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Fix matrices documentation (#952)

* Update names and doc of `Matrix_RotateRPY` and `SkinMatrix_SetRotateRPY` to ZYX Tait-Bryan angles

* Update name and doc of `Matrix_JointPosition` to `Matrix_TranslateRotateZYX`

* `Euler ***` -> `Tait-Bryan *** angles`

* Update docs of `SkinMatrix_Vec3fMtxFMultXYZW` and `SkinMatrix_Vec3fMtxFMultXYZ`

* Fix doc of `SkinMatrix_MtxFMtxFMult`

* Update docs of `SkinMatrix_Invert`

* Change name and docs of `SkinMatrix_SetRotateYRP` to `SkinMatrix_SetRotateYXZ`

* Change name and docs of `SkinMatrix_SetScaleRotateRPYTranslate` to `SkinMatrix_SetScaleRotateZYXTranslate`

* Change name and docs of `SkinMatrix_SetScaleRotateYRPTranslate` to `SkinMatrix_SetScaleRotateYXZTranslate`

* Change name and docs of `SkinMatrix_SetRotateRPYTranslate` to `SkinMatrix_SetRotateZYXTranslate`

* Add renamed functions to `namefixer.py`

* Run formatter

* Consistent function names (`ABC()` if equivalent to `A() B() C()`)
This commit is contained in:
Dragorn421 2021-11-17 11:52:26 +01:00 committed by GitHub
parent 9ca6bfdac3
commit 03636166b3
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53 changed files with 373 additions and 357 deletions

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@ -264,11 +264,11 @@ void EnDha_Wait(EnDha* this, GlobalContext* globalCtx) {
func_80035844(&this->armPos, &this->handPos[0], &angle, 0);
Matrix_Translate(this->handPos[0].x, this->handPos[0].y, this->handPos[0].z, MTXMODE_NEW);
Matrix_RotateRPY(angle.x, angle.y, 0, MTXMODE_APPLY);
Matrix_RotateZYX(angle.x, angle.y, 0, MTXMODE_APPLY);
Matrix_MultVec3f(&armPosMultiplier2, &this->armPos);
Matrix_Translate(this->actor.world.pos.x, this->actor.world.pos.y, this->actor.world.pos.z, MTXMODE_NEW);
func_80035844(&this->actor.world.pos, &this->armPos, &angle, 0);
Matrix_RotateRPY(angle.x, angle.y, 0, MTXMODE_APPLY);
Matrix_RotateZYX(angle.x, angle.y, 0, MTXMODE_APPLY);
Matrix_MultVec3f(&armPosMultiplier1, &this->armPos);
this->limbAngleX[0] = Math_Vec3f_Pitch(&this->actor.world.pos, &this->armPos);
yaw = Math_Vec3f_Yaw(&this->actor.world.pos, &this->armPos) - this->actor.shape.rot.y;