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z_select decompiled, 1 non matching left (#202)
* First pass z_select * lots of progress. 2 non matchings and data stuff needed * match Select_LoadGame * z_select almost ok, 1 func left * remove comments * remove comments and add description * remove unused flg_set asm * set_next_gamestate macro * pr suggestions 1 * pr suggestions 2 * map -> scene * pr suggestions 3 Co-authored-by: Kelebek1 <eeeedddccc@hotmail.co.uk>
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df3bfbc168
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38 changed files with 721 additions and 1675 deletions
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@ -19,7 +19,7 @@ void Title_PrintBuildInfo(Gfx** gfxp) {
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g = *gfxp;
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g = func_8009411C(g);
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printer = alloca(sizeof(GfxPrint));
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GfxPrint_Ctor(printer);
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GfxPrint_Init(printer);
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GfxPrint_Open(printer, g);
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GfxPrint_SetColor(printer, 0xFF, 0x9B, 0xFF, 0xFF);
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GfxPrint_SetPos(printer, 9, 21);
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@ -30,7 +30,7 @@ void Title_PrintBuildInfo(Gfx** gfxp) {
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GfxPrint_SetPos(printer, 7, 24);
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GfxPrint_Printf(printer, "[Date:%s]", gBuildDate);
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g = GfxPrint_Close(printer);
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GfxPrint_Dtor(printer);
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GfxPrint_Destroy(printer);
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*gfxp = g;
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}
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