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z_select decompiled, 1 non matching left (#202)

* First pass z_select

* lots of progress. 2 non matchings and data stuff needed

* match Select_LoadGame

* z_select almost ok, 1 func left

* remove comments

* remove comments and add description

* remove unused flg_set asm

* set_next_gamestate macro

* pr suggestions 1

* pr suggestions 2

* map -> scene

* pr suggestions 3

Co-authored-by: Kelebek1 <eeeedddccc@hotmail.co.uk>
This commit is contained in:
fig02 2020-06-13 22:59:58 -04:00 committed by GitHub
parent df3bfbc168
commit 031d946db7
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
38 changed files with 721 additions and 1675 deletions

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@ -19,7 +19,7 @@ void Title_PrintBuildInfo(Gfx** gfxp) {
g = *gfxp;
g = func_8009411C(g);
printer = alloca(sizeof(GfxPrint));
GfxPrint_Ctor(printer);
GfxPrint_Init(printer);
GfxPrint_Open(printer, g);
GfxPrint_SetColor(printer, 0xFF, 0x9B, 0xFF, 0xFF);
GfxPrint_SetPos(printer, 9, 21);
@ -30,7 +30,7 @@ void Title_PrintBuildInfo(Gfx** gfxp) {
GfxPrint_SetPos(printer, 7, 24);
GfxPrint_Printf(printer, "[Date:%s]", gBuildDate);
g = GfxPrint_Close(printer);
GfxPrint_Dtor(printer);
GfxPrint_Destroy(printer);
*gfxp = g;
}