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z_select decompiled, 1 non matching left (#202)

* First pass z_select

* lots of progress. 2 non matchings and data stuff needed

* match Select_LoadGame

* z_select almost ok, 1 func left

* remove comments

* remove comments and add description

* remove unused flg_set asm

* set_next_gamestate macro

* pr suggestions 1

* pr suggestions 2

* map -> scene

* pr suggestions 3

Co-authored-by: Kelebek1 <eeeedddccc@hotmail.co.uk>
This commit is contained in:
fig02 2020-06-13 22:59:58 -04:00 committed by GitHub
parent df3bfbc168
commit 031d946db7
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
38 changed files with 721 additions and 1675 deletions

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@ -224,7 +224,7 @@ void func_80063D7C(GraphicsContext* gfxCtx) {
Gfx* dispRefs[4]; // stores state of GfxCtx next ptrs
Graph_OpenDisps(dispRefs, gfxCtx, "../z_debug.c", 628);
GfxPrint_Ctor(&gfxPrint);
GfxPrint_Init(&gfxPrint);
sp78 = gfxCtx->polyOpa.p;
tempRet = Graph_GfxPlusOne(gfxCtx->polyOpa.p);
gSPDisplayList(gfxCtx->overlay.p++, tempRet);
@ -245,5 +245,5 @@ void func_80063D7C(GraphicsContext* gfxCtx) {
gfxCtx->polyOpa.p = sp7C;
if (0) {}
Graph_CloseDisps(dispRefs, gfxCtx, "../z_debug.c", 664);
GfxPrint_Dtor(&gfxPrint);
GfxPrint_Destroy(&gfxPrint);
}