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Cleanup more u32 being used as pointers. (#1052)
* merge master * more u32 -> void* * remove jenkins file * format * z64.h * fix * re cleanup z64scene.h
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4 changed files with 13 additions and 14 deletions
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@ -1170,7 +1170,7 @@ Gfx* Gfx_EnvColor(GraphicsContext* gfxCtx, s32 r, s32 g, s32 b, s32 a);
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void func_80095248(GraphicsContext* gfxCtx, u8 r, u8 g, u8 b);
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void func_80095974(GraphicsContext* gfxCtx);
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void func_80095AA0(GlobalContext* globalCtx, Room* room, Input* arg2, UNK_TYPE arg3);
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void func_8009638C(Gfx** displayList, u32 source, u32 tlut, u16 width, u16 height, u8 fmt, u8 siz, u16 mode0,
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void func_8009638C(Gfx** displayList, void* source, void* tlut, u16 width, u16 height, u8 fmt, u8 siz, u16 mode0,
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u16 tlutCount, f32 frameX, f32 frameY);
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void func_80096FD4(GlobalContext* globalCtx, Room* room);
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u32 func_80096FE8(GlobalContext* globalCtx, RoomContext* roomCtx);
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