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Remove inline THIS-> from actors (#538)
* Darkmeiro decompilation Bg_Gnd_Darkmeiro decompiled, matched, and documented. * give this a shot * fix conflict * one more try * could be useful * whoops * ZAP2 stuff * ZAP why * ZAP again * THIS * PLAYER
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12 changed files with 93 additions and 70 deletions
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@ -253,8 +253,11 @@ void EnKusa_Init(Actor* thisx, GlobalContext* globalCtx) {
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func_80A9B7EC(this);
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}
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void EnKusa_Destroy(Actor* thisx, GlobalContext* globalCtx) {
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Collider_DestroyCylinder(globalCtx, &THIS->collider);
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void EnKusa_Destroy(Actor* thisx, GlobalContext* globalCtx2) {
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GlobalContext* globalCtx = globalCtx2;
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EnKusa* this = THIS;
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Collider_DestroyCylinder(globalCtx, &this->collider);
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}
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void func_80A9B7EC(EnKusa* this) {
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