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Rename gMtx(F)Clear to gIdentityMtx(F) (#2458)

This commit is contained in:
mzxrules 2025-02-08 19:00:32 -05:00 committed by GitHub
parent 924d8e81b9
commit 03a2612246
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GPG key ID: B5690EEEBB952194
47 changed files with 58 additions and 58 deletions

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@ -4,14 +4,14 @@
#endif
// clang-format off
Mtx gMtxClear = gdSPDefMtx(
Mtx gIdentityMtx = gdSPDefMtx(
1.0f, 0.0f, 0.0f, 0.0f,
0.0f, 1.0f, 0.0f, 0.0f,
0.0f, 0.0f, 1.0f, 0.0f,
0.0f, 0.0f, 0.0f, 1.0f
);
MtxF gMtxFClear = {
MtxF gIdentityMtxF = {
1.0f, 0.0f, 0.0f, 0.0f,
0.0f, 1.0f, 0.0f, 0.0f,
0.0f, 0.0f, 1.0f, 0.0f,

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@ -2314,8 +2314,8 @@ void Actor_InitContext(PlayState* play, ActorContext* actorCtx, ActorEntry* play
bzero(actorCtx, sizeof(ActorContext));
ActorOverlayTable_Init();
Matrix_MtxFCopy(&play->billboardMtxF, &gMtxFClear);
Matrix_MtxFCopy(&play->viewProjectionMtxF, &gMtxFClear);
Matrix_MtxFCopy(&play->billboardMtxF, &gIdentityMtxF);
Matrix_MtxFCopy(&play->viewProjectionMtxF, &gIdentityMtxF);
overlayEntry = &gActorOverlayTable[0];
for (i = 0; i < ARRAY_COUNT(gActorOverlayTable); i++) {

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@ -46,7 +46,7 @@ void Collider_DrawPoly(GraphicsContext* gfxCtx, Vec3f* vA, Vec3f* vB, Vec3f* vC,
OPEN_DISPS(gfxCtx, "../z_collision_check.c", 713);
gSPMatrix(POLY_OPA_DISP++, &gMtxClear, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPMatrix(POLY_OPA_DISP++, &gIdentityMtx, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gDPSetPrimColor(POLY_OPA_DISP++, 0x00, 0xFF, r, g, b, 50);
gDPPipeSync(POLY_OPA_DISP++);
gDPSetRenderMode(POLY_OPA_DISP++, G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2);

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@ -805,7 +805,7 @@ void EffectBlure_DrawSimpleVertices(GraphicsContext* gfxCtx, EffectBlure* this,
gSPMatrix(POLY_XLU_DISP++, mtx, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPVertex(POLY_XLU_DISP++, &vtx[4 * i], 4, 0);
gSP2Triangles(POLY_XLU_DISP++, 0, 1, 3, 0, 0, 3, 2, 0);
gSPMatrix(POLY_XLU_DISP++, &gMtxClear, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPMatrix(POLY_XLU_DISP++, &gIdentityMtx, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
}
}
}
@ -932,7 +932,7 @@ void EffectBlure_Draw(void* thisx, GraphicsContext* gfxCtx) {
OPEN_DISPS(gfxCtx, "../z_eff_blure.c", 1596);
gSPMatrix(POLY_XLU_DISP++, &gMtxClear, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPMatrix(POLY_XLU_DISP++, &gIdentityMtx, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
if (this->numElements != 0) {
if (this->flags == 0) {

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@ -154,7 +154,7 @@ void EffectSpark_Draw(void* thisx, GraphicsContext* gfxCtx) {
OPEN_DISPS(gfxCtx, "../z_eff_spark.c", 293);
if (this != NULL) {
gSPMatrix(POLY_XLU_DISP++, &gMtxClear, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPMatrix(POLY_XLU_DISP++, &gIdentityMtx, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
POLY_XLU_DISP = Gfx_SetupDL(POLY_XLU_DISP, SETUPDL_38);
gDPSetCycleType(POLY_XLU_DISP++, G_CYC_2CYCLE);

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@ -356,7 +356,7 @@ void Minimap_DrawCompassIcons(PlayState* play) {
if (play->interfaceCtx.minimapAlpha >= 0xAA) {
Gfx_SetupDL_42Overlay(play->state.gfxCtx);
gSPMatrix(OVERLAY_DISP++, &gMtxClear, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPMatrix(OVERLAY_DISP++, &gIdentityMtx, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0,
PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0);
gDPSetEnvColor(OVERLAY_DISP++, 0, 0, 0, 255);

