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z_select decompiled, 1 non matching left (#202)
* First pass z_select * lots of progress. 2 non matchings and data stuff needed * match Select_LoadGame * z_select almost ok, 1 func left * remove comments * remove comments and add description * remove unused flg_set asm * set_next_gamestate macro * pr suggestions 1 * pr suggestions 2 * map -> scene * pr suggestions 3 Co-authored-by: Kelebek1 <eeeedddccc@hotmail.co.uk>
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38 changed files with 721 additions and 1675 deletions
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@ -3094,14 +3094,7 @@ void func_8008A8B8(GlobalContext* globalCtx, s32 topY, s32 bottomY, s32 leftX, s
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}
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void func_8008A994(InterfaceContext* interfaceCtx) {
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Viewport viewport;
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// clang-format off
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viewport.bottomY = SCREEN_HEIGHT; viewport.rightX = SCREEN_WIDTH;
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viewport.topY = 0; viewport.leftX = 0;
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// clang-format on
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View_SetViewport(&interfaceCtx->view, &viewport);
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SET_FULLSCREEN_VIEWPORT(&interfaceCtx->view);
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func_800AB2C4(&interfaceCtx->view);
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}
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