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Fix most actor compiler warnings (#656)
* functions.h * Bg_Hidan_Kowarerukabe * Demo_Geff * Arrow_Fire * Demo_Sa * Arms_Hook * En_Okarina_Effect * Demo_Im * Bg_Menkuri_Kaiten * Bg_Spot09_Obj (minus CollisionHeader) * Obj_Hsblock * Obj_Elevator * En_Anubice_Tag * Bg_Ydan_Hasi (minus BgYdanHasi_MoveWater return shenanigans) * En_Heishi4 * Demo_Go * Bg_Spot00_Break * Bg_Hidan_Kousi * Bg_Spot17_Bakudankabe * Bg_Spot18_Basket * En_Dha * Bg_Jya_Goroiwa * En_Js * Bg_Mori_Hineri * Bg_Spot18_Shutter * Bg_Jya_Bombchuiwa * Bg_Bdan_Objects * Bg_Jya_Amishutter * Bg_Toki_Swd * En_Heishi2 * En_Fu * Bg_Jya_Kanaami * Bg_Pushbox * Bg_Spot12_Saku * En_Ani * En_Zl1 * En_Vase * Bg_Spot05_Soko * En_Crow (and a rename in En_Firefly) * Bg_Hidan_Fslift * En_Dog * Bg_Heavy_Block * En_Boom * Bg_Ddan_Kd * Bg_Spot16_Bombstone * Demo_Effect * Bg_Hidan_Syoku * En_Firefly * En_Fw * Bg_Jya_Bombiwa * En_Fd * ovl_Bg_Spot15_Saku * En_Mb * Bg_Spot18_Obj * Bg_Zg * Bg_Bdan_Switch * En_Md * En_Box * En_Bw * En_Viewer * En_Hs2 * Bg_Ydan_Maruta * En_St * En_Ru1 * Bg_Ddan_Jd * En_Sb * Bg_Jya_Cobra * Bg_Spot12_Gate * Bg_Haka_Trap * En_Ms * En_Kakasi2 * En_Horse_Link_Child * Obj_Bombiwa * En_Ds * En_Kz * Bg_Umajump * Bg_Spot03_Taki * Door_Toki * Item_Etcetera * En_Ru2 * En_Niw * Bg_Spot15_Rrbox * Demo_Tre_Lgt * Obj_Oshihiki * Bg_Mjin * Bg_Spot18_Futa * Bg_Spot01_Idosoko * En_Arow_Trap * Bg_Mizu_Uzu * En_Horse_Zelda * Player * fix func_800358DC to work in functions.h * fix fix to functions.h * enum fixes * Some review comments addressed * DynaPoly_GetActor standardisation * ovl_Daiku_Kakariko * ovl_En_Vase * ovl_En_Mk * ovl_Bg_Spot00_Hanebasi * ovl_Bg_Spot06_Objects * ovl_En_Go * ovl_En_Go2 * ovl_Bg_Jya_Bombiwa * ovl_En_Cs * ovl_En_Dodojr * ovl_En_Ny * ovl_En_Mm2 * Apply review suggestion
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parent
ced724fb9b
commit
02b3640bde
122 changed files with 1129 additions and 1125 deletions
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@ -58,12 +58,12 @@ static ColliderCylinderInit sCylinderInit = {
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{ 20, 46, 0, { 0, 0, 0 } },
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};
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static UNK_PTR D_80B4E61C[] = { 0x06007208, 0x06009848, 0x06009C48, 0x06009848 };
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static UNK_PTR D_80B4E62C[] = { 0x06007608 };
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static u64* D_80B4E61C[] = { 0x06007208, 0x06009848, 0x06009C48, 0x06009848 };
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static u64* D_80B4E62C[] = { 0x06007608 };
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extern AnimationHeader D_06000438;
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extern UNK_TYPE D_06008848;
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extern UNK_TYPE D_06008C48;
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extern u64 D_06008848[];
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extern u64 D_06008C48[];
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extern FlexSkeletonHeader D_0600F5D8;
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extern AnimationHeader D_06010B38;
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extern AnimationHeader D_06011348;
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@ -100,10 +100,10 @@ void EnZl1_Init(Actor* thisx, GlobalContext* globalCtx) {
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Animation_Change(&this->skelAnime, &D_06000438, 1.0f, 0.0f, frameCount, ANIMMODE_LOOP, 0.0f);
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this->unk_1E6 = 0;
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this->actionFunc = func_80B4BC78;
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} else if ((Flags_GetEventChkInf(9)) && (Flags_GetEventChkInf(0x25)) && (Flags_GetEventChkInf(0x37))) {
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} else if (Flags_GetEventChkInf(9) && Flags_GetEventChkInf(0x25) && Flags_GetEventChkInf(0x37)) {
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Actor_Kill(&this->actor);
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} else if (((Flags_GetEventChkInf(9)) && (Flags_GetEventChkInf(0x25))) ||
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((Flags_GetEventChkInf(9)) && (Flags_GetEventChkInf(0x37)))) {
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} else if ((Flags_GetEventChkInf(9) && Flags_GetEventChkInf(0x25)) ||
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(Flags_GetEventChkInf(9) && Flags_GetEventChkInf(0x37))) {
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frameCount = Animation_GetLastFrame(&D_06000438);
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Animation_Change(&this->skelAnime, &D_06000438, 1.0f, 0.0f, frameCount, ANIMMODE_LOOP, 0.0f);
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this->actor.textId = 0x703D;
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@ -510,7 +510,7 @@ void func_80B4BF2C(EnZl1* this, GlobalContext* globalCtx) {
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break;
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}
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case 2:
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if (Actor_HasParent(this, globalCtx)) {
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if (Actor_HasParent(&this->actor, globalCtx)) {
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Gameplay_CopyCamera(globalCtx, 0, this->unk_1E8);
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Gameplay_ChangeCameraStatus(globalCtx, 0, CAM_STAT_ACTIVE);
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Gameplay_ClearCamera(globalCtx, this->unk_1E8);
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