mirror of
https://github.com/zeldaret/oot.git
synced 2025-07-02 22:14:33 +00:00
Document Collision_Check (#468)
* Darkmeiro decompilation Bg_Gnd_Darkmeiro decompiled, matched, and documented. * give this a shot * fix conflict * one more try * could be useful * whoops * some decomp * still playing around with this * rename functions * ZAP again * ZAP again * the renaming begins * more renaming. hopefully didn't break anything * change all the things * this and then merge * and done * one little thing * small docs, small rename * changed mind on cylinder and quad elements * something * more stuff * more docs * more adjustments * Fixed some types * more fixes * all sorts of cleanup * now with flags * match! * names and such * update tools * damage tables * ColChkInfo * one more thing * formatting * more formatting * anime merge * some stuff * damage table * again * changes * .s * changes * oc2 type * a couple things * format * un-name magic arrows, not enough proof yet * fix damage table script and remove old one * EnAObj * changes Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain> Co-authored-by: Fig02 <fig02srl@gmail.com>
This commit is contained in:
parent
f786f958bb
commit
02994f5339
487 changed files with 14371 additions and 4713 deletions
|
@ -45,15 +45,29 @@ const ActorInit En_Insect_InitVars = {
|
|||
(ActorFunc)EnInsect_Draw,
|
||||
};
|
||||
|
||||
static ColliderJntSphItemInit sColliderItemInit[1] = {
|
||||
static ColliderJntSphElementInit sColliderItemInit[1] = {
|
||||
{
|
||||
{ 0x00, { 0x00000000, 0x00, 0x00 }, { 0xFFCFFFFF, 0x00, 0x00 }, 0x00, 0x00, 0x01 },
|
||||
{
|
||||
ELEMTYPE_UNK0,
|
||||
{ 0x00000000, 0x00, 0x00 },
|
||||
{ 0xFFCFFFFF, 0x00, 0x00 },
|
||||
TOUCH_NONE,
|
||||
BUMP_NONE,
|
||||
OCELEM_ON,
|
||||
},
|
||||
{ 0, { { 0, 0, 0 }, 5 }, 100 },
|
||||
},
|
||||
};
|
||||
|
||||
static ColliderJntSphInit sColliderInit = {
|
||||
{ COLTYPE_UNK10, 0x00, 0x00, 0x19, 0x10, COLSHAPE_JNTSPH },
|
||||
{
|
||||
COLTYPE_NONE,
|
||||
AT_NONE,
|
||||
AC_NONE,
|
||||
OC1_ON | OC1_TYPE_PLAYER | OC1_TYPE_1,
|
||||
OC2_TYPE_1,
|
||||
COLSHAPE_JNTSPH,
|
||||
},
|
||||
1,
|
||||
sColliderItemInit,
|
||||
};
|
||||
|
@ -779,6 +793,6 @@ void EnInsect_Draw(Actor* thisx, GlobalContext* globalCtx) {
|
|||
|
||||
func_80093D18(globalCtx->state.gfxCtx);
|
||||
SkelAnime_DrawOpa(globalCtx, this->skelAnime.skeleton, this->skelAnime.jointTable, NULL, NULL, NULL);
|
||||
func_800628A4(0, &this->collider);
|
||||
Collider_UpdateSpheres(0, &this->collider);
|
||||
D_80A7DEB4 = 0;
|
||||
}
|
||||
|
|
|
@ -12,7 +12,7 @@ typedef void (*EnInsectActionFunc)(struct EnInsect*, GlobalContext*);
|
|||
typedef struct EnInsect {
|
||||
/* 0x0000 */ Actor actor;
|
||||
/* 0x014C */ ColliderJntSph collider;
|
||||
/* 0x016C */ ColliderJntSphItem colliderItem;
|
||||
/* 0x016C */ ColliderJntSphElement colliderItem;
|
||||
/* 0x01AC */ SkelAnime skelAnime;
|
||||
/* 0x01F0 */ Vec3s jointTable[24];
|
||||
/* 0x0280 */ Vec3s morphTable[24];
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue