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named members of TitleCardContext (#749)

* named members of TitleCardContext

* changed screenX/Y to just x/y

* added clarifying comments and renamed timer -> duration because i think its better

* changed names to delayTimer and durationTimer

* made texture a void*

Co-authored-by: gamestabled <chandler2016@yahoo.com>
This commit is contained in:
gamestabled 2021-04-05 13:37:46 -04:00 committed by GitHub
parent 1398898b70
commit 03b81c71c2
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6 changed files with 54 additions and 54 deletions

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@ -222,15 +222,15 @@ typedef struct {
} TargetContext; // size = 0x98
typedef struct {
/* 0x00 */ void* texture;
/* 0x04 */ s16 unk_4;
/* 0x06 */ s16 unk_6;
/* 0x08 */ u8 unk_8;
/* 0x09 */ u8 unk_9;
/* 0x0A */ u8 delayA;
/* 0x0B */ u8 delayB;
/* 0x0C */ s16 unk_C;
/* 0x0E */ s16 unk_E;
/* 0x00 */ void* texture;
/* 0x04 */ s16 x;
/* 0x06 */ s16 y;
/* 0x08 */ u8 width;
/* 0x09 */ u8 height;
/* 0x0A */ u8 durationTimer; // how long the title card appears for before fading
/* 0x0B */ u8 delayTimer; // how long the title card waits to appear
/* 0x0C */ s16 alpha;
/* 0x0E */ s16 intensity;
} TitleCardContext; // size = 0x10
typedef struct {