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Fix most actor compiler warnings (#656)
* functions.h * Bg_Hidan_Kowarerukabe * Demo_Geff * Arrow_Fire * Demo_Sa * Arms_Hook * En_Okarina_Effect * Demo_Im * Bg_Menkuri_Kaiten * Bg_Spot09_Obj (minus CollisionHeader) * Obj_Hsblock * Obj_Elevator * En_Anubice_Tag * Bg_Ydan_Hasi (minus BgYdanHasi_MoveWater return shenanigans) * En_Heishi4 * Demo_Go * Bg_Spot00_Break * Bg_Hidan_Kousi * Bg_Spot17_Bakudankabe * Bg_Spot18_Basket * En_Dha * Bg_Jya_Goroiwa * En_Js * Bg_Mori_Hineri * Bg_Spot18_Shutter * Bg_Jya_Bombchuiwa * Bg_Bdan_Objects * Bg_Jya_Amishutter * Bg_Toki_Swd * En_Heishi2 * En_Fu * Bg_Jya_Kanaami * Bg_Pushbox * Bg_Spot12_Saku * En_Ani * En_Zl1 * En_Vase * Bg_Spot05_Soko * En_Crow (and a rename in En_Firefly) * Bg_Hidan_Fslift * En_Dog * Bg_Heavy_Block * En_Boom * Bg_Ddan_Kd * Bg_Spot16_Bombstone * Demo_Effect * Bg_Hidan_Syoku * En_Firefly * En_Fw * Bg_Jya_Bombiwa * En_Fd * ovl_Bg_Spot15_Saku * En_Mb * Bg_Spot18_Obj * Bg_Zg * Bg_Bdan_Switch * En_Md * En_Box * En_Bw * En_Viewer * En_Hs2 * Bg_Ydan_Maruta * En_St * En_Ru1 * Bg_Ddan_Jd * En_Sb * Bg_Jya_Cobra * Bg_Spot12_Gate * Bg_Haka_Trap * En_Ms * En_Kakasi2 * En_Horse_Link_Child * Obj_Bombiwa * En_Ds * En_Kz * Bg_Umajump * Bg_Spot03_Taki * Door_Toki * Item_Etcetera * En_Ru2 * En_Niw * Bg_Spot15_Rrbox * Demo_Tre_Lgt * Obj_Oshihiki * Bg_Mjin * Bg_Spot18_Futa * Bg_Spot01_Idosoko * En_Arow_Trap * Bg_Mizu_Uzu * En_Horse_Zelda * Player * fix func_800358DC to work in functions.h * fix fix to functions.h * enum fixes * Some review comments addressed * DynaPoly_GetActor standardisation * ovl_Daiku_Kakariko * ovl_En_Vase * ovl_En_Mk * ovl_Bg_Spot00_Hanebasi * ovl_Bg_Spot06_Objects * ovl_En_Go * ovl_En_Go2 * ovl_Bg_Jya_Bombiwa * ovl_En_Cs * ovl_En_Dodojr * ovl_En_Ny * ovl_En_Mm2 * Apply review suggestion
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122 changed files with 1129 additions and 1125 deletions
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@ -192,7 +192,7 @@ void EnDs_OfferBluePotion(EnDs* this, GlobalContext* globalCtx) {
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case 2: // have 100 rupees and empty bottle
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Rupees_ChangeBy(-100);
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this->actor.flags &= ~0x10000;
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func_8002F434(this, globalCtx, GI_POTION_BLUE, 10000.0f, 50.0f);
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func_8002F434(&this->actor, globalCtx, GI_POTION_BLUE, 10000.0f, 50.0f);
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this->actionFunc = EnDs_GiveBluePotion;
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return;
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}
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@ -229,7 +229,7 @@ void EnDs_Wait(EnDs* this, GlobalContext* globalCtx) {
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this->actor.textId = 0x5048;
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if ((ABS(yawDiff) < 0x2151) && (this->actor.xzDistToPlayer < 200.0f)) {
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func_8002F298(this, globalCtx, 100.0f, EXCH_ITEM_ODD_MUSHROOM);
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func_8002F298(&this->actor, globalCtx, 100.0f, EXCH_ITEM_ODD_MUSHROOM);
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this->unk_1E8 |= 1;
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}
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}
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@ -245,7 +245,7 @@ void EnDs_Update(Actor* thisx, GlobalContext* globalCtx) {
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this->actionFunc(this, globalCtx);
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if (this->unk_1E8 & 1) {
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func_80038290(globalCtx, this, &this->unk_1D8, &this->unk_1DE, this->actor.focus.pos);
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func_80038290(globalCtx, &this->actor, &this->unk_1D8, &this->unk_1DE, this->actor.focus.pos);
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} else {
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Math_SmoothStepToS(&this->unk_1D8.x, 0, 6, 0x1838, 100);
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Math_SmoothStepToS(&this->unk_1D8.y, 0, 6, 0x1838, 100);
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