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z_select decompiled, 1 non matching left (#202)
* First pass z_select * lots of progress. 2 non matchings and data stuff needed * match Select_LoadGame * z_select almost ok, 1 func left * remove comments * remove comments and add description * remove unused flg_set asm * set_next_gamestate macro * pr suggestions 1 * pr suggestions 2 * map -> scene * pr suggestions 3 Co-authored-by: Kelebek1 <eeeedddccc@hotmail.co.uk>
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38 changed files with 721 additions and 1675 deletions
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@ -1135,14 +1135,12 @@ void Gameplay_Draw(GlobalContext* globalCtx) {
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if ((globalCtx->transitionMode == 3) || (globalCtx->transitionMode == 11) ||
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(globalCtx->transitionCtx.transitionType >= 56)) {
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View view; // 0xA0
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Viewport viewport; // 0x90
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View_Init(&view, gfxCtx);
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view.flags = 2 | 8;
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VIEWPORT_INIT(viewport, SCREEN_HEIGHT, SCREEN_WIDTH, 0, 0);
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SET_FULLSCREEN_VIEWPORT(&view);
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View_SetViewport(&view, &viewport);
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func_800AB9EC(&view, 15, &gfxP);
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globalCtx->transitionCtx.draw(&globalCtx->transitionCtx.data, &gfxP);
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}
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