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Document Collision_Check (#468)
* Darkmeiro decompilation Bg_Gnd_Darkmeiro decompiled, matched, and documented. * give this a shot * fix conflict * one more try * could be useful * whoops * some decomp * still playing around with this * rename functions * ZAP again * ZAP again * the renaming begins * more renaming. hopefully didn't break anything * change all the things * this and then merge * and done * one little thing * small docs, small rename * changed mind on cylinder and quad elements * something * more stuff * more docs * more adjustments * Fixed some types * more fixes * all sorts of cleanup * now with flags * match! * names and such * update tools * damage tables * ColChkInfo * one more thing * formatting * more formatting * anime merge * some stuff * damage table * again * changes * .s * changes * oc2 type * a couple things * format * un-name magic arrows, not enough proof yet * fix damage table script and remove old one * EnAObj * changes Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain> Co-authored-by: Fig02 <fig02srl@gmail.com>
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487 changed files with 14371 additions and 4713 deletions
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@ -55,25 +55,87 @@ const ActorInit En_Poh_InitVars = {
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};
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static ColliderCylinderInit sCylinderInit = {
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{ COLTYPE_UNK3, 0x00, 0x09, 0x39, 0x10, COLSHAPE_CYLINDER },
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{ 0x00, { 0x00000000, 0x00, 0x00 }, { 0xFFCFFFFF, 0x00, 0x00 }, 0x00, 0x01, 0x01 },
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{
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COLTYPE_HIT3,
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AT_NONE,
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AC_ON | AC_TYPE_PLAYER,
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OC1_ON | OC1_TYPE_ALL,
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OC2_TYPE_1,
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COLSHAPE_CYLINDER,
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},
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{
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ELEMTYPE_UNK0,
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{ 0x00000000, 0x00, 0x00 },
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{ 0xFFCFFFFF, 0x00, 0x00 },
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TOUCH_NONE,
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BUMP_ON,
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OCELEM_ON,
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},
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{ 20, 40, 20, { 0, 0, 0 } },
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};
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static ColliderJntSphItemInit D_80AE1AA0[] = {
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static ColliderJntSphElementInit D_80AE1AA0[1] = {
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{
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{ 0x00, { 0xFFCFFFFF, 0x00, 0x08 }, { 0x00000000, 0x00, 0x00 }, 0x01, 0x00, 0x01 },
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{
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ELEMTYPE_UNK0,
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{ 0xFFCFFFFF, 0x00, 0x08 },
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{ 0x00000000, 0x00, 0x00 },
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TOUCH_ON | TOUCH_SFX_NORMAL,
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BUMP_NONE,
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OCELEM_ON,
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},
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{ 18, { { 0, 1400, 0 }, 10 }, 100 },
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},
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};
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static ColliderJntSphInit sJntSphInit = { { COLTYPE_UNK3, 0x11, 0x09, 0x39, 0x10, COLSHAPE_JNTSPH }, 1, D_80AE1AA0 };
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static ColliderJntSphInit sJntSphInit = {
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{
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COLTYPE_HIT3,
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AT_ON | AT_TYPE_ENEMY,
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AC_ON | AC_TYPE_PLAYER,
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OC1_ON | OC1_TYPE_ALL,
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OC2_TYPE_1,
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COLSHAPE_JNTSPH,
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},
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1,
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D_80AE1AA0,
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};
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static CollisionCheckInfoInit sColChkInfoInit = { 0x04, 0x0019, 0x0032, 0x28 };
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static CollisionCheckInfoInit sColChkInfoInit = { 4, 25, 50, 40 };
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static DamageTable sDamageTable = {
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0x00, 0x02, 0x01, 0x02, 0x11, 0x02, 0x02, 0x12, 0x01, 0x02, 0x04, 0x02, 0x02, 0x02, 0x02, 0x02,
