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z_select decompiled, 1 non matching left (#202)
* First pass z_select * lots of progress. 2 non matchings and data stuff needed * match Select_LoadGame * z_select almost ok, 1 func left * remove comments * remove comments and add description * remove unused flg_set asm * set_next_gamestate macro * pr suggestions 1 * pr suggestions 2 * map -> scene * pr suggestions 3 Co-authored-by: Kelebek1 <eeeedddccc@hotmail.co.uk>
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38 changed files with 721 additions and 1675 deletions
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@ -341,7 +341,7 @@ GfxPrint* GfxPrint_Callback(GfxPrint* this, const char* str, size_t size) {
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return this;
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}
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void GfxPrint_Ctor(GfxPrint* this) {
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void GfxPrint_Init(GfxPrint* this) {
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this->flag &= ~GFXPRINT_OPEN;
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this->callback = &GfxPrint_Callback;
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@ -364,7 +364,7 @@ void GfxPrint_Ctor(GfxPrint* this) {
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}
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}
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void GfxPrint_Dtor(GfxPrint* this) {
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void GfxPrint_Destroy(GfxPrint* this) {
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}
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void GfxPrint_Open(GfxPrint* this, Gfx* dlist) {
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