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Cleanup more u32 being used as pointers. (#1052)
* merge master * more u32 -> void* * remove jenkins file * format * z64.h * fix * re cleanup z64scene.h
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4 changed files with 13 additions and 14 deletions
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@ -868,12 +868,12 @@ typedef struct {
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typedef struct {
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/* 0x00 */ u8 type;
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/* 0x01 */ u8 format; // 1 = single, 2 = multi
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/* 0x04 */ void* dlist;
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/* 0x04 */ Gfx* dlist;
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union {
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struct {
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/* 0x08 */ u32 source;
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/* 0x08 */ void* source;
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/* 0x0C */ u32 unk_0C;
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/* 0x10 */ u32 tlut;
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/* 0x10 */ void* tlut;
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/* 0x14 */ u16 width;
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/* 0x16 */ u16 height;
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/* 0x18 */ u8 fmt;
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