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0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x04, 0x02, 0x02, 0x08, 0x04, 0x00, 0x00, 0x04, 0x00,
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/* Deku nut */ DMG_ENTRY(0, 0x0),
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/* Deku stick */ DMG_ENTRY(2, 0x0),
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/* Slingshot */ DMG_ENTRY(1, 0x0),
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/* Explosive */ DMG_ENTRY(2, 0x0),
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/* Boomerang */ DMG_ENTRY(1, 0x1),
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/* Normal arrow */ DMG_ENTRY(2, 0x0),
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/* Hammer swing */ DMG_ENTRY(2, 0x0),
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/* Hookshot */ DMG_ENTRY(2, 0x1),
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/* Kokiri sword */ DMG_ENTRY(1, 0x0),
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/* Master sword */ DMG_ENTRY(2, 0x0),
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/* Giant's Knife */ DMG_ENTRY(4, 0x0),
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/* Fire arrow */ DMG_ENTRY(2, 0x0),
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/* Ice arrow */ DMG_ENTRY(2, 0x0),
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/* Light arrow */ DMG_ENTRY(2, 0x0),
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/* Unk arrow 1 */ DMG_ENTRY(2, 0x0),
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/* Unk arrow 2 */ DMG_ENTRY(2, 0x0),
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/* Unk arrow 3 */ DMG_ENTRY(2, 0x0),
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/* Fire magic */ DMG_ENTRY(0, 0x0),
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/* Ice magic */ DMG_ENTRY(0, 0x0),
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/* Light magic */ DMG_ENTRY(0, 0x0),
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/* Shield */ DMG_ENTRY(0, 0x0),
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/* Mirror Ray */ DMG_ENTRY(0, 0x0),
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/* Kokiri spin */ DMG_ENTRY(1, 0x0),
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/* Giant spin */ DMG_ENTRY(4, 0x0),
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/* Master spin */ DMG_ENTRY(2, 0x0),
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/* Kokiri jump */ DMG_ENTRY(2, 0x0),
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/* Giant jump */ DMG_ENTRY(8, 0x0),
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/* Master jump */ DMG_ENTRY(4, 0x0),
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/* Unknown 1 */ DMG_ENTRY(0, 0x0),
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/* Unblockable */ DMG_ENTRY(0, 0x0),
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/* Hammer jump */ DMG_ENTRY(4, 0x0),
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/* Unknown 2 */ DMG_ENTRY(0, 0x0),
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};
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static EnPohInfo sPoeInfo[2] = {
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@ -145,13 +207,13 @@ void EnPoh_Init(Actor* thisx, GlobalContext* globalCtx) {
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ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawFunc_Circle, 30.0f);
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Collider_InitJntSph(globalCtx, &this->colliderSph);
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Collider_SetJntSph(globalCtx, &this->colliderSph, &this->actor, &sJntSphInit, &this->colliderSphItem);
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this->colliderSph.list[0].dim.worldSphere.radius = 0;
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this->colliderSph.list[0].dim.worldSphere.center.x = this->actor.posRot.pos.x;
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this->colliderSph.list[0].dim.worldSphere.center.y = this->actor.posRot.pos.y;
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this->colliderSph.list[0].dim.worldSphere.center.z = this->actor.posRot.pos.z;
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this->colliderSph.elements[0].dim.worldSphere.radius = 0;
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this->colliderSph.elements[0].dim.worldSphere.center.x = this->actor.posRot.pos.x;
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this->colliderSph.elements[0].dim.worldSphere.center.y = this->actor.posRot.pos.y;
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this->colliderSph.elements[0].dim.worldSphere.center.z = this->actor.posRot.pos.z;
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Collider_InitCylinder(globalCtx, &this->colliderCyl);
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Collider_SetCylinder(globalCtx, &this->colliderCyl, &this->actor, &sCylinderInit);
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func_80061ED4(&this->actor.colChkInfo, &sDamageTable, &sColChkInfoInit);
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CollisionCheck_SetInfo(&this->actor.colChkInfo, &sDamageTable, &sColChkInfoInit);
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this->unk_194 = 0;
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this->unk_195 = 32;
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this->visibilityTimer = Rand_S16Offset(700, 300);
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@ -248,12 +310,12 @@ void func_80ADE28C(EnPoh* this) {
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} else {
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Animation_PlayOnce(&this->skelAnime, &D_06000570);
