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Fix matrices documentation (#952)
* Update names and doc of `Matrix_RotateRPY` and `SkinMatrix_SetRotateRPY` to ZYX Tait-Bryan angles * Update name and doc of `Matrix_JointPosition` to `Matrix_TranslateRotateZYX` * `Euler ***` -> `Tait-Bryan *** angles` * Update docs of `SkinMatrix_Vec3fMtxFMultXYZW` and `SkinMatrix_Vec3fMtxFMultXYZ` * Fix doc of `SkinMatrix_MtxFMtxFMult` * Update docs of `SkinMatrix_Invert` * Change name and docs of `SkinMatrix_SetRotateYRP` to `SkinMatrix_SetRotateYXZ` * Change name and docs of `SkinMatrix_SetScaleRotateRPYTranslate` to `SkinMatrix_SetScaleRotateZYXTranslate` * Change name and docs of `SkinMatrix_SetScaleRotateYRPTranslate` to `SkinMatrix_SetScaleRotateYXZTranslate` * Change name and docs of `SkinMatrix_SetRotateRPYTranslate` to `SkinMatrix_SetRotateZYXTranslate` * Add renamed functions to `namefixer.py` * Run formatter * Consistent function names (`ABC()` if equivalent to `A() B() C()`)
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53 changed files with 373 additions and 357 deletions
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@ -953,7 +953,7 @@ void EnBb_InitGreen(EnBb* this, GlobalContext* globalCtx) {
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EnBb_FaceWaypoint(this);
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}
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Matrix_Translate(this->actor.home.pos.x, this->actor.home.pos.y, this->actor.home.pos.z, MTXMODE_NEW);
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Matrix_RotateRPY(this->actor.world.rot.x, this->actor.world.rot.y, 0, MTXMODE_APPLY);
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Matrix_RotateZYX(this->actor.world.rot.x, this->actor.world.rot.y, 0, MTXMODE_APPLY);
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Matrix_RotateZ(this->bobPhase, MTXMODE_APPLY);
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bobOffset.y = this->bobSize;
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Matrix_MultVec3f(&bobOffset, &this->actor.world.pos);
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@ -1030,7 +1030,7 @@ void EnBb_Green(EnBb* this, GlobalContext* globalCtx) {
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this->bobSpeedMod = Rand_ZeroOne() * 0.05f;
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}
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Matrix_Translate(this->actor.home.pos.x, this->actor.home.pos.y, this->actor.home.pos.z, MTXMODE_NEW);
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Matrix_RotateRPY(this->actor.world.rot.x, this->actor.world.rot.y, 0, MTXMODE_APPLY);
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Matrix_RotateZYX(this->actor.world.rot.x, this->actor.world.rot.y, 0, MTXMODE_APPLY);
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Matrix_RotateZ(this->bobPhase, MTXMODE_APPLY);
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bobOffset.y = this->bobSize;
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Matrix_MultVec3f(&bobOffset, &nextPos);
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