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z_select decompiled, 1 non matching left (#202)

* First pass z_select

* lots of progress. 2 non matchings and data stuff needed

* match Select_LoadGame

* z_select almost ok, 1 func left

* remove comments

* remove comments and add description

* remove unused flg_set asm

* set_next_gamestate macro

* pr suggestions 1

* pr suggestions 2

* map -> scene

* pr suggestions 3

Co-authored-by: Kelebek1 <eeeedddccc@hotmail.co.uk>
This commit is contained in:
fig02 2020-06-13 22:59:58 -04:00 committed by GitHub
parent df3bfbc168
commit 031d946db7
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
38 changed files with 721 additions and 1675 deletions

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@ -175,11 +175,11 @@ void GameState_Draw(GameState* gameState, GraphicsContext* gfxCtx) {
}
if (R_ENABLE_AUDIO_DBG & 1) {
GfxPrint_Ctor(&printChars);
GfxPrint_Init(&printChars);
GfxPrint_Open(&printChars, newDList);
func_800EEA50(&printChars);
newDList = GfxPrint_Close(&printChars);
GfxPrint_Dtor(&printChars);
GfxPrint_Destroy(&printChars);
}
if (R_ENABLE_ARENA_DBG < 0) {