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}
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if (this->colliderCyl.body.acHitItem->toucher.flags & 0x0001F824) {
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if (this->colliderCyl.info.acHitInfo->toucher.dmgFlags & 0x0001F824) {
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this->actor.posRot.rot.y = this->colliderCyl.base.ac->posRot.rot.y;
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} else {
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this->actor.posRot.rot.y = func_8002DA78(&this->actor, this->colliderCyl.base.ac) + 0x8000;
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}
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this->colliderCyl.base.acFlags &= ~1;
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this->colliderCyl.base.acFlags &= ~AC_ON;
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this->actor.speedXZ = 5.0f;
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func_8003426C(&this->actor, 0x4000, 0xFF, 0, 0x10);
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this->actionFunc = func_80ADEECC;
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@ -263,7 +325,7 @@ void func_80ADE368(EnPoh* this) {
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Animation_MorphToLoop(&this->skelAnime, this->info->unk_18, -5.0f);
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this->actor.speedXZ = 5.0f;
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this->actor.posRot.rot.y = this->actor.shape.rot.y + 0x8000;
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this->colliderCyl.base.acFlags |= 1;
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this->colliderCyl.base.acFlags |= AC_ON;
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this->unk_198 = 200;
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this->actionFunc = func_80ADF894;
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}
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@ -373,7 +435,7 @@ void EnPoh_Talk(EnPoh* this, GlobalContext* globalCtx) {
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this->colliderCyl.dim.pos.x = this->actor.posRot.pos.x;
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this->colliderCyl.dim.pos.y = this->actor.posRot.pos.y - 20.0f;
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this->colliderCyl.dim.pos.z = this->actor.posRot.pos.z;
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this->colliderCyl.base.maskA = 9;
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this->colliderCyl.base.ocFlags1 = OC1_ON | OC1_TYPE_PLAYER;
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if (this->actor.params == EN_POH_FLAT || this->actor.params == EN_POH_SHARP) {
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if (CHECK_QUEST_ITEM(QUEST_SONG_SUN)) {
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this->actor.textId = 0x5000;
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@ -731,7 +793,7 @@ void func_80ADFE80(EnPoh* this, GlobalContext* globalCtx) {
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this->actor.flags &= ~0x10000;
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return;
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}
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if (this->colliderCyl.base.maskA & 2) {
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if (this->colliderCyl.base.ocFlags1 & OC1_HIT) {
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this->actor.flags |= 0x10000;
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func_8002F2F4(&this->actor, globalCtx);
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} else {
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@ -817,8 +879,8 @@ void EnPoh_TalkComposer(EnPoh* this, GlobalContext* globalCtx) {
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}
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void func_80AE032C(EnPoh* this, GlobalContext* globalCtx) {
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if (this->colliderCyl.base.acFlags & 2) {
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this->colliderCyl.base.acFlags &= ~2;
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if (this->colliderCyl.base.acFlags & AC_HIT) {
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this->colliderCyl.base.acFlags &= ~AC_HIT;
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if (this->actor.colChkInfo.damageEffect != 0 || this->actor.colChkInfo.damage != 0) {
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if (Actor_ApplyDamage(&this->actor) == 0) {
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func_80032C7C(globalCtx, &this->actor);
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@ -873,8 +935,8 @@ void EnPoh_Update(Actor* thisx, GlobalContext* globalCtx) {
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SkelAnime_InitFlex(globalCtx, &this->skelAnime, &D_06006F90, &D_060009DC, this->jointTable,
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this->morphTable, 12);
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this->actor.draw = EnPoh_DrawComposer;
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this->colliderSph.list[0].dim.joint = 9;
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this->colliderSph.list->dim.modelSphere.center.y *= -1;
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this->colliderSph.elements[0].dim.limb = 9;
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this->colliderSph.elements[0].dim.modelSphere.center.y *= -1;
