DMG_ENTRY(0, 0xF),
|
||||
/* Boomerang */ DMG_ENTRY(0, 0x1),
|
||||
/* Normal arrow */ DMG_ENTRY(1, 0x0),
|
||||
/* Hammer swing */ DMG_ENTRY(0, 0xF),
|
||||
/* Hookshot */ DMG_ENTRY(0, 0x1),
|
||||
/* Kokiri sword */ DMG_ENTRY(1, 0x0),
|
||||
/* Master sword */ DMG_ENTRY(2, 0x0),
|
||||
/* Giant's Knife */ DMG_ENTRY(2, 0x0),
|
||||
/* Fire arrow */ DMG_ENTRY(0, 0x0),
|
||||
/* Ice arrow */ DMG_ENTRY(2, 0x1),
|
||||
/* Light arrow */ DMG_ENTRY(0, 0x0),
|
||||
/* Unk arrow 1 */ DMG_ENTRY(0, 0x0),
|
||||
/* Unk arrow 2 */ DMG_ENTRY(0, 0x0),
|
||||
/* Unk arrow 3 */ DMG_ENTRY(0, 0x0),
|
||||
/* Fire magic */ DMG_ENTRY(0, 0x0),
|
||||
/* Ice magic */ DMG_ENTRY(2, 0x1),
|
||||
/* Light magic */ DMG_ENTRY(0, 0x0),
|
||||
/* Shield */ DMG_ENTRY(0, 0x0),
|
||||
/* Mirror Ray */ DMG_ENTRY(0, 0x0),
|
||||
/* Kokiri spin */ DMG_ENTRY(1, 0x0),
|
||||
/* Giant spin */ DMG_ENTRY(0, 0x0),
|
||||
/* Master spin */ DMG_ENTRY(0, 0x0),
|
||||
/* Kokiri jump */ DMG_ENTRY(0, 0x0),
|
||||
/* Giant jump */ DMG_ENTRY(0, 0x0),
|
||||
/* Master jump */ DMG_ENTRY(0, 0x0),
|
||||
/* Unknown 1 */ DMG_ENTRY(0, 0x0),
|
||||
/* Unblockable */ DMG_ENTRY(0, 0x0),
|
||||
/* Hammer jump */ DMG_ENTRY(0, 0x0),
|
||||
/* Unknown 2 */ DMG_ENTRY(0, 0x0),
|
||||
} },
|
||||
{ {
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
// 22 Used by En_Du, En_Go, En_Ma1, En_Ma2, En_Ma3
|
||||
/* Deku nut */ DMG_ENTRY(0, 0x0),
|
||||
/* Deku stick */ DMG_ENTRY(0, 0x0),
|
||||
/* Slingshot */ DMG_ENTRY(0, 0x0),
|
||||
/* Explosive */ DMG_ENTRY(0, 0x0),
|
||||
/* Boomerang */ DMG_ENTRY(0, 0x0),
|
||||
/* Normal arrow */ DMG_ENTRY(0, 0x0),
|
||||
/* Hammer swing */ DMG_ENTRY(0, 0x0),
|
||||
/* Hookshot */ DMG_ENTRY(0, 0x0),
|
||||
/* Kokiri sword */ DMG_ENTRY(0, 0x0),
|
||||
/* Master sword */ DMG_ENTRY(0, 0x0),
|
||||
/* Giant's Knife */ DMG_ENTRY(0, 0x0),
|
||||
/* Fire arrow */ DMG_ENTRY(0, 0x0),
|
||||
/* Ice arrow */ DMG_ENTRY(0, 0x0),
|
||||
/* Light arrow */ DMG_ENTRY(0, 0x0),
|
||||
/* Unk arrow 1 */ DMG_ENTRY(0, 0x0),
|
||||
/* Unk arrow 2 */ DMG_ENTRY(0, 0x0),
|
||||
/* Unk arrow 3 */ DMG_ENTRY(0, 0x0),
|
||||
/* Fire magic */ DMG_ENTRY(0, 0x0),
|
||||
/* Ice magic */ DMG_ENTRY(0, 0x0),
|
||||
/* Light magic */ DMG_ENTRY(0, 0x0),
|
||||
/* Shield */ DMG_ENTRY(0, 0x0),
|
||||
/* Mirror Ray */ DMG_ENTRY(0, 0x0),
|
||||
/* Kokiri spin */ DMG_ENTRY(0, 0x0),
|
||||
/* Giant spin */ DMG_ENTRY(0, 0x0),
|
||||
/* Master spin */ DMG_ENTRY(0, 0x0),
|
||||
/* Kokiri jump */ DMG_ENTRY(0, 0x0),
|
||||
/* Giant jump */ DMG_ENTRY(0, 0x0),
|
||||
/* Master jump */ DMG_ENTRY(0, 0x0),
|
||||
/* Unknown 1 */ DMG_ENTRY(0, 0x0),
|
||||
/* Unblockable */ DMG_ENTRY(0, 0x0),
|
||||
/* Hammer jump */ DMG_ENTRY(0, 0x0),
|
||||
/* Unknown 2 */ DMG_ENTRY(0, 0x0),
|
||||
} },
|
||||
};
|
||||
|
||||
// Gets the pointer to one of the 23 preset damage tables. Returns NULL if index is out of range.
|
||||
DamageTable* DamageTable_Get(s32 index) {
|
||||
if (index < 0 || index >= 23) {
|
||||
if (!(0 <= index && index < ARRAY_COUNT(sDamageTablePresets))) {
|
||||
// Index over
|
||||
osSyncPrintf("CollisionBtlTbl_get():インデックスオーバー\n");
|
||||
return 0;
|
||||
return NULL;
|
||||
}
|
||||
return &D_8011DB20[index];
|
||||
return &sDamageTablePresets[index];
|
||||
}
|
||||
|
||||
void func_8005B248(DamageTable* table) {
|
||||
// Sets all entries in the damage table to 0x00
|
||||
void DamageTable_Clear(DamageTable* table) {
|
||||
s32 i;
|
||||
for (i = 0; i < 32; i++) {
|
||||
table->table[i] = 0;
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue