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Fix most actor compiler warnings (#656)

* functions.h

* Bg_Hidan_Kowarerukabe

* Demo_Geff

* Arrow_Fire

* Demo_Sa

* Arms_Hook

* En_Okarina_Effect

* Demo_Im

* Bg_Menkuri_Kaiten

* Bg_Spot09_Obj (minus CollisionHeader)

* Obj_Hsblock

* Obj_Elevator

* En_Anubice_Tag

* Bg_Ydan_Hasi
(minus BgYdanHasi_MoveWater return shenanigans)

* En_Heishi4

* Demo_Go

* Bg_Spot00_Break

* Bg_Hidan_Kousi

* Bg_Spot17_Bakudankabe

* Bg_Spot18_Basket

* En_Dha

* Bg_Jya_Goroiwa

* En_Js

* Bg_Mori_Hineri

* Bg_Spot18_Shutter

* Bg_Jya_Bombchuiwa

* Bg_Bdan_Objects

* Bg_Jya_Amishutter

* Bg_Toki_Swd

* En_Heishi2

* En_Fu

* Bg_Jya_Kanaami

* Bg_Pushbox

* Bg_Spot12_Saku

* En_Ani

* En_Zl1

* En_Vase

* Bg_Spot05_Soko

* En_Crow (and a rename in En_Firefly)

* Bg_Hidan_Fslift

* En_Dog

* Bg_Heavy_Block

* En_Boom

* Bg_Ddan_Kd

* Bg_Spot16_Bombstone

* Demo_Effect

* Bg_Hidan_Syoku

* En_Firefly

* En_Fw

* Bg_Jya_Bombiwa

* En_Fd

* ovl_Bg_Spot15_Saku

* En_Mb

* Bg_Spot18_Obj

* Bg_Zg

* Bg_Bdan_Switch

* En_Md

* En_Box

* En_Bw

* En_Viewer

* En_Hs2

* Bg_Ydan_Maruta

* En_St

* En_Ru1

* Bg_Ddan_Jd

* En_Sb

* Bg_Jya_Cobra

* Bg_Spot12_Gate

* Bg_Haka_Trap

* En_Ms

* En_Kakasi2

* En_Horse_Link_Child

* Obj_Bombiwa

* En_Ds

* En_Kz

* Bg_Umajump

* Bg_Spot03_Taki

* Door_Toki

* Item_Etcetera

* En_Ru2

* En_Niw

* Bg_Spot15_Rrbox

* Demo_Tre_Lgt

* Obj_Oshihiki

* Bg_Mjin

* Bg_Spot18_Futa

* Bg_Spot01_Idosoko

* En_Arow_Trap

* Bg_Mizu_Uzu

* En_Horse_Zelda

* Player

* fix func_800358DC to work in functions.h

* fix fix to functions.h

* enum fixes

* Some review comments addressed

* DynaPoly_GetActor standardisation

* ovl_Daiku_Kakariko

* ovl_En_Vase

* ovl_En_Mk

* ovl_Bg_Spot00_Hanebasi

* ovl_Bg_Spot06_Objects

* ovl_En_Go

* ovl_En_Go2

* ovl_Bg_Jya_Bombiwa

* ovl_En_Cs

* ovl_En_Dodojr

* ovl_En_Ny

* ovl_En_Mm2

* Apply review suggestion
This commit is contained in:
EllipticEllipsis 2021-02-02 23:44:24 +00:00 committed by GitHub
parent ced724fb9b
commit 02b3640bde
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GPG key ID: 4AEE18F83AFDEB23
122 changed files with 1129 additions and 1125 deletions