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this->actor.shape.rot.y = this->actor.posRot.rot.y = -0x4000;
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this->colliderCyl.dim.radius = 20;
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this->colliderCyl.dim.height = 55;
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@ -943,8 +1005,8 @@ void EnPoh_UpdateLiving(Actor* thisx, GlobalContext* globalCtx) {
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Vec3f vec;
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UNK_TYPE sp38;
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if (this->colliderSph.base.atFlags & 2) {
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this->colliderSph.base.atFlags &= ~2;
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if (this->colliderSph.base.atFlags & AT_HIT) {
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this->colliderSph.base.atFlags &= ~AT_HIT;
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func_80ADE4C8(this);
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}
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func_80AE032C(this, globalCtx);
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@ -955,8 +1017,8 @@ void EnPoh_UpdateLiving(Actor* thisx, GlobalContext* globalCtx) {
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this->actor.flags |= 0x1000000;
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CollisionCheck_SetAT(globalCtx, &globalCtx->colChkCtx, &this->colliderSph.base);
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}
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Collider_CylinderUpdate(&this->actor, &this->colliderCyl);
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if ((this->colliderCyl.base.acFlags & 1) && this->lightColor.a == 255) {
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Collider_UpdateCylinder(&this->actor, &this->colliderCyl);
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if ((this->colliderCyl.base.acFlags & AC_ON) && this->lightColor.a == 255) {
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CollisionCheck_SetAC(globalCtx, &globalCtx->colChkCtx, &this->colliderCyl.base);
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}
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CollisionCheck_SetOC(globalCtx, &globalCtx->colChkCtx, &this->colliderCyl.base);
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@ -998,7 +1060,7 @@ s32 EnPoh_OverrideLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList,
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void EnPoh_PostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s* rot, void* thisx, Gfx** gfxP) {
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EnPoh* this = THIS;
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func_800628A4(limbIndex, &this->colliderSph);
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Collider_UpdateSpheres(limbIndex, &this->colliderSph);
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if (this->actionFunc == func_80ADF15C && this->unk_198 >= 2 && limbIndex == this->info->unk_7) {
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gSPMatrix((*gfxP)++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_poh.c", 2460),
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G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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@ -1015,10 +1077,10 @@ void EnPoh_PostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Ve
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this->actor.posRot.pos.y = this->unk_368.wy;
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this->actor.posRot.pos.z = this->unk_368.wz;
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}
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Lights_PointGlowSetInfo(&this->lightInfo, this->colliderSph.list[0].dim.worldSphere.center.x,
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this->colliderSph.list[0].dim.worldSphere.center.y,
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this->colliderSph.list[0].dim.worldSphere.center.z, this->envColor.r, this->envColor.g,
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this->envColor.b, this->envColor.a * 0.78431374f);
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Lights_PointGlowSetInfo(&this->lightInfo, this->colliderSph.elements[0].dim.worldSphere.center.x,
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this->colliderSph.elements[0].dim.worldSphere.center.y,
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this->colliderSph.elements[0].dim.worldSphere.center.z, this->envColor.r,
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this->envColor.g, this->envColor.b, this->envColor.a * 0.78431374f);
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}
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}
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@ -55,7 +55,7 @@ typedef struct EnPoh {
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/* 0x02AC */ LightInfo lightInfo;
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/* 0x02BC */ ColliderCylinder colliderCyl;
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/* 0x0308 */ ColliderJntSph colliderSph;
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/* 0x0328 */ ColliderJntSphItem colliderSphItem;
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/* 0x0328 */ ColliderJntSphElement colliderSphItem;
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/* 0x0368 */ MtxF unk_368;
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} EnPoh; // size = 0x03A8
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