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z_select decompiled, 1 non matching left (#202)

* First pass z_select

* lots of progress. 2 non matchings and data stuff needed

* match Select_LoadGame

* z_select almost ok, 1 func left

* remove comments

* remove comments and add description

* remove unused flg_set asm

* set_next_gamestate macro

* pr suggestions 1

* pr suggestions 2

* map -> scene

* pr suggestions 3

Co-authored-by: Kelebek1 <eeeedddccc@hotmail.co.uk>
This commit is contained in:
fig02 2020-06-13 22:59:58 -04:00 committed by GitHub
parent df3bfbc168
commit 031d946db7
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
38 changed files with 721 additions and 1675 deletions

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@ -59,7 +59,7 @@ void Cutscene_DrawDebugInfo(GlobalContext* globalCtx, Gfx** dlist, CutsceneConte
GfxPrint printer;
u8 pad2[8];
GfxPrint_Ctor(&printer);
GfxPrint_Init(&printer);
GfxPrint_Open(&printer, *dlist);
GfxPrint_SetPos(&printer, 22, 25);
GfxPrint_SetColor(&printer, 255, 255, 55, 32);
@ -70,7 +70,7 @@ void Cutscene_DrawDebugInfo(GlobalContext* globalCtx, Gfx** dlist, CutsceneConte
GfxPrint_SetPos(&printer, 4, 26);
GfxPrint_Printf(&printer, "%s", "SKIP=(START) or (Cursole Right)");
*dlist = GfxPrint_Close(&printer);
GfxPrint_Dtor(&printer);
GfxPrint_Destroy(&printer);
}
void func_8006450C(GlobalContext* globalCtx, CutsceneContext* csCtx) {