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Cleanup more u32 being used as pointers. (#1052)

* merge master

* more u32 -> void*

* remove jenkins file

* format

* z64.h

* fix

* re cleanup z64scene.h
This commit is contained in:
louist103 2021-12-07 14:19:13 -05:00 committed by GitHub
parent 15d3796574
commit 037c1dcad6
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4 changed files with 13 additions and 14 deletions

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@ -246,7 +246,7 @@ s32 func_80096238(void* data) {
return 0;
}
void func_8009638C(Gfx** displayList, u32 source, u32 tlut, u16 width, u16 height, u8 fmt, u8 siz, u16 mode0,
void func_8009638C(Gfx** displayList, void* source, void* tlut, u16 width, u16 height, u8 fmt, u8 siz, u16 mode0,
u16 tlutCount, f32 frameX, f32 frameY) {
Gfx* displayListHead;
uObjBg* bg;
@ -263,7 +263,7 @@ void func_8009638C(Gfx** displayList, u32 source, u32 tlut, u16 width, u16 heigh
bg->b.imageY = 0;
bg->b.imageH = height * 4;
bg->b.frameY = frameY * 4;
bg->b.imagePtr = (void*)source;
bg->b.imagePtr = source;
bg->b.imageLoad = G_BGLT_LOADTILE;
bg->b.imageFmt = fmt;
bg->b.imageSiz = siz;