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Fix most actor compiler warnings (#656)

* functions.h

* Bg_Hidan_Kowarerukabe

* Demo_Geff

* Arrow_Fire

* Demo_Sa

* Arms_Hook

* En_Okarina_Effect

* Demo_Im

* Bg_Menkuri_Kaiten

* Bg_Spot09_Obj (minus CollisionHeader)

* Obj_Hsblock

* Obj_Elevator

* En_Anubice_Tag

* Bg_Ydan_Hasi
(minus BgYdanHasi_MoveWater return shenanigans)

* En_Heishi4

* Demo_Go

* Bg_Spot00_Break

* Bg_Hidan_Kousi

* Bg_Spot17_Bakudankabe

* Bg_Spot18_Basket

* En_Dha

* Bg_Jya_Goroiwa

* En_Js

* Bg_Mori_Hineri

* Bg_Spot18_Shutter

* Bg_Jya_Bombchuiwa

* Bg_Bdan_Objects

* Bg_Jya_Amishutter

* Bg_Toki_Swd

* En_Heishi2

* En_Fu

* Bg_Jya_Kanaami

* Bg_Pushbox

* Bg_Spot12_Saku

* En_Ani

* En_Zl1

* En_Vase

* Bg_Spot05_Soko

* En_Crow (and a rename in En_Firefly)

* Bg_Hidan_Fslift

* En_Dog

* Bg_Heavy_Block

* En_Boom

* Bg_Ddan_Kd

* Bg_Spot16_Bombstone

* Demo_Effect

* Bg_Hidan_Syoku

* En_Firefly

* En_Fw

* Bg_Jya_Bombiwa

* En_Fd

* ovl_Bg_Spot15_Saku

* En_Mb

* Bg_Spot18_Obj

* Bg_Zg

* Bg_Bdan_Switch

* En_Md

* En_Box

* En_Bw

* En_Viewer

* En_Hs2

* Bg_Ydan_Maruta

* En_St

* En_Ru1

* Bg_Ddan_Jd

* En_Sb

* Bg_Jya_Cobra

* Bg_Spot12_Gate

* Bg_Haka_Trap

* En_Ms

* En_Kakasi2

* En_Horse_Link_Child

* Obj_Bombiwa

* En_Ds

* En_Kz

* Bg_Umajump

* Bg_Spot03_Taki

* Door_Toki

* Item_Etcetera

* En_Ru2

* En_Niw

* Bg_Spot15_Rrbox

* Demo_Tre_Lgt

* Obj_Oshihiki

* Bg_Mjin

* Bg_Spot18_Futa

* Bg_Spot01_Idosoko

* En_Arow_Trap

* Bg_Mizu_Uzu

* En_Horse_Zelda

* Player

* fix func_800358DC to work in functions.h

* fix fix to functions.h

* enum fixes

* Some review comments addressed

* DynaPoly_GetActor standardisation

* ovl_Daiku_Kakariko

* ovl_En_Vase

* ovl_En_Mk

* ovl_Bg_Spot00_Hanebasi

* ovl_Bg_Spot06_Objects

* ovl_En_Go

* ovl_En_Go2

* ovl_Bg_Jya_Bombiwa

* ovl_En_Cs

* ovl_En_Dodojr

* ovl_En_Ny

* ovl_En_Mm2

* Apply review suggestion
This commit is contained in:
EllipticEllipsis 2021-02-02 23:44:24 +00:00 committed by GitHub
parent ced724fb9b
commit 02b3640bde
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GPG key ID: 4AEE18F83AFDEB23
122 changed files with 1129 additions and 1125 deletions

View file

@ -28,7 +28,7 @@ void func_80B2A300(EnViewer* this, GlobalContext* globalCtx, FlexSkeletonHeader*
AnimationHeader* animationSeg);
void func_80B2A448(EnViewer* this, GlobalContext* globalCtx, FlexSkeletonHeader* skeletonHeaderSeg,
AnimationHeader* animationSeg);
void func_80B2A4D8(EnViewer* this, GlobalContext* globalCtx, SkeletonHeader* skeletonHeaderSeg,
void func_80B2A4D8(EnViewer* this, GlobalContext* globalCtx, FlexSkeletonHeader* skeletonHeaderSeg,
AnimationHeader* animationSeg);
// sDrawFuncs
@ -69,10 +69,10 @@ extern UNK_TYPE D_06004EF0;
extern AnimationHeader D_0600504C;
extern AnimationHeader D_060050A8;
extern UNK_TYPE D_060052F0;
extern SkeletonHeader D_06006B2C;
extern FlexSkeletonHeader D_06006B2C;
extern AnimationHeader D_06007148;
extern UNK_TYPE D_06007210;
extern SkeletonHeader D_06008668;
extern FlexSkeletonHeader D_06008668;
extern UNK_TYPE D_0600A4E0;
extern Gfx D_0600BE90[];
extern Gfx D_0600C410[];
@ -184,7 +184,7 @@ void func_80B2A300(EnViewer* this, GlobalContext* globalCtx, FlexSkeletonHeader*
if (params == 2 || params == 3 || params == 5 || params == 7 || params == 8 || params == 9) {
SkelAnime_InitFlex(globalCtx, &this->skin.skelAnime, skeletonHeaderSeg, NULL, NULL, NULL, 0);
} else {
SkelAnime_Init(globalCtx, &this->skin.skelAnime, skeletonHeaderSeg, NULL, NULL, NULL, 0);
SkelAnime_Init(globalCtx, &this->skin.skelAnime, &skeletonHeaderSeg->sh, NULL, NULL, NULL, 0);
}
gSegments[6] = VIRTUAL_TO_PHYSICAL(globalCtx->objectCtx.status[this->animObjBankIndex].segment);
@ -202,11 +202,11 @@ void func_80B2A448(EnViewer* this, GlobalContext* globalCtx, FlexSkeletonHeader*
Animation_PlayLoopSetSpeed(&this->skin.skelAnime, animationSeg, 3.0f);
}
void func_80B2A4D8(EnViewer* this, GlobalContext* globalCtx, SkeletonHeader* skeletonHeaderSeg,
void func_80B2A4D8(EnViewer* this, GlobalContext* globalCtx, FlexSkeletonHeader* skeletonHeaderSeg,
AnimationHeader* animationSeg) {
u8 params;
func_800A663C(globalCtx, &this->skin, skeletonHeaderSeg, animationSeg);
func_800A663C(globalCtx, &this->skin, &skeletonHeaderSeg->sh, animationSeg);
params = this->actor.params >> 8;
if (!(params == 3 || params == 4 || params == 7 || params == 8 || params == 9)) {
Animation_PlayLoopSetSpeed(&this->skin.skelAnime, animationSeg, 3.0f);