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Fix matrices documentation (#952)
* Update names and doc of `Matrix_RotateRPY` and `SkinMatrix_SetRotateRPY` to ZYX Tait-Bryan angles * Update name and doc of `Matrix_JointPosition` to `Matrix_TranslateRotateZYX` * `Euler ***` -> `Tait-Bryan *** angles` * Update docs of `SkinMatrix_Vec3fMtxFMultXYZW` and `SkinMatrix_Vec3fMtxFMultXYZ` * Fix doc of `SkinMatrix_MtxFMtxFMult` * Update docs of `SkinMatrix_Invert` * Change name and docs of `SkinMatrix_SetRotateYRP` to `SkinMatrix_SetRotateYXZ` * Change name and docs of `SkinMatrix_SetScaleRotateRPYTranslate` to `SkinMatrix_SetScaleRotateZYXTranslate` * Change name and docs of `SkinMatrix_SetScaleRotateYRPTranslate` to `SkinMatrix_SetScaleRotateYXZTranslate` * Change name and docs of `SkinMatrix_SetRotateRPYTranslate` to `SkinMatrix_SetRotateZYXTranslate` * Add renamed functions to `namefixer.py` * Run formatter * Consistent function names (`ABC()` if equivalent to `A() B() C()`)
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53 changed files with 373 additions and 357 deletions
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@ -1068,7 +1068,7 @@ void EnGo_DrawRolling(EnGo* this, GlobalContext* globalCtx) {
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Matrix_Push();
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func_80093D18(globalCtx->state.gfxCtx);
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Matrix_RotateRPY((s16)(globalCtx->state.frames * ((s16)this->actor.speedXZ * 1400)), 0, this->actor.shape.rot.z,
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Matrix_RotateZYX((s16)(globalCtx->state.frames * ((s16)this->actor.speedXZ * 1400)), 0, this->actor.shape.rot.z,
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MTXMODE_APPLY);
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gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_go.c", 2368),
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G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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