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Document Collision_Check (#468)
* Darkmeiro decompilation Bg_Gnd_Darkmeiro decompiled, matched, and documented. * give this a shot * fix conflict * one more try * could be useful * whoops * some decomp * still playing around with this * rename functions * ZAP again * ZAP again * the renaming begins * more renaming. hopefully didn't break anything * change all the things * this and then merge * and done * one little thing * small docs, small rename * changed mind on cylinder and quad elements * something * more stuff * more docs * more adjustments * Fixed some types * more fixes * all sorts of cleanup * now with flags * match! * names and such * update tools * damage tables * ColChkInfo * one more thing * formatting * more formatting * anime merge * some stuff * damage table * again * changes * .s * changes * oc2 type * a couple things * format * un-name magic arrows, not enough proof yet * fix damage table script and remove old one * EnAObj * changes Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain> Co-authored-by: Fig02 <fig02srl@gmail.com>
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487 changed files with 14371 additions and 4713 deletions
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@ -41,22 +41,68 @@ const ActorInit En_Firefly_InitVars = {
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(ActorFunc)EnFirefly_Draw,
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};
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static ColliderJntSphItemInit sJntSphItemsInit[] = { {
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{ 0x00, { 0xFFCFFFFF, 0x01, 0x08 }, { 0xFFCFFFFF, 0x00, 0x00 }, 0x09, 0x01, 0x01 },
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{ 1, { { 0, 1000, 0 }, 15 }, 100 },
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} };
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static ColliderJntSphElementInit sJntSphElementsInit[1] = {
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{
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{
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ELEMTYPE_UNK0,
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{ 0xFFCFFFFF, 0x01, 0x08 },
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{ 0xFFCFFFFF, 0x00, 0x00 },
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TOUCH_ON | TOUCH_SFX_HARD,
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BUMP_ON,
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OCELEM_ON,
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},
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{ 1, { { 0, 1000, 0 }, 15 }, 100 },
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},
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};
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static ColliderJntSphInit sJntSphInit = {
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{ COLTYPE_UNK3, 0x11, 0x09, 0x39, 0x10, COLSHAPE_JNTSPH },
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{
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COLTYPE_HIT3,
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AT_ON | AT_TYPE_ENEMY,
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AC_ON | AC_TYPE_PLAYER,
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OC1_ON | OC1_TYPE_ALL,
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OC2_TYPE_1,
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COLSHAPE_JNTSPH,
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},
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1,
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&sJntSphItemsInit[0],
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sJntSphElementsInit,
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};
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static CollisionCheckInfoInit sColChkInfoInit = { 1, 10, 10, 30 };
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static DamageTable sDamageTable = {
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0x10, 0x02, 0x01, 0x02, 0x01, 0x02, 0x02, 0x02, 0x01, 0x02, 0x04, 0xF2, 0x34, 0x02, 0x02, 0x02,
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0x02, 0x20, 0x34, 0x00, 0x00, 0x00, 0x01, 0x04, 0x02, 0x02, 0x08, 0x04, 0x00, 0x00, 0x04, 0x00,
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/* Deku nut */ DMG_ENTRY(0, 0x1),
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/* Deku stick */ DMG_ENTRY(2, 0x0),
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/* Slingshot */ DMG_ENTRY(1, 0x0),
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/* Explosive */ DMG_ENTRY(2, 0x0),
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/* Boomerang */ DMG_ENTRY(1, 0x0),
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/* Normal arrow */ DMG_ENTRY(2, 0x0),
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/* Hammer swing */ DMG_ENTRY(2, 0x0),
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/* Hookshot */ DMG_ENTRY(2, 0x0),
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/* Kokiri sword */ DMG_ENTRY(1, 0x0),
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/* Master sword */ DMG_ENTRY(2, 0x0),
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/* Giant's Knife */ DMG_ENTRY(4, 0x0),
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/* Fire arrow */ DMG_ENTRY(2, 0xF),
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/* Ice arrow */ DMG_ENTRY(4, 0x3),
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/* Light arrow */ DMG_ENTRY(2, 0x0),
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/* Unk arrow 1 */ DMG_ENTRY(2, 0x0),
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/* Unk arrow 2 */ DMG_ENTRY(2, 0x0),
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/* Unk arrow 3 */ DMG_ENTRY(2, 0x0),
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/* Fire magic */ DMG_ENTRY(0, 0x2),
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/* Ice magic */ DMG_ENTRY(4, 0x3),
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/* Light magic */ DMG_ENTRY(0, 0x0),
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/* Shield */ DMG_ENTRY(0, 0x0),
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/* Mirror Ray */ DMG_ENTRY(0, 0x0),
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/* Kokiri spin */ DMG_ENTRY(1, 0x0),
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/* Giant spin */ DMG_ENTRY(4, 0x0),
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/* Master spin */ DMG_ENTRY(2, 0x0),
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/* Kokiri jump */ DMG_ENTRY(2, 0x0),
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/* Giant jump */ DMG_ENTRY(8, 0x0),
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/* Master jump */ DMG_ENTRY(4, 0x0),
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/* Unknown 1 */ DMG_ENTRY(0, 0x0),
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/* Unblockable */ DMG_ENTRY(0, 0x0),
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/* Hammer jump */ DMG_ENTRY(4, 0x0),
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/* Unknown 2 */ DMG_ENTRY(0, 0x0),
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};
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static InitChainEntry sInitChain[] = {
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@ -71,7 +117,7 @@ extern Gfx D_06001678[];
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void EnFirefly_Extinguish(EnFirefly* this) {
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this->actor.params += 2;
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this->collider.list->body.toucher.effect = 0; // None
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this->collider.elements[0].info.toucher.effect = 0; // None
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this->auraType = KEESE_AURA_NONE;
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this->onFire = false;
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this->actor.naviEnemyId = 0x12; // Keese
