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z_select decompiled, 1 non matching left (#202)

* First pass z_select

* lots of progress. 2 non matchings and data stuff needed

* match Select_LoadGame

* z_select almost ok, 1 func left

* remove comments

* remove comments and add description

* remove unused flg_set asm

* set_next_gamestate macro

* pr suggestions 1

* pr suggestions 2

* map -> scene

* pr suggestions 3

Co-authored-by: Kelebek1 <eeeedddccc@hotmail.co.uk>
This commit is contained in:
fig02 2020-06-13 22:59:58 -04:00 committed by GitHub
parent df3bfbc168
commit 031d946db7
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GPG key ID: 4AEE18F83AFDEB23
38 changed files with 721 additions and 1675 deletions

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@ -3094,14 +3094,7 @@ void func_8008A8B8(GlobalContext* globalCtx, s32 topY, s32 bottomY, s32 leftX, s
}
void func_8008A994(InterfaceContext* interfaceCtx) {
Viewport viewport;
// clang-format off
viewport.bottomY = SCREEN_HEIGHT; viewport.rightX = SCREEN_WIDTH;
viewport.topY = 0; viewport.leftX = 0;
// clang-format on
View_SetViewport(&interfaceCtx->view, &viewport);
SET_FULLSCREEN_VIEWPORT(&interfaceCtx->view);
func_800AB2C4(&interfaceCtx->view);
}