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Fix most actor compiler warnings (#656)

* functions.h

* Bg_Hidan_Kowarerukabe

* Demo_Geff

* Arrow_Fire

* Demo_Sa

* Arms_Hook

* En_Okarina_Effect

* Demo_Im

* Bg_Menkuri_Kaiten

* Bg_Spot09_Obj (minus CollisionHeader)

* Obj_Hsblock

* Obj_Elevator

* En_Anubice_Tag

* Bg_Ydan_Hasi
(minus BgYdanHasi_MoveWater return shenanigans)

* En_Heishi4

* Demo_Go

* Bg_Spot00_Break

* Bg_Hidan_Kousi

* Bg_Spot17_Bakudankabe

* Bg_Spot18_Basket

* En_Dha

* Bg_Jya_Goroiwa

* En_Js

* Bg_Mori_Hineri

* Bg_Spot18_Shutter

* Bg_Jya_Bombchuiwa

* Bg_Bdan_Objects

* Bg_Jya_Amishutter

* Bg_Toki_Swd

* En_Heishi2

* En_Fu

* Bg_Jya_Kanaami

* Bg_Pushbox

* Bg_Spot12_Saku

* En_Ani

* En_Zl1

* En_Vase

* Bg_Spot05_Soko

* En_Crow (and a rename in En_Firefly)

* Bg_Hidan_Fslift

* En_Dog

* Bg_Heavy_Block

* En_Boom

* Bg_Ddan_Kd

* Bg_Spot16_Bombstone

* Demo_Effect

* Bg_Hidan_Syoku

* En_Firefly

* En_Fw

* Bg_Jya_Bombiwa

* En_Fd

* ovl_Bg_Spot15_Saku

* En_Mb

* Bg_Spot18_Obj

* Bg_Zg

* Bg_Bdan_Switch

* En_Md

* En_Box

* En_Bw

* En_Viewer

* En_Hs2

* Bg_Ydan_Maruta

* En_St

* En_Ru1

* Bg_Ddan_Jd

* En_Sb

* Bg_Jya_Cobra

* Bg_Spot12_Gate

* Bg_Haka_Trap

* En_Ms

* En_Kakasi2

* En_Horse_Link_Child

* Obj_Bombiwa

* En_Ds

* En_Kz

* Bg_Umajump

* Bg_Spot03_Taki

* Door_Toki

* Item_Etcetera

* En_Ru2

* En_Niw

* Bg_Spot15_Rrbox

* Demo_Tre_Lgt

* Obj_Oshihiki

* Bg_Mjin

* Bg_Spot18_Futa

* Bg_Spot01_Idosoko

* En_Arow_Trap

* Bg_Mizu_Uzu

* En_Horse_Zelda

* Player

* fix func_800358DC to work in functions.h

* fix fix to functions.h

* enum fixes

* Some review comments addressed

* DynaPoly_GetActor standardisation

* ovl_Daiku_Kakariko

* ovl_En_Vase

* ovl_En_Mk

* ovl_Bg_Spot00_Hanebasi

* ovl_Bg_Spot06_Objects

* ovl_En_Go

* ovl_En_Go2

* ovl_Bg_Jya_Bombiwa

* ovl_En_Cs

* ovl_En_Dodojr

* ovl_En_Ny

* ovl_En_Mm2

* Apply review suggestion
This commit is contained in:
EllipticEllipsis 2021-02-02 23:44:24 +00:00 committed by GitHub
parent ced724fb9b
commit 02b3640bde
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GPG key ID: 4AEE18F83AFDEB23
122 changed files with 1129 additions and 1125 deletions

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@ -58,12 +58,12 @@ static ColliderCylinderInit sCylinderInit = {
{ 20, 46, 0, { 0, 0, 0 } },
};
static UNK_PTR D_80B4E61C[] = { 0x06007208, 0x06009848, 0x06009C48, 0x06009848 };
static UNK_PTR D_80B4E62C[] = { 0x06007608 };
static u64* D_80B4E61C[] = { 0x06007208, 0x06009848, 0x06009C48, 0x06009848 };
static u64* D_80B4E62C[] = { 0x06007608 };
extern AnimationHeader D_06000438;
extern UNK_TYPE D_06008848;
extern UNK_TYPE D_06008C48;
extern u64 D_06008848[];
extern u64 D_06008C48[];
extern FlexSkeletonHeader D_0600F5D8;
extern AnimationHeader D_06010B38;
extern AnimationHeader D_06011348;
@ -100,10 +100,10 @@ void EnZl1_Init(Actor* thisx, GlobalContext* globalCtx) {
Animation_Change(&this->skelAnime, &D_06000438, 1.0f, 0.0f, frameCount, ANIMMODE_LOOP, 0.0f);
this->unk_1E6 = 0;
this->actionFunc = func_80B4BC78;
} else if ((Flags_GetEventChkInf(9)) && (Flags_GetEventChkInf(0x25)) && (Flags_GetEventChkInf(0x37))) {
} else if (Flags_GetEventChkInf(9) && Flags_GetEventChkInf(0x25) && Flags_GetEventChkInf(0x37)) {
Actor_Kill(&this->actor);
} else if (((Flags_GetEventChkInf(9)) && (Flags_GetEventChkInf(0x25))) ||
((Flags_GetEventChkInf(9)) && (Flags_GetEventChkInf(0x37)))) {
} else if ((Flags_GetEventChkInf(9) && Flags_GetEventChkInf(0x25)) ||
(Flags_GetEventChkInf(9) && Flags_GetEventChkInf(0x37))) {
frameCount = Animation_GetLastFrame(&D_06000438);
Animation_Change(&this->skelAnime, &D_06000438, 1.0f, 0.0f, frameCount, ANIMMODE_LOOP, 0.0f);
this->actor.textId = 0x703D;
@ -510,7 +510,7 @@ void func_80B4BF2C(EnZl1* this, GlobalContext* globalCtx) {
break;
}
case 2:
if (Actor_HasParent(this, globalCtx)) {
if (Actor_HasParent(&this->actor, globalCtx)) {
Gameplay_CopyCamera(globalCtx, 0, this->unk_1E8);
Gameplay_ChangeCameraStatus(globalCtx, 0, CAM_STAT_ACTIVE);
Gameplay_ClearCamera(globalCtx, this->unk_1E8);