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z_select decompiled, 1 non matching left (#202)
* First pass z_select * lots of progress. 2 non matchings and data stuff needed * match Select_LoadGame * z_select almost ok, 1 func left * remove comments * remove comments and add description * remove unused flg_set asm * set_next_gamestate macro * pr suggestions 1 * pr suggestions 2 * map -> scene * pr suggestions 3 Co-authored-by: Kelebek1 <eeeedddccc@hotmail.co.uk>
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38 changed files with 721 additions and 1675 deletions
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@ -175,11 +175,11 @@ void GameState_Draw(GameState* gameState, GraphicsContext* gfxCtx) {
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}
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if (R_ENABLE_AUDIO_DBG & 1) {
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GfxPrint_Ctor(&printChars);
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GfxPrint_Init(&printChars);
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GfxPrint_Open(&printChars, newDList);
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func_800EEA50(&printChars);
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newDList = GfxPrint_Close(&printChars);
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GfxPrint_Dtor(&printChars);
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GfxPrint_Destroy(&printChars);
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}
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if (R_ENABLE_ARENA_DBG < 0) {
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