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Fix most actor compiler warnings (#656)

* functions.h

* Bg_Hidan_Kowarerukabe

* Demo_Geff

* Arrow_Fire

* Demo_Sa

* Arms_Hook

* En_Okarina_Effect

* Demo_Im

* Bg_Menkuri_Kaiten

* Bg_Spot09_Obj (minus CollisionHeader)

* Obj_Hsblock

* Obj_Elevator

* En_Anubice_Tag

* Bg_Ydan_Hasi
(minus BgYdanHasi_MoveWater return shenanigans)

* En_Heishi4

* Demo_Go

* Bg_Spot00_Break

* Bg_Hidan_Kousi

* Bg_Spot17_Bakudankabe

* Bg_Spot18_Basket

* En_Dha

* Bg_Jya_Goroiwa

* En_Js

* Bg_Mori_Hineri

* Bg_Spot18_Shutter

* Bg_Jya_Bombchuiwa

* Bg_Bdan_Objects

* Bg_Jya_Amishutter

* Bg_Toki_Swd

* En_Heishi2

* En_Fu

* Bg_Jya_Kanaami

* Bg_Pushbox

* Bg_Spot12_Saku

* En_Ani

* En_Zl1

* En_Vase

* Bg_Spot05_Soko

* En_Crow (and a rename in En_Firefly)

* Bg_Hidan_Fslift

* En_Dog

* Bg_Heavy_Block

* En_Boom

* Bg_Ddan_Kd

* Bg_Spot16_Bombstone

* Demo_Effect

* Bg_Hidan_Syoku

* En_Firefly

* En_Fw

* Bg_Jya_Bombiwa

* En_Fd

* ovl_Bg_Spot15_Saku

* En_Mb

* Bg_Spot18_Obj

* Bg_Zg

* Bg_Bdan_Switch

* En_Md

* En_Box

* En_Bw

* En_Viewer

* En_Hs2

* Bg_Ydan_Maruta

* En_St

* En_Ru1

* Bg_Ddan_Jd

* En_Sb

* Bg_Jya_Cobra

* Bg_Spot12_Gate

* Bg_Haka_Trap

* En_Ms

* En_Kakasi2

* En_Horse_Link_Child

* Obj_Bombiwa

* En_Ds

* En_Kz

* Bg_Umajump

* Bg_Spot03_Taki

* Door_Toki

* Item_Etcetera

* En_Ru2

* En_Niw

* Bg_Spot15_Rrbox

* Demo_Tre_Lgt

* Obj_Oshihiki

* Bg_Mjin

* Bg_Spot18_Futa

* Bg_Spot01_Idosoko

* En_Arow_Trap

* Bg_Mizu_Uzu

* En_Horse_Zelda

* Player

* fix func_800358DC to work in functions.h

* fix fix to functions.h

* enum fixes

* Some review comments addressed

* DynaPoly_GetActor standardisation

* ovl_Daiku_Kakariko

* ovl_En_Vase

* ovl_En_Mk

* ovl_Bg_Spot00_Hanebasi

* ovl_Bg_Spot06_Objects

* ovl_En_Go

* ovl_En_Go2

* ovl_Bg_Jya_Bombiwa

* ovl_En_Cs

* ovl_En_Dodojr

* ovl_En_Ny

* ovl_En_Mm2

* Apply review suggestion
This commit is contained in:
EllipticEllipsis 2021-02-02 23:44:24 +00:00 committed by GitHub
parent ced724fb9b
commit 02b3640bde
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
122 changed files with 1129 additions and 1125 deletions

