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Document Collision_Check (#468)
* Darkmeiro decompilation Bg_Gnd_Darkmeiro decompiled, matched, and documented. * give this a shot * fix conflict * one more try * could be useful * whoops * some decomp * still playing around with this * rename functions * ZAP again * ZAP again * the renaming begins * more renaming. hopefully didn't break anything * change all the things * this and then merge * and done * one little thing * small docs, small rename * changed mind on cylinder and quad elements * something * more stuff * more docs * more adjustments * Fixed some types * more fixes * all sorts of cleanup * now with flags * match! * names and such * update tools * damage tables * ColChkInfo * one more thing * formatting * more formatting * anime merge * some stuff * damage table * again * changes * .s * changes * oc2 type * a couple things * format * un-name magic arrows, not enough proof yet * fix damage table script and remove old one * EnAObj * changes Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain> Co-authored-by: Fig02 <fig02srl@gmail.com>
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f786f958bb
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487 changed files with 14371 additions and 4713 deletions
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@ -33,17 +33,31 @@ const ActorInit Obj_Comb_InitVars = {
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(ActorFunc)ObjComb_Draw,
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};
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static ColliderJntSphItemInit sJntSphItemsInit[1] = {
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static ColliderJntSphElementInit sJntSphElementsInit[1] = {
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{
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{ 0x00, { 0x00000000, 0x00, 0x00 }, { 0x4001FFFE, 0x00, 0x00 }, 0x00, 0x01, 0x01 },
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{ 0x00, { { 0, 0, 0 }, 15 }, 100 },
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{
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ELEMTYPE_UNK0,
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{ 0x00000000, 0x00, 0x00 },
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{ 0x4001FFFE, 0x00, 0x00 },
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TOUCH_NONE,
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BUMP_ON,
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OCELEM_ON,
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},
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{ 0, { { 0, 0, 0 }, 15 }, 100 },
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},
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};
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static ColliderJntSphInit sJntSphInit = {
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{ COLTYPE_UNK10, 0x00, 0x09, 0x09, 0x20, COLSHAPE_JNTSPH },
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{
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COLTYPE_NONE,
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AT_NONE,
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AC_ON | AC_TYPE_PLAYER,
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OC1_ON | OC1_TYPE_PLAYER,
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OC2_TYPE_2,
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COLSHAPE_JNTSPH,
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},
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1,
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&sJntSphItemsInit,
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sJntSphElementsInit,
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};
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static InitChainEntry sInitChain[] = {
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@ -60,7 +74,7 @@ void ObjComb_Break(ObjComb* this, GlobalContext* globalCtx) {
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Vec3f pos1;
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Vec3f pos;
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Vec3f velocity;
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Gfx** dlist = D_05009940;
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Gfx* dlist = D_05009940;
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s16 scale;
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s16 angle = 0;
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s16 gravity;
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@ -131,7 +145,7 @@ void ObjComb_ChooseItemDrop(ObjComb* this, GlobalContext* globalCtx) {
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params = -1;
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}
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if (params >= 0) {
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Item_DropCollectible(globalCtx, &this->actor.posRot, params);
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Item_DropCollectible(globalCtx, &this->actor.posRot.pos, params);
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}
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}
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}
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@ -141,7 +155,7 @@ void ObjComb_Init(Actor* thisx, GlobalContext* globalCtx) {
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Actor_ProcessInitChain(&this->actor, sInitChain);
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Collider_InitJntSph(globalCtx, &this->collider);
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Collider_SetJntSph(globalCtx, &this->collider, this, &sJntSphInit, &this->colliderItems);
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Collider_SetJntSph(globalCtx, &this->collider, &this->actor, &sJntSphInit, this->colliderItems);
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ObjComb_SetupWait(this);
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}
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@ -157,17 +171,17 @@ void ObjComb_SetupWait(ObjComb* this) {
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}
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void ObjComb_Wait(ObjComb* this, GlobalContext* globalCtx) {
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s32 toucherFlags;
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s32 dmgFlags;
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this->unk_1B0 -= 50;
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if (this->unk_1B0 < 0) {
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this->unk_1B0 = 0;
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}
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if ((this->collider.base.acFlags & 0x2) != 0) {
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this->collider.base.acFlags &= ~0x2;
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toucherFlags = this->collider.list->body.acHitItem->toucher.flags;
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if (toucherFlags & 0x4001F866) {
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if ((this->collider.base.acFlags & AC_HIT) != 0) {
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this->collider.base.acFlags &= ~AC_HIT;
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dmgFlags = this->collider.elements[0].info.acHitInfo->toucher.dmgFlags;
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if (dmgFlags & 0x4001F866) {
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this->unk_1B0 = 1500;
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} else {
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ObjComb_Break(this, globalCtx);
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@ -175,11 +189,11 @@ void ObjComb_Wait(ObjComb* this, GlobalContext* globalCtx) {
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Actor_Kill(&this->actor);
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}
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} else {
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CollisionCheck_SetAC(globalCtx, &globalCtx->colChkCtx, &this->collider);
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CollisionCheck_SetAC(globalCtx, &globalCtx->colChkCtx, &this->collider.base);
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}
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if (this->actor.update != NULL) {
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CollisionCheck_SetOC(globalCtx, &globalCtx->colChkCtx, &this->collider);
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CollisionCheck_SetOC(globalCtx, &globalCtx->colChkCtx, &this->collider.base);
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}
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}
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@ -211,7 +225,7 @@ void ObjComb_Draw(Actor* thisx, GlobalContext* globalCtx) {
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gSPDisplayList(POLY_OPA_DISP++, D_050095B0);
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func_800628A4(0, &this->collider);
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Collider_UpdateSpheres(0, &this->collider);
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CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_obj_comb.c", 402);
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}
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@ -12,7 +12,7 @@ typedef struct ObjComb {
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/* 0x0000 */ Actor actor;
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/* 0x014C */ ObjCombActionFunc actionFunc;
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/* 0x0150 */ ColliderJntSph collider;
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/* 0x0170 */ ColliderJntSphItem colliderItems[1];
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/* 0x0170 */ ColliderJntSphElement colliderItems[1];
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/* 0x01B0 */ s16 unk_1B0;
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/* 0x01B2 */ s16 unk_1B2;
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} ObjComb; // size = 0x01B4
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