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@ -472,6 +472,7 @@ Actor* Actor_Delete(ActorContext* actorCtx, Actor* actor, GlobalContext* globalC
Actor* func_80032AF0(GlobalContext* globalCtx, ActorContext* actorCtx, Actor** actorPtr, Player* player);
Actor* Actor_Find(ActorContext* actorCtx, s32 actorId, s32 actorCategory);
void func_80032C7C(GlobalContext* globalCtx, Actor* actor);
s16 func_80032CB4(s16* arg0, s16 arg1, s16 arg2, s16 arg3);
void func_80032E24(struct_80032E24* arg0, s32 arg1, GlobalContext* globalCtx);
void func_80032F54(struct_80032E24* arg0, s32 arg1, s32 arg2, s32 arg3, u32 arg4, Gfx** dList, s16 arg6);
s32 func_8003305C(Actor* actor, struct_80032E24* arg1, GlobalContext* globalCtx, s16 params);
@ -521,6 +522,8 @@ u8 Actor_ApplyDamage(Actor* actor);
void func_80035650(Actor* actor, ColliderInfo* colBody, s32 freezeFlag);
void func_8003573C(Actor* actor, ColliderJntSph* colBody, s32 freezeFlag);
void func_80035844(Vec3f* arg0, Vec3f* arg1, s16* arg2, s32 arg3);
Actor* func_800358DC(Actor* actor, Vec3f* spawnPos, Vec3s* spawnRot, f32* arg3, s32 timer, s16* unused,
GlobalContext* globalCtx, s16 params, s32 arg8);
void func_800359B8(Actor* actor, s16 arg1, Vec3s* arg2);
s32 Flags_GetEventChkInf(s32 flag);
void Flags_SetEventChkInf(s32 flag);
@ -755,6 +758,7 @@ s16 Camera_ChangeStatus(Camera* camera, s16 status);
Vec3s* Camera_Update(Vec3s* outDir, Camera* camera);
void Camera_Finish(Camera* camera);
s32 Camera_ChangeMode(Camera* camera, s16 mode);
s32 Camera_CheckValidMode(Camera* camera, s16 mode);
s32 Camera_ChangeSetting(Camera* camera, s16 setting);
s32 Camera_ChangeDataIdx(Camera* camera, s32 camDataIdx);
s16 Camera_GetInputDirYaw(Camera* camera);
@ -764,6 +768,8 @@ s16 Camera_GetCamDirYaw(Camera* camera);
s32 Camera_AddQuake(Camera* camera, s32 arg1, s16 y, s32 countdown);
s32 Camera_SetParam(Camera* camera, s32 param, void* value);
s32 func_8005AC48(Camera* camera, s16 arg1);
s16 func_8005ACFC(Camera* camera, s16 arg1);
s16 func_8005AD1C(Camera* camera, s16 arg1);
s32 Camera_ResetAnim(Camera* camera);
s32 Camera_SetCSParams(Camera* camera, CutsceneCameraPoint* atPoints, CutsceneCameraPoint* eyePoints, Player* player,
s16 relativeToPlayer);
@ -773,6 +779,7 @@ s32 Camera_Copy(Camera* dstCamera, Camera* srcCamera);
Vec3f* Camera_GetSkyboxOffset(Vec3f* dst, Camera* camera);
void Camera_SetCameraData(Camera* camera, s16 setDataFlags, void* data0, void* data1, s16 data2, s16 data3,
UNK_TYPE arg6);
s32 func_8005B198(void);
s16 func_8005B1A4(Camera* camera);
DamageTable* DamageTable_Get(s32 index);
void DamageTable_Clear(DamageTable* table);
@ -964,6 +971,8 @@ void func_800775D8();
s32 func_800775E4();
void func_800775F0(u16);
// ? func_80077600(?);
void func_80077624(GlobalContext* globalCtx);
void func_80077684(GlobalContext* globalCtx);
void func_800776E4(GlobalContext* globalCtx);
void Lib_MemSet(u8* dest, size_t size, u8 val);
f32 Math_CosS(s16 angle);
@ -1206,10 +1215,13 @@ Gfx* func_80093F34(Gfx* gfx);
Gfx* func_80093F58(Gfx* gfx);
void func_80094044(GraphicsContext* gfxCtx);
void func_800940B0(GraphicsContext* gfxCtx);
void func_80094140(GraphicsContext* gfxCtx);
Gfx* func_8009411C(Gfx* gfx);
void func_800942F0(GraphicsContext* gfxCtx);
void func_8009435C(GraphicsContext* gfxCtx);
void func_800943C8(GraphicsContext* gfxCtx);
Gfx* func_800944A0(Gfx* gfx);
void func_800944C4(GraphicsContext* gfxCtx);
void func_80094520(GraphicsContext* gfxCtx);
void func_8009457C(Gfx** gfxp);
void func_800945A0(GraphicsContext* gfxCtx);
@ -1344,6 +1356,8 @@ void func_800A5F60(GraphicsContext* gfxCtx, PSkinAwb* skin, s32 limbIndex, Gfx*
void func_800A60D8(Actor* actor, GlobalContext* globalCtx, PSkinAwb* skin, SkinCallback callback, SkinCallback2 arg4,
s32 arg5, s32 arg6, s32 arg7);
void func_800A6330(Actor* actor, GlobalContext* globalCtx, PSkinAwb* skin, SkinCallback callback, s32 arg4);
void func_800A6360(Actor* this, GlobalContext* globalCtx, PSkinAwb* skin, SkinCallback callback, SkinCallback2 arg4,
s32 arg5);
void func_800A63CC(Actor* actor, GlobalContext* globalCtx, PSkinAwb* skin, SkinCallback callback, SkinCallback2 arg4,
s32 arg5, s32 arg6, s32 arg7);
void func_800A6408(PSkinAwb* skin, s32 joint, Vec3f* arg2, Vec3f* arg3);
@ -2245,6 +2259,7 @@ void func_800F46E0(Vec3f* pos, f32 arg0);
// ? func_800F4784(?);
void func_800F47BC(void);
void func_800F47FC(void);
void func_800F483C(UNK_TYPE arg0, UNK_TYPE arg1);
// ? func_800F491C(?);
// ? func_800F4A70(?);
void func_800F4BF4(Vec3f*, u16 sfxId, s8);
@ -2284,7 +2299,7 @@ void func_800F6AB0(u8);
// ? func_800F6BB8(?);
void func_800F6C14();
// ? func_800F6C34(?);
void func_800F6D58(u8, u8, u8);
void func_800F6D58(u8 arg0, u8 arg1, u8 arg2);
// ? func_800F6E7C(?);
// ? func_800F6FB4(?);
void func_800F70F8();