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z_select decompiled, 1 non matching left (#202)
* First pass z_select * lots of progress. 2 non matchings and data stuff needed * match Select_LoadGame * z_select almost ok, 1 func left * remove comments * remove comments and add description * remove unused flg_set asm * set_next_gamestate macro * pr suggestions 1 * pr suggestions 2 * map -> scene * pr suggestions 3 Co-authored-by: Kelebek1 <eeeedddccc@hotmail.co.uk>
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38 changed files with 721 additions and 1675 deletions
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@ -59,7 +59,7 @@ void Cutscene_DrawDebugInfo(GlobalContext* globalCtx, Gfx** dlist, CutsceneConte
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GfxPrint printer;
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u8 pad2[8];
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GfxPrint_Ctor(&printer);
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GfxPrint_Init(&printer);
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GfxPrint_Open(&printer, *dlist);
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GfxPrint_SetPos(&printer, 22, 25);
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GfxPrint_SetColor(&printer, 255, 255, 55, 32);
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@ -70,7 +70,7 @@ void Cutscene_DrawDebugInfo(GlobalContext* globalCtx, Gfx** dlist, CutsceneConte
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GfxPrint_SetPos(&printer, 4, 26);
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GfxPrint_Printf(&printer, "%s", "SKIP=(START) or (Cursole Right)");
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*dlist = GfxPrint_Close(&printer);
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GfxPrint_Dtor(&printer);
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GfxPrint_Destroy(&printer);
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}
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void func_8006450C(GlobalContext* globalCtx, CutsceneContext* csCtx) {
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