mirror of
https://github.com/zeldaret/oot.git
synced 2025-08-07 14:50:15 +00:00
Document Collision_Check (#468)
* Darkmeiro decompilation Bg_Gnd_Darkmeiro decompiled, matched, and documented. * give this a shot * fix conflict * one more try * could be useful * whoops * some decomp * still playing around with this * rename functions * ZAP again * ZAP again * the renaming begins * more renaming. hopefully didn't break anything * change all the things * this and then merge * and done * one little thing * small docs, small rename * changed mind on cylinder and quad elements * something * more stuff * more docs * more adjustments * Fixed some types * more fixes * all sorts of cleanup * now with flags * match! * names and such * update tools * damage tables * ColChkInfo * one more thing * formatting * more formatting * anime merge * some stuff * damage table * again * changes * .s * changes * oc2 type * a couple things * format * un-name magic arrows, not enough proof yet * fix damage table script and remove old one * EnAObj * changes Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain> Co-authored-by: Fig02 <fig02srl@gmail.com>
This commit is contained in:
parent
f786f958bb
commit
02994f5339
487 changed files with 14371 additions and 4713 deletions
|
@ -33,8 +33,14 @@ const ActorInit En_Ms_InitVars = {
|
|||
(ActorFunc)EnMs_Draw,
|
||||
};
|
||||
|
||||
static ColliderCylinderInit_Set3 sCylinderInit = {
|
||||
{ COLTYPE_UNK10, 0x00, 0x09, 0x39, COLSHAPE_CYLINDER },
|
||||
static ColliderCylinderInitType1 sCylinderInit = {
|
||||
{
|
||||
COLTYPE_NONE,
|
||||
AT_NONE,
|
||||
AC_ON | AC_TYPE_PLAYER,
|
||||
OC1_ON | OC1_TYPE_ALL,
|
||||
COLSHAPE_CYLINDER,
|
||||
},
|
||||
{ 0x00, { 0x00000000, 0x00, 0x00 }, { 0xFFCFFFFF, 0x00, 0x00 }, 0x00, 0x01, 0x01 },
|
||||
{ 22, 37, 0, { 0 } },
|
||||
};
|
||||
|
@ -77,11 +83,11 @@ void EnMs_Init(Actor* thisx, GlobalContext* globalCtx) {
|
|||
Actor_ProcessInitChain(&this->actor, sInitChain);
|
||||
SkelAnime_InitFlex(globalCtx, &this->skelAnime, &D_06003DC0, &D_060005EC, this->jointTable, this->morphTable, 9);
|
||||
Collider_InitCylinder(globalCtx, &this->collider);
|
||||
Collider_SetCylinder_Set3(globalCtx, &this->collider, this, &sCylinderInit);
|
||||
Collider_SetCylinderType1(globalCtx, &this->collider, this, &sCylinderInit);
|
||||
ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawFunc_Circle, 35.0f);
|
||||
Actor_SetScale(&this->actor, 0.015f);
|
||||
|
||||
this->actor.colChkInfo.mass = 0xFF;
|
||||
this->actor.colChkInfo.mass = MASS_IMMOVABLE;
|
||||
this->actor.speedXZ = 0.0f;
|
||||
this->actor.velocity.y = 0.0f;
|
||||
this->actor.gravity = -1.0f;
|
||||
|
@ -174,8 +180,8 @@ void EnMs_Update(Actor* thisx, GlobalContext* globalCtx) {
|
|||
osSyncPrintf("OOOHHHHHH %f\n", this->actor.velocity.y);
|
||||
func_8002E4B4(globalCtx, &this->actor, 0.0f, 0.0f, 0.0f, 4);
|
||||
}
|
||||
Collider_CylinderUpdate(&this->actor, &this->collider);
|
||||
CollisionCheck_SetOC(globalCtx, &globalCtx->colChkCtx, &this->collider);
|
||||
Collider_UpdateCylinder(&this->actor, &this->collider);
|
||||
CollisionCheck_SetOC(globalCtx, &globalCtx->colChkCtx, &this->collider.base);
|
||||
}
|
||||
|
||||
void EnMs_Draw(Actor* thisx, GlobalContext* globalCtx) {
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue