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Fix matrices documentation (#952)
* Update names and doc of `Matrix_RotateRPY` and `SkinMatrix_SetRotateRPY` to ZYX Tait-Bryan angles * Update name and doc of `Matrix_JointPosition` to `Matrix_TranslateRotateZYX` * `Euler ***` -> `Tait-Bryan *** angles` * Update docs of `SkinMatrix_Vec3fMtxFMultXYZW` and `SkinMatrix_Vec3fMtxFMultXYZ` * Fix doc of `SkinMatrix_MtxFMtxFMult` * Update docs of `SkinMatrix_Invert` * Change name and docs of `SkinMatrix_SetRotateYRP` to `SkinMatrix_SetRotateYXZ` * Change name and docs of `SkinMatrix_SetScaleRotateRPYTranslate` to `SkinMatrix_SetScaleRotateZYXTranslate` * Change name and docs of `SkinMatrix_SetScaleRotateYRPTranslate` to `SkinMatrix_SetScaleRotateYXZTranslate` * Change name and docs of `SkinMatrix_SetRotateRPYTranslate` to `SkinMatrix_SetRotateZYXTranslate` * Add renamed functions to `namefixer.py` * Run formatter * Consistent function names (`ABC()` if equivalent to `A() B() C()`)
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53 changed files with 373 additions and 357 deletions
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@ -684,7 +684,7 @@ void EnHorseNormal_Draw(Actor* thisx, GlobalContext* globalCtx) {
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}
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}
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func_80A6CC88(globalCtx, this, &clonePos);
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SkinMatrix_SetScaleRotateYRPTranslate(&skinMtx, this->actor.scale.x, this->actor.scale.y, this->actor.scale.z,
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SkinMatrix_SetTranslateRotateYXZScale(&skinMtx, this->actor.scale.x, this->actor.scale.y, this->actor.scale.z,
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this->actor.shape.rot.x, cloneRotY, this->actor.shape.rot.z, clonePos.x,
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(this->actor.shape.yOffset * this->actor.scale.y) + clonePos.y,
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clonePos.z);
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