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z_select decompiled, 1 non matching left (#202)

* First pass z_select

* lots of progress. 2 non matchings and data stuff needed

* match Select_LoadGame

* z_select almost ok, 1 func left

* remove comments

* remove comments and add description

* remove unused flg_set asm

* set_next_gamestate macro

* pr suggestions 1

* pr suggestions 2

* map -> scene

* pr suggestions 3

Co-authored-by: Kelebek1 <eeeedddccc@hotmail.co.uk>
This commit is contained in:
fig02 2020-06-13 22:59:58 -04:00 committed by GitHub
parent df3bfbc168
commit 031d946db7
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
38 changed files with 721 additions and 1675 deletions

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@ -2272,8 +2272,8 @@ void GfxPrint_PrintCharImpl(GfxPrint*, u8);
void GfxPrint_PrintChar(GfxPrint*, u8);
void GfxPrint_PrintStringWithSize(GfxPrint*, const void*, size_t, size_t);
GfxPrint* GfxPrint_Callback(GfxPrint*, const char*, size_t);
void GfxPrint_Ctor(GfxPrint*);
void GfxPrint_Dtor(GfxPrint*);
void GfxPrint_Init(GfxPrint*);
void GfxPrint_Destroy(GfxPrint*);
void GfxPrint_Open(GfxPrint*, Gfx*);
Gfx* GfxPrint_Close(GfxPrint*);
void GfxPrint_VPrintf(GfxPrint*, const char*, va_list);
@ -2548,8 +2548,8 @@ void func_80112098(GlobalContext* globalCtx);
void Title_Init(TitleContext*);
void Title_Destroy(TitleContext* this);
void func_80801E44(GameState*); // Select_Init
void func_80801E0C(GameState*); // Select_Destroy
void Select_Init(SelectContext*);
void Select_Destroy(SelectContext*);
void Opening_Init(OpeningContext* this);
void Opening_Destroy(OpeningContext* this);
void func_80811A20(GameState*); // FileChoose_Init