mirror of
https://github.com/zeldaret/oot.git
synced 2025-07-05 15:34:41 +00:00
z_select decompiled, 1 non matching left (#202)
* First pass z_select * lots of progress. 2 non matchings and data stuff needed * match Select_LoadGame * z_select almost ok, 1 func left * remove comments * remove comments and add description * remove unused flg_set asm * set_next_gamestate macro * pr suggestions 1 * pr suggestions 2 * map -> scene * pr suggestions 3 Co-authored-by: Kelebek1 <eeeedddccc@hotmail.co.uk>
This commit is contained in:
parent
df3bfbc168
commit
031d946db7
38 changed files with 721 additions and 1675 deletions
|
@ -112,7 +112,7 @@ GameStateOverlay* Graph_GetNextGameState(GameState* gameState) {
|
|||
if (gameStateInitFunc == TitleSetup_Init) {
|
||||
return &gGameStateOverlayTable[0];
|
||||
}
|
||||
if (gameStateInitFunc == func_80801E44) {
|
||||
if (gameStateInitFunc == Select_Init) {
|
||||
return &gGameStateOverlayTable[1];
|
||||
}
|
||||
if (gameStateInitFunc == Title_Init) {
|
||||
|
@ -389,7 +389,7 @@ void Graph_Update(GraphicsContext* gfxCtx, GameState* gameState) {
|
|||
if (D_8012DBC0 && CHECK_PAD(gameState->input[0].press, Z_TRIG) &&
|
||||
CHECK_PAD(gameState->input[0].cur, L_TRIG | R_TRIG)) {
|
||||
gSaveContext.gameMode = 0;
|
||||
SET_NEXT_GAMESTATE(gameState, func_80801E44, char[0x240]); // TODO : SelectContext
|
||||
SET_NEXT_GAMESTATE(gameState, Select_Init, SelectContext);
|
||||
gameState->running = false;
|
||||
}
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue