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z_select decompiled, 1 non matching left (#202)

* First pass z_select

* lots of progress. 2 non matchings and data stuff needed

* match Select_LoadGame

* z_select almost ok, 1 func left

* remove comments

* remove comments and add description

* remove unused flg_set asm

* set_next_gamestate macro

* pr suggestions 1

* pr suggestions 2

* map -> scene

* pr suggestions 3

Co-authored-by: Kelebek1 <eeeedddccc@hotmail.co.uk>
This commit is contained in:
fig02 2020-06-13 22:59:58 -04:00 committed by GitHub
parent df3bfbc168
commit 031d946db7
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
38 changed files with 721 additions and 1675 deletions

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@ -341,7 +341,7 @@ GfxPrint* GfxPrint_Callback(GfxPrint* this, const char* str, size_t size) {
return this;
}
void GfxPrint_Ctor(GfxPrint* this) {
void GfxPrint_Init(GfxPrint* this) {
this->flag &= ~GFXPRINT_OPEN;
this->callback = &GfxPrint_Callback;
@ -364,7 +364,7 @@ void GfxPrint_Ctor(GfxPrint* this) {
}
}
void GfxPrint_Dtor(GfxPrint* this) {
void GfxPrint_Destroy(GfxPrint* this) {
}
void GfxPrint_Open(GfxPrint* this, Gfx* dlist) {