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Fix most actor compiler warnings (#656)

* functions.h

* Bg_Hidan_Kowarerukabe

* Demo_Geff

* Arrow_Fire

* Demo_Sa

* Arms_Hook

* En_Okarina_Effect

* Demo_Im

* Bg_Menkuri_Kaiten

* Bg_Spot09_Obj (minus CollisionHeader)

* Obj_Hsblock

* Obj_Elevator

* En_Anubice_Tag

* Bg_Ydan_Hasi
(minus BgYdanHasi_MoveWater return shenanigans)

* En_Heishi4

* Demo_Go

* Bg_Spot00_Break

* Bg_Hidan_Kousi

* Bg_Spot17_Bakudankabe

* Bg_Spot18_Basket

* En_Dha

* Bg_Jya_Goroiwa

* En_Js

* Bg_Mori_Hineri

* Bg_Spot18_Shutter

* Bg_Jya_Bombchuiwa

* Bg_Bdan_Objects

* Bg_Jya_Amishutter

* Bg_Toki_Swd

* En_Heishi2

* En_Fu

* Bg_Jya_Kanaami

* Bg_Pushbox

* Bg_Spot12_Saku

* En_Ani

* En_Zl1

* En_Vase

* Bg_Spot05_Soko

* En_Crow (and a rename in En_Firefly)

* Bg_Hidan_Fslift

* En_Dog

* Bg_Heavy_Block

* En_Boom

* Bg_Ddan_Kd

* Bg_Spot16_Bombstone

* Demo_Effect

* Bg_Hidan_Syoku

* En_Firefly

* En_Fw

* Bg_Jya_Bombiwa

* En_Fd

* ovl_Bg_Spot15_Saku

* En_Mb

* Bg_Spot18_Obj

* Bg_Zg

* Bg_Bdan_Switch

* En_Md

* En_Box

* En_Bw

* En_Viewer

* En_Hs2

* Bg_Ydan_Maruta

* En_St

* En_Ru1

* Bg_Ddan_Jd

* En_Sb

* Bg_Jya_Cobra

* Bg_Spot12_Gate

* Bg_Haka_Trap

* En_Ms

* En_Kakasi2

* En_Horse_Link_Child

* Obj_Bombiwa

* En_Ds

* En_Kz

* Bg_Umajump

* Bg_Spot03_Taki

* Door_Toki

* Item_Etcetera

* En_Ru2

* En_Niw

* Bg_Spot15_Rrbox

* Demo_Tre_Lgt

* Obj_Oshihiki

* Bg_Mjin

* Bg_Spot18_Futa

* Bg_Spot01_Idosoko

* En_Arow_Trap

* Bg_Mizu_Uzu

* En_Horse_Zelda

* Player

* fix func_800358DC to work in functions.h

* fix fix to functions.h

* enum fixes

* Some review comments addressed

* DynaPoly_GetActor standardisation

* ovl_Daiku_Kakariko

* ovl_En_Vase

* ovl_En_Mk

* ovl_Bg_Spot00_Hanebasi

* ovl_Bg_Spot06_Objects

* ovl_En_Go

* ovl_En_Go2

* ovl_Bg_Jya_Bombiwa

* ovl_En_Cs

* ovl_En_Dodojr

* ovl_En_Ny

* ovl_En_Mm2

* Apply review suggestion
This commit is contained in:
EllipticEllipsis 2021-02-02 23:44:24 +00:00 committed by GitHub
parent ced724fb9b
commit 02b3640bde
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GPG key ID: 4AEE18F83AFDEB23
122 changed files with 1129 additions and 1125 deletions

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@ -83,12 +83,12 @@ extern CutsceneData D_0200E080[];
typedef enum {
/* 0x00 */ FU_FACE_CALM,
/* 0x01 */ FU_FACE_MAD,
/* 0x01 */ FU_FACE_MAD
} EnFuFace;
void EnFu_Init(Actor* thisx, GlobalContext* globalCtx) {
EnFu* this = THIS;
s32 pad;
EnFu* this = THIS;
ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawCircle, 36.0f);
SkelAnime_InitFlex(globalCtx, &this->skelanime, &D_06006C90, &D_06000B04, this->jointTable, this->morphTable, 16);
@ -111,6 +111,7 @@ void EnFu_Init(Actor* thisx, GlobalContext* globalCtx) {
void EnFu_Destroy(Actor* thisx, GlobalContext* globalCtx) {
EnFu* this = THIS;
Collider_DestroyCylinder(globalCtx, &this->collider);
}
@ -146,9 +147,8 @@ void func_80A1DA04(EnFu* this, GlobalContext* globalCtx) {
}
void EnFu_WaitChild(EnFu* this, GlobalContext* globalCtx) {
u16 textID;
u16 textID = Text_GetFaceReaction(globalCtx, 0xB);
textID = Text_GetFaceReaction(globalCtx, 0xB);
if (textID == 0) {
textID = (gSaveContext.eventChkInf[6] & 0x80) ? 0x5033 : 0x5032;
// 0x5032: "Go around!..I'm so happy!..I'm trying to come up with a musical theme inspired by this windmill..."
@ -175,7 +175,7 @@ void func_80A1DB60(EnFu* this, GlobalContext* globalCtx) {
void func_80A1DBA0(EnFu* this, GlobalContext* globalCtx) {
// if dialog state is 2 set action to WaitAdult
if (func_8002F334(this, globalCtx)) {
if (func_8002F334(&this->actor, globalCtx)) {
this->actionFunc = EnFu_WaitAdult;
}
}
@ -206,6 +206,7 @@ void func_80A1DBD4(EnFu* this, GlobalContext* globalCtx) {
void EnFu_WaitForPlayback(EnFu* this, GlobalContext* globalCtx) {
Player* player = PLAYER;
player->stateFlags2 |= 0x800000;
// if dialog state is 7, player has played back the song
if (func_8010BDBC(&globalCtx->msgCtx) == 7) {
@ -216,6 +217,7 @@ void EnFu_WaitForPlayback(EnFu* this, GlobalContext* globalCtx) {
void EnFu_TeachSong(EnFu* this, GlobalContext* globalCtx) {
Player* player = PLAYER;
player->stateFlags2 |= 0x800000;
// if dialog state is 2, start song demonstration
if (func_8010BDBC(&globalCtx->msgCtx) == 2) {
@ -250,8 +252,8 @@ void EnFu_WaitAdult(EnFu* this, GlobalContext* globalCtx) {
}
void EnFu_Update(Actor* thisx, GlobalContext* globalCtx) {
EnFu* this = THIS;
s32 pad;
EnFu* this = THIS;
Collider_UpdateCylinder(&this->actor, &this->collider);
CollisionCheck_SetOC(globalCtx, &globalCtx->colChkCtx, &this->collider.base);