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Fix most actor compiler warnings (#656)
* functions.h * Bg_Hidan_Kowarerukabe * Demo_Geff * Arrow_Fire * Demo_Sa * Arms_Hook * En_Okarina_Effect * Demo_Im * Bg_Menkuri_Kaiten * Bg_Spot09_Obj (minus CollisionHeader) * Obj_Hsblock * Obj_Elevator * En_Anubice_Tag * Bg_Ydan_Hasi (minus BgYdanHasi_MoveWater return shenanigans) * En_Heishi4 * Demo_Go * Bg_Spot00_Break * Bg_Hidan_Kousi * Bg_Spot17_Bakudankabe * Bg_Spot18_Basket * En_Dha * Bg_Jya_Goroiwa * En_Js * Bg_Mori_Hineri * Bg_Spot18_Shutter * Bg_Jya_Bombchuiwa * Bg_Bdan_Objects * Bg_Jya_Amishutter * Bg_Toki_Swd * En_Heishi2 * En_Fu * Bg_Jya_Kanaami * Bg_Pushbox * Bg_Spot12_Saku * En_Ani * En_Zl1 * En_Vase * Bg_Spot05_Soko * En_Crow (and a rename in En_Firefly) * Bg_Hidan_Fslift * En_Dog * Bg_Heavy_Block * En_Boom * Bg_Ddan_Kd * Bg_Spot16_Bombstone * Demo_Effect * Bg_Hidan_Syoku * En_Firefly * En_Fw * Bg_Jya_Bombiwa * En_Fd * ovl_Bg_Spot15_Saku * En_Mb * Bg_Spot18_Obj * Bg_Zg * Bg_Bdan_Switch * En_Md * En_Box * En_Bw * En_Viewer * En_Hs2 * Bg_Ydan_Maruta * En_St * En_Ru1 * Bg_Ddan_Jd * En_Sb * Bg_Jya_Cobra * Bg_Spot12_Gate * Bg_Haka_Trap * En_Ms * En_Kakasi2 * En_Horse_Link_Child * Obj_Bombiwa * En_Ds * En_Kz * Bg_Umajump * Bg_Spot03_Taki * Door_Toki * Item_Etcetera * En_Ru2 * En_Niw * Bg_Spot15_Rrbox * Demo_Tre_Lgt * Obj_Oshihiki * Bg_Mjin * Bg_Spot18_Futa * Bg_Spot01_Idosoko * En_Arow_Trap * Bg_Mizu_Uzu * En_Horse_Zelda * Player * fix func_800358DC to work in functions.h * fix fix to functions.h * enum fixes * Some review comments addressed * DynaPoly_GetActor standardisation * ovl_Daiku_Kakariko * ovl_En_Vase * ovl_En_Mk * ovl_Bg_Spot00_Hanebasi * ovl_Bg_Spot06_Objects * ovl_En_Go * ovl_En_Go2 * ovl_Bg_Jya_Bombiwa * ovl_En_Cs * ovl_En_Dodojr * ovl_En_Ny * ovl_En_Mm2 * Apply review suggestion
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122 changed files with 1129 additions and 1125 deletions
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@ -472,6 +472,7 @@ Actor* Actor_Delete(ActorContext* actorCtx, Actor* actor, GlobalContext* globalC
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Actor* func_80032AF0(GlobalContext* globalCtx, ActorContext* actorCtx, Actor** actorPtr, Player* player);
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Actor* Actor_Find(ActorContext* actorCtx, s32 actorId, s32 actorCategory);
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void func_80032C7C(GlobalContext* globalCtx, Actor* actor);
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s16 func_80032CB4(s16* arg0, s16 arg1, s16 arg2, s16 arg3);
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void func_80032E24(struct_80032E24* arg0, s32 arg1, GlobalContext* globalCtx);
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void func_80032F54(struct_80032E24* arg0, s32 arg1, s32 arg2, s32 arg3, u32 arg4, Gfx** dList, s16 arg6);
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s32 func_8003305C(Actor* actor, struct_80032E24* arg1, GlobalContext* globalCtx, s16 params);
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@ -521,6 +522,8 @@ u8 Actor_ApplyDamage(Actor* actor);
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void func_80035650(Actor* actor, ColliderInfo* colBody, s32 freezeFlag);
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void func_8003573C(Actor* actor, ColliderJntSph* colBody, s32 freezeFlag);
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void func_80035844(Vec3f* arg0, Vec3f* arg1, s16* arg2, s32 arg3);
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Actor* func_800358DC(Actor* actor, Vec3f* spawnPos, Vec3s* spawnRot, f32* arg3, s32 timer, s16* unused,
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GlobalContext* globalCtx, s16 params, s32 arg8);
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void func_800359B8(Actor* actor, s16 arg1, Vec3s* arg2);
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s32 Flags_GetEventChkInf(s32 flag);
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void Flags_SetEventChkInf(s32 flag);
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@ -755,6 +758,7 @@ s16 Camera_ChangeStatus(Camera* camera, s16 status);
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Vec3s* Camera_Update(Vec3s* outDir, Camera* camera);
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void Camera_Finish(Camera* camera);
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s32 Camera_ChangeMode(Camera* camera, s16 mode);
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s32 Camera_CheckValidMode(Camera* camera, s16 mode);
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s32 Camera_ChangeSetting(Camera* camera, s16 setting);
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s32 Camera_ChangeDataIdx(Camera* camera, s32 camDataIdx);
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s16 Camera_GetInputDirYaw(Camera* camera);
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@ -764,6 +768,8 @@ s16 Camera_GetCamDirYaw(Camera* camera);
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s32 Camera_AddQuake(Camera* camera, s32 arg1, s16 y, s32 countdown);
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s32 Camera_SetParam(Camera* camera, s32 param, void* value);
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s32 func_8005AC48(Camera* camera, s16 arg1);
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s16 func_8005ACFC(Camera* camera, s16 arg1);
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s16 func_8005AD1C(Camera* camera, s16 arg1);
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s32 Camera_ResetAnim(Camera* camera);
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s32 Camera_SetCSParams(Camera* camera, CutsceneCameraPoint* atPoints, CutsceneCameraPoint* eyePoints, Player* player,