View file

@ -402,7 +402,9 @@ u16 EnMd_GetTextLostWoods(GlobalContext* globalCtx, EnMd* this) {
return 0x1060;
}
u16 EnMd_GetText(GlobalContext* globalCtx, EnMd* this) {
u16 EnMd_GetText(GlobalContext* globalCtx, Actor* thisx) {
EnMd* this = THIS;
switch (globalCtx->sceneNum) {
case SCENE_SPOT04:
return EnMd_GetTextKokiriForest(globalCtx, this);
@ -415,7 +417,9 @@ u16 EnMd_GetText(GlobalContext* globalCtx, EnMd* this) {
}
}
s16 func_80AAAF04(GlobalContext* globalCtx, EnMd* this) {
s16 func_80AAAF04(GlobalContext* globalCtx, Actor* thisx) {
EnMd* this = THIS;
switch (func_80AAAC78(this, globalCtx)) {
case 0:
case 1:
@ -592,7 +596,7 @@ void func_80AAB5A4(EnMd* this, GlobalContext* globalCtx) {
(globalCtx->sceneNum == SCENE_SPOT04))
? 100.0f
: 400.0f;
this->alpha = func_80034DD4(this, globalCtx, this->alpha, temp);
this->alpha = func_80034DD4(&this->actor, globalCtx, this->alpha, temp);
this->actor.shape.shadowAlpha = this->alpha;
} else {
this->alpha = 255;
@ -610,7 +614,7 @@ void EnMd_Init(Actor* thisx, GlobalContext* globalCtx) {
Collider_InitCylinder(globalCtx, &this->collider);
Collider_SetCylinder(globalCtx, &this->collider, &this->actor, &sCylinderInit);
CollisionCheck_SetInfo2(&this->actor.colChkInfo, NULL, &sColChkInfoInit);
if (!EnMd_ShouldSpawn(&this->actor, globalCtx)) {
if (!EnMd_ShouldSpawn(this, globalCtx)) {
Actor_Kill(&this->actor);
return;
}
@ -632,7 +636,7 @@ void EnMd_Init(Actor* thisx, GlobalContext* globalCtx) {
}
if (globalCtx->sceneNum != SCENE_KOKIRI_HOME4) {
EnMd_SetMovedPos(&this->actor, globalCtx);
EnMd_SetMovedPos(this, globalCtx);
}
this->actionFunc = func_80AAB874;
@ -645,7 +649,7 @@ void EnMd_Destroy(Actor* thisx, GlobalContext* globalCtx) {
void func_80AAB874(EnMd* this, GlobalContext* globalCtx) {
if (this->skelAnime.animation == &D_060002C8) {
func_80034F54(globalCtx, &this->unk_214, &this->unk_236, 17);
func_80034F54(globalCtx, this->unk_214, this->unk_236, 17);
} else if ((this->unk_1E0.unk_00 == 0) && (this->unk_20B != 7)) {
func_80AAA92C(this, 7);
}
@ -655,7 +659,7 @@ void func_80AAB874(EnMd* this, GlobalContext* globalCtx) {
void func_80AAB8F8(EnMd* this, GlobalContext* globalCtx) {
if (this->skelAnime.animation == &D_060002C8) {
func_80034F54(globalCtx, &this->unk_214, &this->unk_236, 17);
func_80034F54(globalCtx, this->unk_214, this->unk_236, 17);
}
func_80AAA93C(this);
}
@ -707,7 +711,7 @@ void func_80AAB948(EnMd* this, GlobalContext* globalCtx) {
}
if (this->skelAnime.animation == &D_060002C8) {
func_80034F54(globalCtx, &this->unk_214, &this->unk_236, 17);
func_80034F54(globalCtx, this->unk_214, this->unk_236, 17);
}
if ((this->unk_1E0.unk_00 == 0) && (globalCtx->sceneNum == SCENE_SPOT10)) {
@ -744,7 +748,7 @@ void func_80AABC10(EnMd* this, GlobalContext* globalCtx) {
}
void func_80AABD0C(EnMd* this, GlobalContext* globalCtx) {
func_80034F54(globalCtx, &this->unk_214, &this->unk_236, 17);
func_80034F54(globalCtx, this->unk_214, this->unk_236, 17);
func_80AAA93C(this);
if (!(EnMd_FollowPath(this, globalCtx)) || (this->waypoint != 0)) {