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Document Collision_Check (#468)

* Darkmeiro decompilation

Bg_Gnd_Darkmeiro decompiled, matched, and documented.

* give this a shot

* fix conflict

* one more try

* could be useful

* whoops

* some decomp

* still playing around with this

* rename functions

* ZAP again

* ZAP again

* the renaming begins

* more renaming. hopefully didn't break anything

* change all the things

* this and then merge

* and done

* one little thing

* small docs, small rename

* changed mind on cylinder and quad elements

* something

* more stuff

* more docs

* more adjustments

* Fixed some types

* more fixes

* all sorts of cleanup

* now with flags

* match!

* names and such

* update tools

* damage tables

* ColChkInfo

* one more thing

* formatting

* more formatting

* anime merge

* some stuff

* damage table

* again

* changes

* .s

* changes

* oc2 type

* a couple things

* format

* un-name magic arrows, not enough proof yet

* fix damage table script and remove old one

* EnAObj

* changes

Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
Co-authored-by: Fig02 <fig02srl@gmail.com>
This commit is contained in:
petrie911 2021-01-17 20:13:36 -06:00 committed by GitHub
parent f786f958bb
commit 02994f5339
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
487 changed files with 14371 additions and 4713 deletions

View file

@ -35,22 +35,50 @@ const ActorInit En_Bombf_InitVars = {
};
static ColliderCylinderInit sCylinderInit = {
{ COLTYPE_UNK10, 0x00, 0x29, 0x39, 0x20, COLSHAPE_CYLINDER },
{ 0x02, { 0x00000000, 0x00, 0x00 }, { 0x0003F828, 0x00, 0x00 }, 0x00, 0x01, 0x01 },
{
COLTYPE_NONE,
AT_NONE,
AC_ON | AC_TYPE_PLAYER | AC_TYPE_OTHER,
OC1_ON | OC1_TYPE_ALL,
OC2_TYPE_2,
COLSHAPE_CYLINDER,
},
{
ELEMTYPE_UNK2,
{ 0x00000000, 0x00, 0x00 },
{ 0x0003F828, 0x00, 0x00 },
TOUCH_NONE,
BUMP_ON,
OCELEM_ON,
},
{ 9, 18, 10, { 0, 0, 0 } },
};
static ColliderJntSphItemInit sJntSphItemsInit[1] = {
static ColliderJntSphElementInit sJntSphElementsInit[1] = {
{
{ 0x00, { 0x00000008, 0x00, 0x08 }, { 0x00000000, 0x00, 0x00 }, 0x19, 0x00, 0x00 },
{
ELEMTYPE_UNK0,
{ 0x00000008, 0x00, 0x08 },
{ 0x00000000, 0x00, 0x00 },
TOUCH_ON | TOUCH_SFX_NONE,
BUMP_NONE,
OCELEM_NONE,
},
{ 0, { { 0, 0, 0 }, 0 }, 100 },
},
};
static ColliderJntSphInit sJntSphInit = {
{ COLTYPE_UNK10, 0x39, 0x00, 0x00, 0x00, COLSHAPE_JNTSPH },
{
COLTYPE_NONE,
AT_ON | AT_TYPE_ALL,
AC_NONE,
OC1_NONE,
OC2_NONE,
COLSHAPE_JNTSPH,
},
1,
sJntSphItemsInit,
sJntSphElementsInit,
};
extern Gfx D_06000340[];
@ -97,7 +125,7 @@ void EnBombf_Init(Actor* thisx, GlobalContext* globalCtx) {
thisx->flags &= ~1;
EnBombf_SetupAction(this, EnBombf_Move);
} else {
thisx->colChkInfo.mass = 0xFF;
thisx->colChkInfo.mass = MASS_IMMOVABLE;
this->bumpOn = true;
this->flowerBombScale = 1.0f;
EnBombf_SetupGrowBomb(this, thisx->params);
@ -131,7 +159,7 @@ void EnBombf_GrowBomb(EnBombf* this, GlobalContext* globalCtx) {
(EnBombf*)Actor_Spawn(&globalCtx->actorCtx, globalCtx, ACTOR_EN_BOMBF, this->actor.posRot.pos.x,
this->actor.posRot.pos.y, this->actor.posRot.pos.z, 0, 0, 0, 0);
