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Cleanup more u32 being used as pointers. (#1052)
* merge master * more u32 -> void* * remove jenkins file * format * z64.h * fix * re cleanup z64scene.h
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15d3796574
commit
037c1dcad6
4 changed files with 13 additions and 14 deletions
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@ -246,7 +246,7 @@ s32 func_80096238(void* data) {
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return 0;
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}
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void func_8009638C(Gfx** displayList, u32 source, u32 tlut, u16 width, u16 height, u8 fmt, u8 siz, u16 mode0,
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void func_8009638C(Gfx** displayList, void* source, void* tlut, u16 width, u16 height, u8 fmt, u8 siz, u16 mode0,
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u16 tlutCount, f32 frameX, f32 frameY) {
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Gfx* displayListHead;
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uObjBg* bg;
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@ -263,7 +263,7 @@ void func_8009638C(Gfx** displayList, u32 source, u32 tlut, u16 width, u16 heigh
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bg->b.imageY = 0;
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bg->b.imageH = height * 4;
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bg->b.frameY = frameY * 4;
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bg->b.imagePtr = (void*)source;
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bg->b.imagePtr = source;
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bg->b.imageLoad = G_BGLT_LOADTILE;
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bg->b.imageFmt = fmt;
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bg->b.imageSiz = siz;
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