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s16 relativeToPlayer);
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@ -773,6 +779,7 @@ s32 Camera_Copy(Camera* dstCamera, Camera* srcCamera);
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Vec3f* Camera_GetSkyboxOffset(Vec3f* dst, Camera* camera);
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void Camera_SetCameraData(Camera* camera, s16 setDataFlags, void* data0, void* data1, s16 data2, s16 data3,
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UNK_TYPE arg6);
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s32 func_8005B198(void);
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s16 func_8005B1A4(Camera* camera);
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DamageTable* DamageTable_Get(s32 index);
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void DamageTable_Clear(DamageTable* table);
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@ -964,6 +971,8 @@ void func_800775D8();
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s32 func_800775E4();
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void func_800775F0(u16);
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// ? func_80077600(?);
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void func_80077624(GlobalContext* globalCtx);
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void func_80077684(GlobalContext* globalCtx);
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void func_800776E4(GlobalContext* globalCtx);
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void Lib_MemSet(u8* dest, size_t size, u8 val);
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f32 Math_CosS(s16 angle);
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@ -1206,10 +1215,13 @@ Gfx* func_80093F34(Gfx* gfx);
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Gfx* func_80093F58(Gfx* gfx);
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void func_80094044(GraphicsContext* gfxCtx);
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void func_800940B0(GraphicsContext* gfxCtx);
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void func_80094140(GraphicsContext* gfxCtx);
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Gfx* func_8009411C(Gfx* gfx);
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void func_800942F0(GraphicsContext* gfxCtx);
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void func_8009435C(GraphicsContext* gfxCtx);
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void func_800943C8(GraphicsContext* gfxCtx);
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Gfx* func_800944A0(Gfx* gfx);
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void func_800944C4(GraphicsContext* gfxCtx);
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void func_80094520(GraphicsContext* gfxCtx);
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void func_8009457C(Gfx** gfxp);
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void func_800945A0(GraphicsContext* gfxCtx);
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@ -1344,6 +1356,8 @@ void func_800A5F60(GraphicsContext* gfxCtx, PSkinAwb* skin, s32 limbIndex, Gfx*
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void func_800A60D8(Actor* actor, GlobalContext* globalCtx, PSkinAwb* skin, SkinCallback callback, SkinCallback2 arg4,
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s32 arg5, s32 arg6, s32 arg7);
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void func_800A6330(Actor* actor, GlobalContext* globalCtx, PSkinAwb* skin, SkinCallback callback, s32 arg4);
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void func_800A6360(Actor* this, GlobalContext* globalCtx, PSkinAwb* skin, SkinCallback callback, SkinCallback2 arg4,
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s32 arg5);
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void func_800A63CC(Actor* actor, GlobalContext* globalCtx, PSkinAwb* skin, SkinCallback callback, SkinCallback2 arg4,
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s32 arg5, s32 arg6, s32 arg7);
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void func_800A6408(PSkinAwb* skin, s32 joint, Vec3f* arg2, Vec3f* arg3);
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@ -2245,6 +2259,7 @@ void func_800F46E0(Vec3f* pos, f32 arg0);
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// ? func_800F4784(?);
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void func_800F47BC(void);
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void func_800F47FC(void);
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void func_800F483C(UNK_TYPE arg0, UNK_TYPE arg1);
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// ? func_800F491C(?);
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// ? func_800F4A70(?);
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void func_800F4BF4(Vec3f*, u16 sfxId, s8);
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@ -2284,7 +2299,7 @@ void func_800F6AB0(u8);
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// ? func_800F6BB8(?);
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void func_800F6C14();
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// ? func_800F6C34(?);
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void func_800F6D58(u8, u8, u8);
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void func_800F6D58(u8 arg0, u8 arg1, u8 arg2);
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// ? func_800F6E7C(?);
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// ? func_800F6FB4(?);
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void func_800F70F8();
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