if (bombFlower != NULL) {
func_8002F5C4(&this->actor, bombFlower, globalCtx);
func_8002F5C4(&this->actor, &bombFlower->actor, globalCtx);
this->timer = 180;
this->flowerBombScale = 0.0f;
Audio_PlayActorSound2(&this->actor, NA_SE_PL_PULL_UP_ROCK);
@ -143,8 +171,8 @@ void EnBombf_GrowBomb(EnBombf* this, GlobalContext* globalCtx) {
this->actor.parent = NULL;
player->stateFlags1 &= ~0x800;
}
} else if (this->bombCollider.base.acFlags & 2) {
this->bombCollider.base.acFlags &= ~2;
} else if (this->bombCollider.base.acFlags & AC_HIT) {
this->bombCollider.base.acFlags &= ~AC_HIT;
if (this->bombCollider.base.ac->type != ACTORTYPE_BOSS) {
bombFlower =
@ -239,13 +267,14 @@ void EnBombf_WaitForRelease(EnBombf* this, GlobalContext* globalCtx) {
void EnBombf_Explode(EnBombf* this, GlobalContext* globalCtx) {
Player* player;
if (this->explosionCollider.list->dim.modelSphere.radius == 0) {
if (this->explosionCollider.elements[0].dim.modelSphere.radius == 0) {
this->actor.flags |= 0x20;
func_800AA000(this->actor.xzDistToLink, 0xFF, 0x14, 0x96);
}
this->explosionCollider.list->dim.modelSphere.radius += 8;
this->explosionCollider.list->dim.worldSphere.radius = this->explosionCollider.list->dim.modelSphere.radius;
this->explosionCollider.elements[0].dim.modelSphere.radius += 8;
this->explosionCollider.elements[0].dim.worldSphere.radius =
this->explosionCollider.elements[0].dim.modelSphere.radius;
if (this->actor.params == BOMBFLOWER_EXPLOSION) {
CollisionCheck_SetAT(globalCtx, &globalCtx->colChkCtx, &this->explosionCollider.base);
@ -342,8 +371,8 @@ void EnBombf_Update(Actor* thisx, GlobalContext* globalCtx) {
thisx->bgCheckFlags &= ~8;
}
if ((this->bombCollider.base.acFlags & 2) ||
((this->bombCollider.base.maskA & 2) && (this->bombCollider.base.oc->type == ACTORTYPE_ENEMY))) {
if ((this->bombCollider.base.acFlags & AC_HIT) ||
((this->bombCollider.base.ocFlags1 & OC1_HIT) && (this->bombCollider.base.oc->type == ACTORTYPE_ENEMY))) {
this->unk_200 = 1;
this->timer = 0;
} else {
@ -416,7 +445,7 @@ void EnBombf_Update(Actor* thisx, GlobalContext* globalCtx) {
if (thisx->params <= BOMBFLOWER_BODY) {
Collider_CylinderUpdate(thisx, &this->bombCollider);
Collider_UpdateCylinder(thisx, &this->bombCollider);
if ((this->flowerBombScale >= 1.0f) && (this->bumpOn)) {
CollisionCheck_SetOC(globalCtx, &globalCtx->colChkCtx, &this->bombCollider.base);
@ -482,7 +511,7 @@ void EnBombf_Draw(Actor* thisx, GlobalContext* globalCtx) {
SEGMENTED_TO_VIRTUAL(EnBombf_NewMtxDList(globalCtx->state.gfxCtx, globalCtx)));
gSPDisplayList(POLY_OPA_DISP++, D_06000408);
} else {
func_800628A4(0, &this->explosionCollider);
Collider_UpdateSpheres(0, &this->explosionCollider);
}
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_bombf.c", 1063);

View file

@ -12,7 +12,7 @@ typedef struct EnBombf {
/* 0x0000 */ Actor actor;
/* 0x014C */ ColliderCylinder bombCollider;
/* 0x0198 */ ColliderJntSph explosionCollider;
/* 0x01B8 */ ColliderJntSphItem explosionColliderItems[1];
/* 0x01B8 */ ColliderJntSphElement explosionColliderItems[1];
/* 0x01F8 */ s16 timer;
/* 0x01FC */ EnBombfActionFunc actionFunc;
/* 0x0200 */ s32 unk_200;