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named members of TitleCardContext (#749)
* named members of TitleCardContext * changed screenX/Y to just x/y * added clarifying comments and renamed timer -> duration because i think its better * changed names to delayTimer and durationTimer * made texture a void* Co-authored-by: gamestabled <chandler2016@yahoo.com>
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6 changed files with 54 additions and 54 deletions
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@ -222,15 +222,15 @@ typedef struct {
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} TargetContext; // size = 0x98
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typedef struct {
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/* 0x00 */ void* texture;
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/* 0x04 */ s16 unk_4;
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/* 0x06 */ s16 unk_6;
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/* 0x08 */ u8 unk_8;
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/* 0x09 */ u8 unk_9;
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/* 0x0A */ u8 delayA;
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/* 0x0B */ u8 delayB;
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/* 0x0C */ s16 unk_C;
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/* 0x0E */ s16 unk_E;
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/* 0x00 */ void* texture;
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/* 0x04 */ s16 x;
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/* 0x06 */ s16 y;
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/* 0x08 */ u8 width;
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/* 0x09 */ u8 height;
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/* 0x0A */ u8 durationTimer; // how long the title card appears for before fading
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/* 0x0B */ u8 delayTimer; // how long the title card waits to appear
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/* 0x0C */ s16 alpha;
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/* 0x0E */ s16 intensity;
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} TitleCardContext; // size = 0x10
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typedef struct {
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