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z_select decompiled, 1 non matching left (#202)
* First pass z_select * lots of progress. 2 non matchings and data stuff needed * match Select_LoadGame * z_select almost ok, 1 func left * remove comments * remove comments and add description * remove unused flg_set asm * set_next_gamestate macro * pr suggestions 1 * pr suggestions 2 * map -> scene * pr suggestions 3 Co-authored-by: Kelebek1 <eeeedddccc@hotmail.co.uk>
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38 changed files with 721 additions and 1675 deletions
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@ -224,7 +224,7 @@ void func_80063D7C(GraphicsContext* gfxCtx) {
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Gfx* dispRefs[4]; // stores state of GfxCtx next ptrs
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Graph_OpenDisps(dispRefs, gfxCtx, "../z_debug.c", 628);
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GfxPrint_Ctor(&gfxPrint);
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GfxPrint_Init(&gfxPrint);
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sp78 = gfxCtx->polyOpa.p;
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tempRet = Graph_GfxPlusOne(gfxCtx->polyOpa.p);
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gSPDisplayList(gfxCtx->overlay.p++, tempRet);
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@ -245,5 +245,5 @@ void func_80063D7C(GraphicsContext* gfxCtx) {
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gfxCtx->polyOpa.p = sp7C;
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if (0) {}
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Graph_CloseDisps(dispRefs, gfxCtx, "../z_debug.c", 664);
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GfxPrint_Dtor(&gfxPrint);
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GfxPrint_Destroy(&gfxPrint);
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}
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