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@ -3429,7 +3429,7 @@ void Interface_Draw(PlayState* play) {
gSPSegment(OVERLAY_DISP++, 0x08, pauseCtx->iconItemSegment);
Gfx_SetupDL_42Overlay(play->state.gfxCtx);
gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATERGBA_PRIM, G_CC_MODULATERGBA_PRIM);
gSPMatrix(OVERLAY_DISP++, &gMtxClear, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPMatrix(OVERLAY_DISP++, &gIdentityMtx, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
// PAUSE_CURSOR_QUAD_4
pauseCtx->cursorVtx[16].v.ob[0] = pauseCtx->cursorVtx[18].v.ob[0] = pauseCtx->equipAnimX / 10;

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@ -48,14 +48,14 @@ void Room_DrawNormal(PlayState* play, Room* room, u32 flags) {
func_800342EC(&D_801270A0, play);
gSPSegment(POLY_OPA_DISP++, 0x03, room->segment);
func_80093C80(play);
gSPMatrix(POLY_OPA_DISP++, &gMtxClear, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPMatrix(POLY_OPA_DISP++, &gIdentityMtx, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
}
if (flags & ROOM_DRAW_XLU) {
func_8003435C(&D_801270A0, play);
gSPSegment(POLY_XLU_DISP++, 0x03, room->segment);
Gfx_SetupDL_25Xlu(play->state.gfxCtx);
gSPMatrix(POLY_XLU_DISP++, &gMtxClear, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPMatrix(POLY_XLU_DISP++, &gIdentityMtx, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
}
roomShape = &room->roomShape->normal;
@ -122,7 +122,7 @@ void Room_DrawCullable(PlayState* play, Room* room, u32 flags) {
func_800342EC(&D_801270A0, play);
gSPSegment(POLY_OPA_DISP++, 0x03, room->segment);
func_80093C80(play);
gSPMatrix(POLY_OPA_DISP++, &gMtxClear, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPMatrix(POLY_OPA_DISP++, &gIdentityMtx, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
}
if (1) {}
@ -131,7 +131,7 @@ void Room_DrawCullable(PlayState* play, Room* room, u32 flags) {
func_8003435C(&D_801270A0, play);
gSPSegment(POLY_XLU_DISP++, 0x03, room->segment);
Gfx_SetupDL_25Xlu(play->state.gfxCtx);
gSPMatrix(POLY_XLU_DISP++, &gMtxClear, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPMatrix(POLY_XLU_DISP++, &gIdentityMtx, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
}
roomShape = &room->roomShape->cullable;
@ -390,7 +390,7 @@ void Room_DrawImageSingle(PlayState* play, Room* room, u32 flags) {
if (drawOpa) {
Gfx_SetupDL_25Opa(play->state.gfxCtx);
gSPMatrix(POLY_OPA_DISP++, &gMtxClear, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPMatrix(POLY_OPA_DISP++, &gIdentityMtx, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_OPA_DISP++, entry->opa);
}
@ -421,7 +421,7 @@ void Room_DrawImageSingle(PlayState* play, Room* room, u32 flags) {
if (drawXlu) {
gSPSegment(POLY_XLU_DISP++, 0x03, room->segment);
Gfx_SetupDL_25Xlu(play->state.gfxCtx);
gSPMatrix(POLY_XLU_DISP++, &gMtxClear, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPMatrix(POLY_XLU_DISP++, &gIdentityMtx, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_XLU_DISP++, entry->xlu);
}
@ -499,7 +499,7 @@ void Room_DrawImageMulti(PlayState* play, Room* room, u32 flags) {
if (drawOpa) {
Gfx_SetupDL_25Opa(play->state.gfxCtx);
gSPMatrix(POLY_OPA_DISP++, &gMtxClear, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPMatrix(POLY_OPA_DISP++, &gIdentityMtx, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_OPA_DISP++, dListsEntry->opa);
}
@ -530,7 +530,7 @@ void Room_DrawImageMulti(PlayState* play, Room* room, u32 flags) {
if (drawXlu) {
gSPSegment(POLY_XLU_DISP++, 0x03, room->segment);
Gfx_SetupDL_25Xlu(play->state.gfxCtx);
gSPMatrix(POLY_XLU_DISP++, &gMtxClear, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPMatrix(POLY_XLU_DISP++, &gIdentityMtx, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_XLU_DISP++, dListsEntry->xlu);
}

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@ -207,7 +207,7 @@ void Skin_DrawImpl(Actor* actor, PlayState* play, Skin* skin, SkinPostDraw postD
skeleton = SEGMENTED_TO_VIRTUAL(skin->skeletonHeader->segment);
if (!(drawFlags & SKIN_DRAW_FLAG_CUSTOM_MATRIX)) {
gSPMatrix(POLY_OPA_DISP++, &gMtxClear, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPMatrix(POLY_OPA_DISP++, &gIdentityMtx, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
mtx = SkinMatrix_MtxFToNewMtx(gfxCtx, &skin->mtx);
if (mtx == NULL) {