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Document Collision_Check (#468)

* Darkmeiro decompilation

Bg_Gnd_Darkmeiro decompiled, matched, and documented.

* give this a shot

* fix conflict

* one more try

* could be useful

* whoops

* some decomp

* still playing around with this

* rename functions

* ZAP again

* ZAP again

* the renaming begins

* more renaming. hopefully didn't break anything

* change all the things

* this and then merge

* and done

* one little thing

* small docs, small rename

* changed mind on cylinder and quad elements

* something

* more stuff

* more docs

* more adjustments

* Fixed some types

* more fixes

* all sorts of cleanup

* now with flags

* match!

* names and such

* update tools

* damage tables

* ColChkInfo

* one more thing

* formatting

* more formatting

* anime merge

* some stuff

* damage table

* again

* changes

* .s

* changes

* oc2 type

* a couple things

* format

* un-name magic arrows, not enough proof yet

* fix damage table script and remove old one

* EnAObj

* changes

Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
Co-authored-by: Fig02 <fig02srl@gmail.com>
This commit is contained in:
petrie911 2021-01-17 20:13:36 -06:00 committed by GitHub
parent f786f958bb
commit 02994f5339
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
487 changed files with 14371 additions and 4713 deletions

View file

@ -45,15 +45,29 @@ const ActorInit En_Insect_InitVars = {
(ActorFunc)EnInsect_Draw,
};
static ColliderJntSphItemInit sColliderItemInit[1] = {
static ColliderJntSphElementInit sColliderItemInit[1] = {
{
{ 0x00, { 0x00000000, 0x00, 0x00 }, { 0xFFCFFFFF, 0x00, 0x00 }, 0x00, 0x00, 0x01 },
{
ELEMTYPE_UNK0,
{ 0x00000000, 0x00, 0x00 },
{ 0xFFCFFFFF, 0x00, 0x00 },
TOUCH_NONE,
BUMP_NONE,
OCELEM_ON,
},
{ 0, { { 0, 0, 0 }, 5 }, 100 },
},
};
static ColliderJntSphInit sColliderInit = {
{ COLTYPE_UNK10, 0x00, 0x00, 0x19, 0x10, COLSHAPE_JNTSPH },
{
COLTYPE_NONE,
AT_NONE,
AC_NONE,
OC1_ON | OC1_TYPE_PLAYER | OC1_TYPE_1,
OC2_TYPE_1,
COLSHAPE_JNTSPH,
},
1,
sColliderItemInit,
};
@ -779,6 +793,6 @@ void EnInsect_Draw(Actor* thisx, GlobalContext* globalCtx) {
func_80093D18(globalCtx->state.gfxCtx);
SkelAnime_DrawOpa(globalCtx, this->skelAnime.skeleton, this->skelAnime.jointTable, NULL, NULL, NULL);
func_800628A4(0, &this->collider);
Collider_UpdateSpheres(0, &this->collider);
D_80A7DEB4 = 0;
}

View file

@ -12,7 +12,7 @@ typedef void (*EnInsectActionFunc)(struct EnInsect*, GlobalContext*);
typedef struct EnInsect {
/* 0x0000 */ Actor actor;
/* 0x014C */ ColliderJntSph collider;
/* 0x016C */ ColliderJntSphItem colliderItem;
/* 0x016C */ ColliderJntSphElement colliderItem;
/* 0x01AC */ SkelAnime skelAnime;
/* 0x01F0 */ Vec3s jointTable[24];
/* 0x0280 */ Vec3s morphTable[24];