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@ -83,7 +129,7 @@ void EnFirefly_Ignite(EnFirefly* this) {
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} else {
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this->actor.params -= 2;
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}
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this->collider.list->body.toucher.effect = 1; // Fire
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this->collider.elements[0].info.toucher.effect = 1; // Fire
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this->auraType = KEESE_AURA_FIRE;
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this->onFire = true;
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this->actor.naviEnemyId = 0x11; // Fire Keese
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@ -97,7 +143,7 @@ void EnFirefly_Init(Actor* thisx, GlobalContext* globalCtx) {
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SkelAnime_Init(globalCtx, &this->skelAnime, &D_060018B8, &D_0600017C, this->jointTable, this->morphTable, 28);
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Collider_InitJntSph(globalCtx, &this->collider);
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Collider_SetJntSph(globalCtx, &this->collider, &this->actor, &sJntSphInit, this->colliderItems);
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func_80061ED4(&this->actor.colChkInfo, &sDamageTable, &sColChkInfoInit);
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CollisionCheck_SetInfo(&this->actor.colChkInfo, &sDamageTable, &sColChkInfoInit);
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if ((this->actor.params & 0x8000) != 0) {
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this->actor.flags |= 0x80;
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@ -127,11 +173,11 @@ void EnFirefly_Init(Actor* thisx, GlobalContext* globalCtx) {
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}
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if (this->actor.params == KEESE_ICE_FLY) {
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this->collider.list->body.toucher.effect = 2; // Ice
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this->actor.naviEnemyId = 0x56; // Ice Keese
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this->collider.elements[0].info.toucher.effect = 2; // Ice
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this->actor.naviEnemyId = 0x56; // Ice Keese
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} else {
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this->collider.list->body.toucher.effect = 0; // Nothing
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this->actor.naviEnemyId = 0x12; // Keese
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this->collider.elements[0].info.toucher.effect = 0; // Nothing
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this->actor.naviEnemyId = 0x12; // Keese
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}
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this->maxAltitude = this->actor.initPosRot.pos.y + 100.0f;
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@ -143,7 +189,7 @@ void EnFirefly_Init(Actor* thisx, GlobalContext* globalCtx) {
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}
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}
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this->collider.list->dim.worldSphere.radius = sJntSphInit.list[0].dim.modelSphere.radius;
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this->collider.elements[0].dim.worldSphere.radius = sJntSphInit.elements[0].dim.modelSphere.radius;
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}
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void EnFirefly_Destroy(Actor* thisx, GlobalContext* globalCtx) {
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@ -564,9 +610,9 @@ void EnFirefly_Combust(EnFirefly* this, GlobalContext* globalCtx) {
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void EnFirefly_UpdateDamage(EnFirefly* this, GlobalContext* globalCtx) {
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u8 damageEffect;
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if (this->collider.base.acFlags & 2) {
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this->collider.base.acFlags &= ~2;
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func_80035650(&this->actor, &this->collider.list->body, 1);
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if (this->collider.base.acFlags & AC_HIT) {
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this->collider.base.acFlags &= ~AC_HIT;
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func_80035650(&this->actor, &this->collider.elements[0].info, 1);
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if ((this->actor.colChkInfo.damageEffect != 0) || (this->actor.colChkInfo.damage != 0)) {
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if (Actor_ApplyDamage(&this->actor) == 0) {
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@ -612,8 +658,8 @@ void EnFirefly_Update(Actor* thisx, GlobalContext* globalCtx2) {
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EnFirefly* this = THIS;
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GlobalContext* globalCtx = globalCtx2;
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if (this->collider.base.atFlags & 2) {
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this->collider.base.atFlags &= ~2;
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if (this->collider.base.atFlags & AT_HIT) {
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this->collider.base.atFlags &= ~AT_HIT;
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Audio_PlayActorSound2(&this->actor, NA_SE_EN_FFLY_ATTACK);
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if (this->onFire) {
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EnFirefly_Extinguish(this);
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@ -639,9 +685,9 @@ void EnFirefly_Update(Actor* thisx, GlobalContext* globalCtx2) {
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}
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func_8002E4B4(globalCtx, &this->actor, 10.0f, 10.0f, 15.0f, 7);
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this->collider.list->dim.worldSphere.center.x = this->actor.posRot.pos.x;
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this->collider.list->dim.worldSphere.center.y = this->actor.posRot.pos.y + 10.0f;
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this->collider.list->dim.worldSphere.center.z = this->actor.posRot.pos.z;
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this->collider.elements[0].dim.worldSphere.center.x = this->actor.posRot.pos.x;
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this->collider.elements[0].dim.worldSphere.center.y = this->actor.posRot.pos.y + 10.0f;
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this->collider.elements[0].dim.worldSphere.center.z = this->actor.posRot.pos.z;
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if ((this->actionFunc == EnFirefly_DiveAttack) || (this->actionFunc == EnFirefly_DisturbDiveAttack)) {
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CollisionCheck_SetAT(globalCtx, &globalCtx->colChkCtx, &this->collider.base);
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@ -21,7 +21,7 @@ typedef struct EnFirefly {
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/* 0x0266 */ Vec3s morphTable[28];
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/* 0x0310 */ f32 maxAltitude;
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/* 0x0314 */ ColliderJntSph collider;
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/* 0x0344 */ ColliderJntSphItem colliderItems[1];
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/* 0x0344 */ ColliderJntSphElement colliderItems[1];
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} EnFirefly; // size = 0x0374
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typedef enum {
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