1
0
Fork 0
mirror of https://github.com/zeldaret/oot.git synced 2025-08-08 07:20:16 +00:00

Fix most actor compiler warnings (#656)

* functions.h

* Bg_Hidan_Kowarerukabe

* Demo_Geff

* Arrow_Fire

* Demo_Sa

* Arms_Hook

* En_Okarina_Effect

* Demo_Im

* Bg_Menkuri_Kaiten

* Bg_Spot09_Obj (minus CollisionHeader)

* Obj_Hsblock

* Obj_Elevator

* En_Anubice_Tag

* Bg_Ydan_Hasi
(minus BgYdanHasi_MoveWater return shenanigans)

* En_Heishi4

* Demo_Go

* Bg_Spot00_Break

* Bg_Hidan_Kousi

* Bg_Spot17_Bakudankabe

* Bg_Spot18_Basket

* En_Dha

* Bg_Jya_Goroiwa

* En_Js

* Bg_Mori_Hineri

* Bg_Spot18_Shutter

* Bg_Jya_Bombchuiwa

* Bg_Bdan_Objects

* Bg_Jya_Amishutter

* Bg_Toki_Swd

* En_Heishi2

* En_Fu

* Bg_Jya_Kanaami

* Bg_Pushbox

* Bg_Spot12_Saku

* En_Ani

* En_Zl1

* En_Vase

* Bg_Spot05_Soko

* En_Crow (and a rename in En_Firefly)

* Bg_Hidan_Fslift

* En_Dog

* Bg_Heavy_Block

* En_Boom

* Bg_Ddan_Kd

* Bg_Spot16_Bombstone

* Demo_Effect

* Bg_Hidan_Syoku

* En_Firefly

* En_Fw

* Bg_Jya_Bombiwa

* En_Fd

* ovl_Bg_Spot15_Saku

* En_Mb

* Bg_Spot18_Obj

* Bg_Zg

* Bg_Bdan_Switch

* En_Md

* En_Box

* En_Bw

* En_Viewer

* En_Hs2

* Bg_Ydan_Maruta

* En_St

* En_Ru1

* Bg_Ddan_Jd

* En_Sb

* Bg_Jya_Cobra

* Bg_Spot12_Gate

* Bg_Haka_Trap

* En_Ms

* En_Kakasi2

* En_Horse_Link_Child

* Obj_Bombiwa

* En_Ds

* En_Kz

* Bg_Umajump

* Bg_Spot03_Taki

* Door_Toki

* Item_Etcetera

* En_Ru2

* En_Niw

* Bg_Spot15_Rrbox

* Demo_Tre_Lgt

* Obj_Oshihiki

* Bg_Mjin

* Bg_Spot18_Futa

* Bg_Spot01_Idosoko

* En_Arow_Trap

* Bg_Mizu_Uzu

* En_Horse_Zelda

* Player

* fix func_800358DC to work in functions.h

* fix fix to functions.h

* enum fixes

* Some review comments addressed

* DynaPoly_GetActor standardisation

* ovl_Daiku_Kakariko

* ovl_En_Vase

* ovl_En_Mk

* ovl_Bg_Spot00_Hanebasi

* ovl_Bg_Spot06_Objects

* ovl_En_Go

* ovl_En_Go2

* ovl_Bg_Jya_Bombiwa

* ovl_En_Cs

* ovl_En_Dodojr

* ovl_En_Ny

* ovl_En_Mm2

* Apply review suggestion
This commit is contained in:
EllipticEllipsis 2021-02-02 23:44:24 +00:00 committed by GitHub
parent ced724fb9b
commit 02b3640bde
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
122 changed files with 1129 additions and 1125 deletions

View file

@ -148,13 +148,13 @@ void ObjOshihiki_ResetFloors(ObjOshihiki* this) {
}
ObjOshihiki* ObjOshihiki_GetBlockUnder(ObjOshihiki* this, GlobalContext* globalCtx) {
Actor* dyna;
DynaPolyActor* dynaPolyActor;
if ((this->floorBgIds[this->highestFloor] != BGCHECK_SCENE) &&
(fabsf(this->dyna.actor.floorHeight - this->dyna.actor.world.pos.y) < 0.001f)) {
dyna = DynaPoly_GetActor(&globalCtx->colCtx, this->floorBgIds[this->highestFloor]);
if ((dyna != NULL) && (dyna->id == ACTOR_OBJ_OSHIHIKI)) {
return (ObjOshihiki*)dyna;
dynaPolyActor = DynaPoly_GetActor(&globalCtx->colCtx, this->floorBgIds[this->highestFloor]);
if ((dynaPolyActor != NULL) && (dynaPolyActor->actor.id == ACTOR_OBJ_OSHIHIKI)) {
return (ObjOshihiki*)dynaPolyActor;
}
}
return NULL;
@ -504,7 +504,7 @@ void ObjOshihiki_SetupOnActor(ObjOshihiki* this, GlobalContext* globalCtx) {
void ObjOshihiki_OnActor(ObjOshihiki* this, GlobalContext* globalCtx) {
s32 bgId;
Player* player = PLAYER;
DynaPolyActor* dynaActor;
DynaPolyActor* dynaPolyActor;
this->stateFlags |= PUSHBLOCK_ON_ACTOR;
Actor_MoveForward(&this->dyna.actor);
@ -514,13 +514,13 @@ void ObjOshihiki_OnActor(ObjOshihiki* this, GlobalContext* globalCtx) {
if (bgId == BGCHECK_SCENE) {
ObjOshihiki_SetupOnScene(this, globalCtx);
} else {
dynaActor = DynaPoly_GetActor(&globalCtx->colCtx, bgId);
if (dynaActor != NULL) {
func_800434A8(dynaActor);
func_80043538(dynaActor);
dynaPolyActor = DynaPoly_GetActor(&globalCtx->colCtx, bgId);
if (dynaPolyActor != NULL) {
func_800434A8(dynaPolyActor);
func_80043538(dynaPolyActor);
if ((this->timer <= 0) && (fabsf(this->dyna.unk_150) > 0.001f)) {
if (ObjOshihiki_StrongEnough(this) && ObjOshihiki_NoSwitchPress(this, dynaActor, globalCtx) &&
if (ObjOshihiki_StrongEnough(this) && ObjOshihiki_NoSwitchPress(this, dynaPolyActor, globalCtx) &&
!ObjOshihiki_CheckWall(globalCtx, this->dyna.unk_158, this->dyna.unk_150, this)) {
this->direction = this->dyna.unk_150;
@ -542,11 +542,11 @@ void ObjOshihiki_OnActor(ObjOshihiki* this, GlobalContext* globalCtx) {
if (bgId == BGCHECK_SCENE) {
ObjOshihiki_SetupFall(this, globalCtx);
} else {
dynaActor = DynaPoly_GetActor(&globalCtx->colCtx, bgId);
dynaPolyActor = DynaPoly_GetActor(&globalCtx->colCtx, bgId);
if ((dynaActor != NULL) && (dynaActor->unk_15C & 1)) {
func_800434A8(dynaActor);
func_80043538(dynaActor);
if ((dynaPolyActor != NULL) && (dynaPolyActor->unk_15C & 1)) {
func_800434A8(dynaPolyActor);
func_80043538(dynaPolyActor);
this->dyna.actor.world.pos.y = this->dyna.actor.floorHeight;
} else {
ObjOshihiki_SetupFall(this, globalCtx);